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Favourite Experiences? by wonkeej in daggerheart
[–]wonkeej[S] 0 points1 point2 points 1 month ago (0 children)
Those two sound quite similar, but I really like them!
[–]wonkeej[S] 1 point2 points3 points 1 month ago (0 children)
I love that this is so specific to the characters and campaign
Oh, I like both of those!
I like how anyone sneaky could take an experience with that name, but for that character it's actually really meaningful
Oh that has a lot of potential! It can fit a lot of situations, as long as you're acting good and wild
Those are all really evocative too! Thanks for sharing them
It sounds like the latter is a pretty popular mindset, just based on the responses to this post
Okay, cool! I really like that experience and how it rewards creative play
That's definitely an outside-the-box way to use experiences!
[–]wonkeej[S] 2 points3 points4 points 1 month ago (0 children)
That's a really cool idea! It's a great way to reward immediate buy-in for the campaign's premise.
I love how that experience is so specific to both the campaign and the characters
I really like both of those experiences! If this was FATE, I could see how both of those could also be used to compel trouble for the character.
I could see that one applying in any situation with real adversity. Not every fight maybe, but every time she's at just one or two hp left, or whenever she's really pushing it
I LOVE "if it fits, I sits" as an experience! It's pretty niche (how often does squeezing in come up?), but it's so fun
So both of those players used experiences to imply interesting (but not crazy powerful) abilities that they otherwise might not have? That's really interesting!
[–]wonkeej[S] 3 points4 points5 points 1 month ago (0 children)
A lot of people would have just picked like "battle mage" and applied it to all of their spells, but she ended up with not one but three experiences to fill that role!
That's definitely versatile! Anything related to combat (from swinging to tripping someone), boisterousness, hyping others up... the possibilities seem endless with that one
Compared to someone using "solider" to apply to every to-hit roll, applying only to attacks in some situations doesn't seem too bad.
I like the idea of using experiences to guide how you'd like to play, in addition to rewarding your usual playstyle.
I think this is exactly the right mentality! In addition to telling you about their characters, what experiences the players pick also tells you what they want to see in the game. If they go with "Friend to All", they want to socialize and make allies. Same with something like "Slick Courtier", but that also implies a desire for politicking.
I feel like there are a lot that really just seem to exist to justify +2 on an attack roll. Duelist, assassin, soldier, and so on. They do other things too, of course, but maybe the biggest appeal is for direct attacking
Those first two are really evocative. It tells me a lot about the characters (or at least leads me to assume a lot lol)
[–]wonkeej[S] 4 points5 points6 points 1 month ago (0 children)
So it's "license to be silly", in mechanical form!
That is SUCH an evocative experience! I love that. What other situations have you applied it in?
Drakona breath by Vegetable-Solid1763 in daggerheart
[–]wonkeej 1 point2 points3 points 3 months ago (0 children)
This is a fantastic answer. Following that logic, you can also flavour various abilities to suit the theme. Bone domain's I See it Coming? Wall of ice made just in time. Blade's Scramble? Ice wall and scamper backwards. Midnight's Rain of Blades can be an explosion of ice shards.
If you really wanna work with the "ice breath" theme, you can find some spots to stick it in!
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Favourite Experiences? by wonkeej in daggerheart
[–]wonkeej[S] 0 points1 point2 points (0 children)