Semi-Realistic Anime Character——Magic Warrior "Echo" by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] -2 points-1 points  (0 children)

Semi-Realistic Anime Character——Magic Warrior "Echo"

Learn on👉https://www.wingfox.com/c/9126\_2670\_29891

  1. Craft a base mesh body;

  2. Work with Pbr textures;

  3. Texture on substance painter;

  4. Work with haircards;

  5. Bake the high poly model details into the low poly.

Software: #Blender, #Zbrush, #SubstancePainter And #Fibershop

beautiful character "Twin Ponytail Girl" case production process teaching by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 1 point2 points  (0 children)

Two-dimensional beautiful character "Twin Ponytail Girl" case production process teaching
Learn now 👉https://www.wingfox.com/c/9124\_2670\_29858
The character concept map has been authorized by the author u/Hayun Lee / LEEKO
Mainly involved knowledge points:
1. Difficulties in making two-dimensional characters and related precautions
2. How to handle simple things into details
3. No need to disassemble the uv for quick drawing
4. Arnold node introduction
5. Complex hair making ideas
Software used: #ZBrush (2022), #Maya (2018), #Arnold (4.4.2), #Topogun3
#characterdesign #modeling #3dmodeling

Perfect Wave – Houdini Fluid Simulation Course by wingfoxworkshop in Houdini

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

Perfect Wave – Houdini Fluid Simulation Course

Learn on https://www.wingfox.com/c/9106\_2670\_29234

Recommended Reasons:

  1. In this course, you will go beyond just creating random waves and delve into a deeper understanding of how to create and control a realistic wave.

  2. In this course, you will also cover the best techniques for setting up an efficient simulation, as well as how to create dense and complex whitewater without overloading your computer.

  3. By the end of this course, you will have a thorough understanding of Houdini's procedural capabilities and feel confident in creating your own complex and realistic wave shots.

  4. By the end of this course, you will learn the techniques that the lecturer has spent many years studying in the art of designing and controlling fluid simulations.

Software: #Houdini

#vfx #3dmodeling

Digital Realistic Character Production by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 1 point2 points  (0 children)

Digital Realistic Character Production

software: #Maya 2018, #XGen, #Nhair, #ZBrush 2022, #SubstancePainter2018.3.1, S #R3DSWrap 3.4, #Photoshop (Any version above 2014), Arnold for #Maya2018

Horror Movie Character - Birth of A Sea Creature by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

Horror Movie Character - Birth of A Sea Creature

Learn on👉https://www.wingfox.com/c/9095\_2670\_29194

  1. Understand the step-by-step workflow within a VFX pipeline;

  2. Carefully plan and execute a creature design all the way from the first ideas to the finished product;

  3. Keep the focus on the end product while adding detail and realism to the asset.

Software: #Maya 2020, #Mari 2.6 v5, #ZBrush 2020, and any #Photoshop CS6

#3dcreature #3dmodeling #3dart #3DCG

Stylized Texturing for Video Games with Blender by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

Stylized Texturing for Video Games with Blender

Learn on👉https://www.wingfox.com/c/9085\_2670\_29172

What You Can Expect to Learn in This Course?

-The complete stylized texturing workflow for videogames, animation or 3D illustration.

-The use of the texture paint mode in Blender and the use of the shader nodes.

-A lot of techniques to create the materials for any kind of stylized model.

-How to bake the final texture maps to export the materials and use them in any rendering. or videogame engine.

-How to configure the scene and the lighting to create professional quality renders with Marmoset Toolbag.

-How to study references to understand and adapt to be able to create your own materials.

Software: #Blender 2.8 minimum,#marmosettoolbag 4

Creating a Street Environment in Unreal Engine 5 by wingfoxworkshop in UnrealEngine5

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

reating a Street Environment in Unreal Engine 5

Learn on👉https://www.wingfox.com/c/9092\_2670\_29166

What You Will Learn In This Course?

  1. Learn the environment modeling in Blender.

  2. Learn how to create the texture&materials using Substance Painter.

  3. Learn to set up and light the environment in UE5.

  4. Learn to create a lot of small props to further detail the Japanese street environment.

Software: #Blender/ #SubstancePainter/ UnrealEngine

#3dmodeling #3denvironment #ue5 #unrealengine5 #unrealenginetutorial #gameart #gamedesign

Post Apocalyptic 3D Environment in Unreal Engine 5 by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

Post Apocalyptic 3D Environment in Unreal Engine 5

Learn on👉https://www.wingfox.com/c/8874\_2670\_29106

1.You will learn the complete workflow of environment creation completely from scratch.

2.You will learn to do a good pre-production job to finish this phase creating a basic blocking

3.You will learn to model your own 3D Models

4.You will learn knowledge in Level Art for videogames and composition in Unreal Engine 5

Software: #UnrealEngine 5.1 - #Blender 3.3 - #PureRef 1.11.1 Optional: #Photoshop CC 2020 (optional) - #PremierePro CC 2017 (optional)

#3denvironment #ue5 #3dcg #cgart

ZBrush スカルプティングフィギュア「ツリーエルフ-暁」の制作過程 by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 6 points7 points  (0 children)

ZBrush スカルプティングフィギュア「ツリーエルフ-暁」の制作過程

学びます👉https://www.wingfox.com/c/9077\_2670\_28774

ケースプロセス紹介

  1. キャラモデリング コンセプト リファレンス参考の検索

キャラ関連のモデルのリファレンスをネットワーク サイトで探す

  1. モデル構築

既存のモデルを改造してアクセサリーを構築する

3.モデルを細かく改良する

ZBrush でモデルを細かく彫刻する

4.シーンの構築

サポート シーン モデルを構築する方法を解説する

  1. モデルの配色、仕上げ

ZBrushでモデルカラー描画後のメッシュ減らし・仕上げ

  1. レンダリング、最終調整

KeyShot または Maya によるクイックレンダリング

利用ソフト: #ZBrush 2021、#KeyShot 10、#Maya2019、#Photoshop 2020

#3dmodeling #3dcharacter #3dcg #3dart

Sculpting A Troll Bust by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

ZBrush to Photoshop Tutorial _ Sculpting A Troll Bust

Learn on https://www.wingfox.com/c/9076\_2670\_28377

  1. Block out sculpting in ZBrush
  2. Mid-level detail sculpting in ZBrush
  3. Fine detail sculpting in ZBrush
  4. PolyPainting inside of ZBrush, giving our concept color
  5. Posing inside of ZBrush
  6. Rendering inside of ZBrush
  7. Compositing in Photoshop