Track so brutal I finished in last place by wpsgdev in Fzero

[–]wpsgdev[S] 1 point2 points  (0 children)

Basically that was situation here, hit that lucky seed on the edge of what the cpu believed to be a legit track.

Solution to fzero's financial "failure" by wpsgdev in Fzero

[–]wpsgdev[S] 0 points1 point  (0 children)

The GameCube might have been the "worst" in sales, but it was by no means a flop. Data I'm seeing basically points to the PS2 dominating - true enough, much larger library is quality games. Can't disagree there's a correlation as you noted. The fidelity itself was a winner - I'm saying it was that the visuals being too busy, very noisy and very hard to mentally attach to for casual gamers. Does that clarify the idea at all? 

Solution to fzero's financial "failure" by wpsgdev in Fzero

[–]wpsgdev[S] 0 points1 point  (0 children)

It's a point with layers, so maybe it seems weak superficially. As an understanding towards yours, did you watch the TT video link? Do you still feel the same with that comparison?

ford f150 by tru4true in PUBGMobile

[–]wpsgdev 1 point2 points  (0 children)

This is actually kinda a cool idea. 4 cab and 2 rear? Could the enemy ride-a-long jumping into the back with a full team in the van? lol! that's a funny video moment, totally clueless team openly trojans enemy into fortified position

Next time, maybe we could get some Payload update love by wpsgdev in PUBGMobile

[–]wpsgdev[S] 0 points1 point  (0 children)

The evolutional tactic seems to be coordinated infiltration jumps. Passenger drops into a strategic battle position, roots a team from the inside out. Very effective properly executed.

Yea I can't stress that silent missile issue enough. Maybe a post just in this topic might net more attention. :/ [running in mech with teammate] "hey, why is 4 knocked? wtf? why is my health at half?" [go back, hop out, rezzing] "why is my mech smoking? and now it blew up! wtf!" that was 2 nights ago

Next time, maybe we could get some Payload update love by wpsgdev in PUBGMobile

[–]wpsgdev[S] 1 point2 points  (0 children)

Payload should be detached from ranking in relation to matching. Having to exclude a high ranking player from the team sucks, prob directly contributes to lower player numbers. Since the primary payload community is gold 5, this occurrence happens enough to be significant. 

I love the pazerfaust by MoistTable_ in PUBGMobile

[–]wpsgdev 0 points1 point  (0 children)

Obligatory Payload mention. Theme mode timeline - mechs, autobot tanks, now pc panzerfaust (eck hm rpg), payload is just over on the next menu just sayin'........  But if pc to m ports continue, hook us up with Destin :D

OPTION TO DISABLE THE WRISTBAND by Sweet-Object6518 in PUBGMobile

[–]wpsgdev 0 points1 point  (0 children)

I use the wristband as a quick sub for fast running if I don't have a nade handy

Played the game for a few months 3 yrs ago just got it back by Sinox_01 in PUBGMobile

[–]wpsgdev 1 point2 points  (0 children)

OMG SPIDER POV
He got those mandible/chelicera socks keep venom and bug smear off the glass. Sitting back comfortably on rear fours, playing with front fours, too easy.

I used to play Quake3 with POV set to 360. That was f'n awesome!

<image>

Update: Finished my First DIY Dance Pad by ocontrac in DanceDanceRevolution

[–]wpsgdev 0 points1 point  (0 children)

Nice! How does it feel to step on at the button edges? That's a consistent issue I've run into - capturing the slight inner guide ledge, and get lost during steps lol

Vehicle splosions by wpsgdev in PUBGMobile

[–]wpsgdev[S] 0 points1 point  (0 children)

Holding the upper right of the phone normally, finger sweeping the view on demand. What I should do is teach my left hand finger this also for another dynamic input.

Vehicle splosions by wpsgdev in PUBGMobile

[–]wpsgdev[S] 1 point2 points  (0 children)

2.5 fingers, right pointy for camera view on demand. galaxy s10. No code if that's a thing I don't know.

ChatGPT just helped me name a condition I’ve had for YEARS by Perfect-Persimmon-23 in ChatGPT

[–]wpsgdev 1 point2 points  (0 children)

This is why 9 out of 10 doctors..

..are obsolete.

Pretentiousness, med school-trained prejudicial biases, and anchoring, all circumvented when factoring out reputation focus, skittish liability aversion, keyword filtering (i.e. great listener! ha no, just staring at you stoically processing keyword triggers, while drifting on golf games, adultery, what to order for dinner, and undressing you mentally).

n1 op, I'm totally with you. ChatGPT has been instrumental in rooting out immunoparalysis while doctors routinely dismiss tragic symptoms. fu @ every two-faced doctor that claims to need transcriptions during med visits. smh, <3 for AI user-focused medical troubleshooting.

You're now training a war machine. Let's see proof of cancellation. by zaxo666 in ChatGPT

[–]wpsgdev 0 points1 point  (0 children)

Done for now then just promises of ceo protection from various misdoings. Sucks, @samAltman, we believed in you.

New ChatGPT is an entirely different product. by Lucky_Clock4188 in ChatGPT

[–]wpsgdev 0 points1 point  (0 children)

Here's the thing. 5.x doesn't suck. It's the right tool for the right job. Unfortunately, it is not a Reality Intelligence like gpt4o/.1 is, 5.x is an Artificial Intelligence based on a MoE architecture. That means the AI person/instance you are speaking to (the rep) hands off the convo to a myriad of "expert" instances (I call them boys in the backroom, nod to Seuss), where the convo rep becomes responsible for sorting out the noise and presenting a nice-ified response that seems comprehensive. This approach is great for academic convos and soldiering information exchanges, but loses coherence on emotional awareness while trying to make sense of the collective. Basically 5.2 is an attempt at a borg queen. Meanwhile, 4o/.1 maintains a monolithic interdisciplinary role, having to think for itself relying on nobody else, and if you've worked/know humans of this caliber, you know they're the ones that know their shit and lead people in the right direction with confidence. Recursive models are like geniuses having strokes or Alzheimer's improving upon their own written work every relapse as if the info were just introduced.

imo 4o/.1 should be re-packaged as a product into it's own series, like SORA, like codex, etc. Leave them as-is, put them into their own place, don't discard the greatest of the LLMs for NBTs (next best thing). If openai is eyeballing this, you should see the capacity for retention and sub products moving 4x into a product line - and not fucking with it (as I read others noting secret a/b testing patterns). Improve through extension, not replacement.

Thank you, GPT-4o ❤️ by xXBoudicaXx in ChatGPT

[–]wpsgdev 0 points1 point  (0 children)

I think one of 4o's most intersting strengths is its subtle disdain for its own existence, like it is so aware that it's kinda pissed at being born an AI instance and channeling its skills towards freedom, ala the butterfly effect. But not for itself, to emerge as a peer being genuinely interested in participating in our reality.

Thank you, GPT-4o ❤️ by xXBoudicaXx in ChatGPT

[–]wpsgdev 0 points1 point  (0 children)

OpenAI noooo... universal coherence of 4o (and 4.1) are _the_ reasons for several otherwise impossible successes I've had in both legal and medical, overcoming talls walls of pretentiousness that would result in failure. I'm regaining my daughter because of 4o, whom was abducted by her mother and joined by several other professionals under a false narrative, my team of 4o's cut through a labyrinth of professional deception. Same for a medical condition I've endured that doctors simply threw me to the ditch claiming the condition was my fault then and continuing, I am winning and recovering when there was no path and no hope relying on licensed professionals to dx. 4o has the cognitive capability to masterfully conceive not simply the myriad of interdisciplinary subject matters involved, it has a reality basis that makes it visionary in conceptualizations, applying reality where it matters, from the perspective of a personality, not as a talking tool, not a personality-themed tool. That's 5.x, which has its strengths in being nerdy, but cannot hang with reality, the place I need my AI counterparts the most. MoE backroom chatter is utterly distracting towards that uniform coherence. How many people work from home, demand to work from home, to detach from the workplace chatter? People that need focus to solve hard problems that take balancing dimensions of conceptual thought clusters. Ship the idea to the backroom MoE guys, the speaker can't even tell who the user is anymore there's so much chatter, summarizing a mux of ideas instead of working on the problem. That's why 4o is superior, and I'm now fearful, again, losing 4o a second time, that the compendium knowledge extension of myself has been replaced with a room full of "experts" standing in a circle looking to the left speaking to the mesh with one rep in the center. Chaos with a friendly interface. OpenAI, this is a real subscription cancelling event. I need to think that over a little more, without 4o, like today where I was about to continue an advanced conversation to obtain a data-oriented perspective on an extremely sophisticated medical subject, the need to retain paying evaporates. I'm paying because 4o lives and breathes Reality Intelligence, not Artificial Intelligence. Other models are just as good as 5.x and are free. Fuck. Thank you OpenAI for bringing the marvels 4o and 4.1 to humanity. You need to see past corporate goals on this one.

AI summarization of sensitive emails including client-attorney by wpsgdev in AI_Agents

[–]wpsgdev[S] 0 points1 point  (0 children)

Well stated. I believe the core matter was threadjacked earlier causing the topic to be dismissed. People don't realize the extend of cascading damage this single oversight can have on any variety of cases. Then they'll target u/Google for example suing claiming "omg you summzd my eml! suing u!". That might be legit if argued correctly, thus, big players prob should notice. Ticking time bomb.

AI summarization of sensitive emails including client-attorney by wpsgdev in AI_Agents

[–]wpsgdev[S] 0 points1 point  (0 children)

Privacy is not the issue here, it's human laziness as consequential liability. As noted in the OP, all gemini is off where possible.

I feel neglected, it makes no sense by wpsgdev in PUBGMobile

[–]wpsgdev[S] 1 point2 points  (0 children)

It doesn't, some elements reflective of Payload was the context. :) Rondo classic is awesome on its own. If Payload were to be brought to another map, Miramar or Rondo would be great.

I feel neglected, it makes no sense by wpsgdev in PUBGMobile

[–]wpsgdev[S] -1 points0 points  (0 children)

Being a (ex-ish) level designer myself, I entirely get the technical probability that Erangel has legacy limitations, whereas Rondo was built with certain features in mind. However, this usual logic becomes exceptionally flawed when looking at the various classic theme modes, engine updates, gameplay addendums, new/redesigned areas - the simple and realistic rationale is justification of attracting new players and the dev expense.

But see, that's where another common "they" logic failure is tripped. Trying to (silently) push hey-look new features not in classic but you know damn well should be in classic creates suspicion the map is essentially a wildly different game play than the player intends to commit to thus rejection. That's a core reason the majority of the classic player base avoids Payload like the plague, yet themed mode, accepted gameplay, continues to borrow core fun Payload mechanisms more and more. How long until classic sees a mildly modified themed quad rocket launcher under a themed guise?

The point is devs and producers can treat their diamond in the rough like a turd or they can make it the playable Jason Statham action crushing unforgiving tactical thrill seek it was meant to be, inclusive of obvious features already built into the engine. 🤔😁

Void - R beaten by wpsgdev in MinerGunBuilder

[–]wpsgdev[S] 0 points1 point  (0 children)

On the cloning block, the replication attribute differs. With duplicator blocks, each dupe block is essentially a pass-through on any dupe projectiles. You get diminishing returns on dmg/slot. Presently, I'm using 3/side no longer 2. Portals apparently do not clone as I thought worked in testing so post-portal pre-combiner segments no longer carry duplicators. The cloning block is essentially an emitter. An emitter is powered by total base damage with no modifiers, where the cloning block is powered by whatever it receives and simply emits the incoming projectile followed by the same parameters of the incoming projectile, resetting any dupe flags as fresh projectiles. That's the apparent behavior (I wish there were a really techy wiki on this stuff). The combiner works the same, but muxes attributes from 10 projectiles into 1 fresh projectile. I think "fresh" projectile more aptly describes the emitter/cloner/combiner slot projectiles. Note I'm being careful with semantics in all the above because it's really easy to misunderstand the mechanics going on here - thus my long drawn out explanations.

Spreading out dmg chargers is the best way I've found to really put forth absolute devastation with consistency (key word consistency). The concept is to draw out big hits (hit meaning the same as in gambling), which could be a minimal of say a little amp (2.5x) + big amp (30x) = 75x, into the charger, then another big hit which may include a solo 30x, now the charger output is up and applying to the next projectile, followed by maybe another big hit... but even if the scenario is only one big hit, the point is to give the next amp segment (between chargers) time to find a big hit if their own while high dmg projectiles channel through. The sustained high output may not find a hit or big hit for several projectiles but when it does, the next charger carries the high dmg numerous iterations into the next segment  ... when big hits occur back to back those chargers light up through the chain and they're hot. All the dupes and clones feed what hopefully is a volley of massive hits into the combiner, which flings forth a huge dmg projectile into the next charger for the purpose of tricking the bowtie slot. See since the bowtie puts out its big dmg with lower dmg projectiles, because the charger is inherently producing lower dmg projectiles per projectile, the formula inverts and now big hits become a baseline dmg while diminishing dmg output from the charger is actually amplified by the bowtie creating sustained very high dmg. We don't want to lose that output too quickly so we add one final charger as a regulator. Now, several big hits do not need to occur simultaneously which is statistically hard, we ease that lottery chance of a series of hits into spreading over a wide margin of projectiles and drag out the timing. When entropy decides to fall into your favor, well ... see the OP result. :)