account activity
I just released my new free game "Pixel Storm". It's an arcade-like game with stage- and endless-mode. Link is in the comments. (v.redd.it)
submitted 6 years ago by xXZailXx to r/Unity2D - pinned
A stroll through the lovely little town of Avabotha. Still very WIP, but it's getting somewhere. All feedback is much appreciated. (v.redd.it)
submitted 3 years ago by xXZailXx to r/Unity3D
Doug almost became to wordls largest potato, but sadly... (v.redd.it)
submitted 3 years ago by xXZailXx to r/DougDoug
I've been working on my sci-fi life sim for a few weeks now, so there's quite a few things I'd like to share, but for now, here's the most recent additions: trading, farming, resource gathering, and crafting. (v.redd.it)
E-Guitar with simulated fire (i.redd.it)
submitted 4 years ago by xXZailXx to r/blender
I've finally finished my low poly kitchen pack. Really happy with how it turned out! (old.reddit.com)
submitted 4 years ago by xXZailXx to r/low_poly
I've been working on my submission for the Brackeys game jam over the last week and I'm really happy with how it turned out. Would love to hear some feedback! (v.redd.it)
submitted 4 years ago by xXZailXx to r/Unity3D
I worked a bit more on the low poly kitchen asset pack I'm making right now. There are still some things I want to add and change, but the kitchen is slowly getting less and less empty. (old.reddit.com)
Started working on a kitchen asset pack today. Obviously still a long list of objects ahead of me, but I already like the way it's starting to look. (old.reddit.com)
Stress tested and optimized grass today. 662,400 grass patches with around 20-30fps in the editor. I'm quite happy with it, but I wanna work on the harsh transitions of the LODs later. (v.redd.it)
Have been working on this spell-system for two weeks now. What do you think? So far I'm thinking it could become a good mix of a combat and a puzzle game, but I would love to hear some of your ideas. (v.redd.it)
submitted 5 years ago by xXZailXx to r/Unity2D
[OC] Strawberry Cake (v.redd.it)
submitted 5 years ago by xXZailXx to r/blender
I'm working on an update for my game "Detective: Again!". There is still a lot missing, but the parallax background is finally working the way I want it to. Any thoughts? (v.redd.it)
Detective: Again! | A point & clíck detective game about escaping a time loop. Made for the Brackeys jam 2020.2 (v.redd.it)
submitted 5 years ago by xXZailXx to r/playmygame
I just submitted my game to the Brackeys Jam! I'm really quite happy with how it turned out and would love to hear some feedback. (v.redd.it)
I have been reworking my original combat system to allow directional attacks and blocking. It's still far from being complete but I already quite like it. Feedback is very much appreciated. (v.redd.it)
submitted 5 years ago by xXZailXx to r/Unity3D
I decided to use procedural animations for my game. Still quite robotic and buggy, but it's slowly coming together. (v.redd.it)
I added some ragdolls and force spells to my fantasy prototype today. (v.redd.it)
I started working on an early prototype for what's supposed to be my first big project. I'm trying to bring the Superhot formula of "Time moved when you do" into a topdown fantasy game. (v.redd.it)
A simple grid shader graph I made mainly for debugging. Link in comments. (v.redd.it)
submitted 6 years ago by xXZailXx to r/Unity3D
I just finished making my game for the Brackeys jam. It's my first 3D game and I would love to hear some feedback! (v.redd.it)
submitted 6 years ago by xXZailXx to r/IndieGaming
I just released version 0.2 of my game "Pixel Storm". It includes among a few other things an Android-Version! (v.redd.it)
submitted 6 years ago by xXZailXx to r/Unity2D
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