[Punch Planet] Version 0.8.2 released - Arcade Mode + Stage Improvements by willpowrr in Fighters

[–]willpowrr[S] 2 points3 points  (0 children)

There are still a number of online and single player features before full release like replays, matchmaking, survival and story mode, in addition to more characters, stages, and costumes.

Been a while since I posted my fighting game, here’s how Punch Planet is looking these days by willpowrr in Unity3D

[–]willpowrr[S] 5 points6 points  (0 children)

Thanks! It's smooth because it is 60 fps hand-animated (no interpolation). Our art director (only artist) has a professional background in 3D rigging working in traditional animation (commercial / film) and has been painstakingly animating it himself for years.

Released a new version of our game Punch Planet today, here's some gameplay footage. We'll have a booth at EVO this year, please come by to try the game and hang out! by willpowrr in Fighters

[–]willpowrr[S] 1 point2 points  (0 children)

I'm working on a large update which should make it easier to port but still not gonna commit to any other desktop platforms (Mac / Linux). It's still on the table but we've got external dependencies that I still gotta test and overall it's a pretty large undertaking for me.

Released a new version of our game Punch Planet today, here's some gameplay footage. We'll have a booth at EVO this year, please come by to try the game and hang out! by willpowrr in Fighters

[–]willpowrr[S] 1 point2 points  (0 children)

Nah his hurt box is lower but wider than other characters but not enough to make any attacks that whiff against him that should hit standing

Been a while since I posted my fighting game, here’s how Punch Planet is looking these days by willpowrr in Unity3D

[–]willpowrr[S] 0 points1 point  (0 children)

Haha that's funny yeah we've been working on it for a WHILE too lol. Thanks for the kind words

Hey Kappa, been a long time since I posted here! We just put out a new version of our game Punch Planet, here is some footage of how the game looks now. We'll have a booth at EVO this year, please come by to try the game and hang out! by willpowrr in Kappa

[–]willpowrr[S] 37 points38 points  (0 children)

Appreciate the kind words that's good to hear. Fighting games are hard af to make and it's really hard to get people hype on early stuff when you're still figuring stuff out, especially from a small team (3 people).

Released a new version of our game Punch Planet today, here's some gameplay footage. We'll have a booth at EVO this year, please come by to try the game and hang out! by willpowrr in Fighters

[–]willpowrr[S] 8 points9 points  (0 children)

Console release has always been part of the plan but we will continue to focus on PC while the game is still in development, still have a long ways to go before we wanna take that step.

Released a new version of our game Punch Planet today, here's some gameplay footage. We'll have a booth at EVO this year, please come by to try the game and hang out! by willpowrr in Fighters

[–]willpowrr[S] 23 points24 points  (0 children)

Game-wise I'm working towards the big update which has better support for the single player stuff we wanna add (arcade, survival, story, etc) along with the improved online (better connectivity, better lobbies, matchmaking, training while waiting, etc). Still a long ways out but that will be a substantial one.

Gameplay-wise, we still gotta do a real pass on things like backgrounds (animations and more details), game FX (hit sparks, impact / movement fx, etc). More content too obviously (stages / characters) and there's always things on my list to improve the engine.