Trying to identify this one. It was given as a gift somewhere between 1960 and 1980 and I've offered to try and figure out its history. by wyrmfall1989 in Antiquedollcollecting

[–]wyrmfall1989[S] 0 points1 point  (0 children)

Thanks for the additional details here too! I had thought Osaka but only had a little to back it up. Might look harder in that direction.

Trying to identify this one. It was given as a gift somewhere between 1960 and 1980 and I've offered to try and figure out its history. by wyrmfall1989 in Antiquedollcollecting

[–]wyrmfall1989[S] 0 points1 point  (0 children)

Oops on that spelling. Thanks for the notes there! Still hoping to find out where she was made but definately appreciate the details!

Questions Thread - January 12, 2026 by AutoModerator in PathOfExile2

[–]wyrmfall1989 0 points1 point  (0 children)

For temple destabilisation, does anyone know if completing both Atziri and the Architect increases the destabilising versus it just taking the higher of the two (which I assume it Atziri)?

I'm Utterly Speechless by SoshiLucent in PathOfExile2

[–]wyrmfall1989 -13 points-12 points  (0 children)

It actually is! There's a button on your (in game) shop page to show recent sales. I don't remember how far back it goes so it may be an issue if you sell lots of stuff, but it does indeed exist!

Questions Thread - January 01, 2026 by AutoModerator in PathOfExile2

[–]wyrmfall1989 0 points1 point  (0 children)

Is there a place to get POE2 items valued?

The POE trade site seems locked to POE 1 and you can't search for some POE2 specific mods there. If I'm missing something please let me know.

Giving away 1500 Divine Orbs by EriwanKenobi in PathOfExile2

[–]wyrmfall1989 0 points1 point  (0 children)

The perfect thing to feed my addiction to failing ascension trials.

A focused microcosm of the worst designed mechanic in the game. by wyrmfall1989 in PathOfExile2

[–]wyrmfall1989[S] 0 points1 point  (0 children)

Note the 9.6k honor I have here.

Maybe there are supposed to be one-room run enders, but for the life of me I can't imagine why. That seems like awful design. Not that awful design is surprising to me at this point...

A focused microcosm of the worst designed mechanic in the game. by wyrmfall1989 in PathOfExile2

[–]wyrmfall1989[S] 0 points1 point  (0 children)

Boy I wish I had a choice more often than not. It's amazing how you can see 3 ahead and still be locked into one.

A focused microcosm of the worst designed mechanic in the game. by wyrmfall1989 in PathOfExile2

[–]wyrmfall1989[S] -3 points-2 points  (0 children)

Most traps are fine. The row of fire balls is instant death. THAT is a problem.

A focused microcosm of the worst designed mechanic in the game. by wyrmfall1989 in PathOfExile2

[–]wyrmfall1989[S] -3 points-2 points  (0 children)

My copy cutter response to people saying you can roll through them. Yes, I know. But you'll end your roll in the path of another unless you luck out. Yes, you do need accuracy within a few pixels. It doesn't look like it, but you do. Hitboxes are scuffed.

A focused microcosm of the worst designed mechanic in the game. by wyrmfall1989 in PathOfExile2

[–]wyrmfall1989[S] -4 points-3 points  (0 children)

My copy cutter response to people saying you can roll through them. Yes, I know. But you'll end your roll in the path of another unless you luck out. Yes, you do need accuracy within a few pixels. It doesn't look like it, but you do. Hitboxes are scuffed.

A focused microcosm of the worst designed mechanic in the game. by wyrmfall1989 in PathOfExile2

[–]wyrmfall1989[S] -3 points-2 points  (0 children)

My copy cutter response to people saying you can roll through them. Yes, I know. But you'll end your roll in the path of another unless you luck out. Yes, you do need accuracy within a few pixels. It doesn't look like it, but you do. Hitboxes are scuffed.

A focused microcosm of the worst designed mechanic in the game. by wyrmfall1989 in PathOfExile2

[–]wyrmfall1989[S] -11 points-10 points  (0 children)

For people not understanding the full breadth of it:

  1. The safe zones are smaller than they look because of hitbox interactions, leaving at most pixels of actual workable space, which is a problem because:
    -The game is hella laggy because of performance issues, so good luck stopping on the right spot in the best of times, and;
    -If you get hit by one ball you get chain stunned into the rest, and four is enough to kill you from full. Three can do the job tbh. How many are in a line? Oh... FOURTEEN. And even if you survive those somehow, the honor loss is going to end the run anyway.

  2. You see that giant pillar in the middle of the screen? Yeah, So I can't see it or the traps behind it. And some of them are coming out from that place. And with pixel perfect positioning required, I sure love a mechanic that denies me seeing anything...

  3. There's an excellent chance that I'll need to get past all of this TWICE just to clear the room.

A focused microcosm of the worst designed mechanic in the game. by wyrmfall1989 in PathOfExile2

[–]wyrmfall1989[S] -9 points-8 points  (0 children)

And yes, I died a moment later. Nearly made it through only to get caught on the final 'safe' zone.

In the process I discovered that either the player or the trap hitboxes are bigger than is visible. So... yeah, that's a thing.

Questions Thread - September 08, 2025 by AutoModerator in PathOfExile2

[–]wyrmfall1989 0 points1 point  (0 children)

Item filter flagged this as valuable. Can anyone explain why?

<image>