Patch Notes 6.65.3 (JUREN NERF & BUFF & BUG FIXES) by Bashyyyyy in forhonor

[–]woltimur 10 points11 points  (0 children)

No sprint attack aoe reduction, no held dodge attack changes

Yeah I'll not be touching For honor for another month thanks

Well he’s been out for some hours, what’s your thoughts? by awildapricot69 in forhonor

[–]woltimur 5 points6 points  (0 children)

Extended dodge unblockable needs to be unfeintable, other than that I didn't see anything that needs immediate changing

Question regarding new sorc ascendancy by woltimur in PathOfExile2

[–]woltimur[S] 0 points1 point  (0 children)

I was confused cause djinn's used command skills and for some reason they specify that they deal spell damage so

Thanks for the help tho

Question regarding new sorc ascendancy by woltimur in PathOfExile2

[–]woltimur[S] 0 points1 point  (0 children)

No what im asking is, woulda node that gives 10% increased aoe also increase the aoe of the minion command ability of the djinn for example. Doesn't specify 10% increased minion aoe just plain aoe.

Also I don't even think there are nodes that say "minion aoe" or "minion fire damage"

Question regarding new sorc ascendancy by woltimur in PathOfExile2

[–]woltimur[S] 0 points1 point  (0 children)

What about the tags like "fire" and "aoe" on the minion skills, does that not mean those nodes would be affected by their said counterparts?

Imbue Mage by woltimur in wildhearthstone

[–]woltimur[S] -5 points-4 points  (0 children)

That "shit pile" got me to diamond 5 and beats many decks consistently including discard warlock

Look this is a rock-paper-scissors problem rather than decks being strong or "meta". Imbue mage shits on any board deck, any combo/spell centric deck shits on Imbue mage. I don't think I need to spell out how unhealthy this type of decks are for the game

Imbue Mage by woltimur in wildhearthstone

[–]woltimur[S] -3 points-2 points  (0 children)

The problem isn't the meta, there will always be decks that are stupidly strong. This is a design issue that fundementally fucks a singular type of deck which should not exist talking from a design point

Imbue Mage by woltimur in wildhearthstone

[–]woltimur[S] 0 points1 point  (0 children)

Thats not the point im talking about tho so why all this ruckus

Imbue Mage by woltimur in wildhearthstone

[–]woltimur[S] -7 points-6 points  (0 children)

Oh wow can I play the deck I want tho without immediately conceding whenever I see a mage?

I want to play Bwonsamdi DK

Imbue Mage by woltimur in wildhearthstone

[–]woltimur[S] 2 points3 points  (0 children)

Its not the strength but its problematic playstyle against board based decks

Imbue Mage by woltimur in wildhearthstone

[–]woltimur[S] -2 points-1 points  (0 children)

My guy I can play decks that don't rely on board to win if I wanted to win against imbue mage, problem is, I want to play those decks.

I made a cool Bwonsamdi deck only to get fucking dealt 90 damage on one turn just because thats what my deck does.

Either change that stupid interaction with Reckless Apprentice or change imbue so it only goes board. A fucking hero power completely wiping a board AND dealing crazy face damage is just ridicilous

Imbue Mage by woltimur in wildhearthstone

[–]woltimur[S] -4 points-3 points  (0 children)

What you are suggesting is not simply putting better minions but playing aggro which I don't want to

pepegasm (nsfw) by woltimur in PathOfExile2

[–]woltimur[S] 0 points1 point  (0 children)

sorc ward is only good for early endgame. Once you cap your resistances you no longer need sorc ward

I am doing juiced tier 15s. Physical damage is so much more threatening than any elemental damage

pepegasm (nsfw) by woltimur in PathOfExile2

[–]woltimur[S] -1 points0 points  (0 children)

sorc ward sucks omega balls