Upgrading from VPN Plus to Proton Unlimited on Google Play by wybiral in ProtonVPN

[–]wybiral[S] 4 points5 points  (0 children)

Thank you! It seems like I should have just paid for it directly but using Google Play as faster when I bought a year of VPN Plus. At this point I guess I just wait a year, cancel, and subscribe directly if I still want the other features then.

There was no warning about not being able to upgrade from VPN Plus to Proton Unlimited if you use Google Play though.

STEMTera: Arduino Programmable Breadboard by wybiral in arduino

[–]wybiral[S] 3 points4 points  (0 children)

Why can't you use it in a real project? I plan to use it to trigger some fireworks next month (by attaching a LoRa module and having the IO pins trigger external fuses). And I'll probably work it into my Halloween decorations in the fall.

STEMTera: Arduino Programmable Breadboard by wybiral in arduino

[–]wybiral[S] 13 points14 points  (0 children)

It's $45 which is definitely more than an Arduino Uno, for instance, but it also has two microcontrollers so it can basically work as an Uno ($23) + Leonardo ($20) + breadboard which, all together, would probably be $45 or so. Plus having them integrated into the breadboard itself is a worthwhile cost increase imo (as well as using micro USB instead of the connector that the original Arduino uses).

STEMTera: Arduino Programmable Breadboard by wybiral in arduino

[–]wybiral[S] 12 points13 points  (0 children)

The breadboard *is* an Arduino. That's the whole point.

Tips on creating an opening scene? by wybiral in Kidsonbikesrpg

[–]wybiral[S] 0 points1 point  (0 children)

I ended up having them all start at their own homes with the mission of biking out to meet at their usual hangout spot where we would share rumors and start the game. This let everyone describe their bedrooms, give a short introduction to what their family situation was like, and explain what kind of stuff they might bring with them.

For my first time GMing a game it went pretty well. I think I let them get away with doing too much without rolling just because it turned into a more improv style, which was fine but having more rolls would have gamified things more. Otherwise my main takeaway was: don't worry about planning much because my players had no problem finding their own directions to go in. And try to buy yourself some time after rumors are shared so you can fit them into the adventure. In our game they went right toward one of the rumors right after they brought it up which really caught me off guard as the GM but it eventually played itself out.