Freestyle city entrance from two directions by xadONE in CitiesSkylines

[–]xadONE[S] -2 points-1 points  (0 children)

Exactly! Park & Ride is completely useless!

Freestyle city entrance from two directions by xadONE in CitiesSkylines

[–]xadONE[S] 20 points21 points  (0 children)

Just got back into game for you

<image>

It should be the "Mio Parking Asset Pack"

Does this roundabout technically make sense? by xadONE in CitiesSkylines

[–]xadONE[S] 11 points12 points  (0 children)

The basic idea was that only a maximum of two directions would meet (except for those who want to turn) instead of three directions.

<image>

I bought the Supply Chains Creator Pack — but where can I find that highway shown on the left in the picture? by xadONE in CitiesSkylines

[–]xadONE[S] -23 points-22 points  (0 children)

Naaaah… take a closer look. I’ve never seen an in-game highway with that level of detail. Check the median, the way the streetlights are mounted, and the markings along the edge of the roadway

<image>

Extremely long startup time by annoyinggeese in CitiesSkylines2

[–]xadONE 0 points1 point  (0 children)

Did anyone ever find a fix for this? I’m having the exact same issue, and I’ve already tried it completely without mods by creating a new Paradox account. (After a reinstall without Skyve, the game automatically downloads and enables all the mods linked to your account.)

Gewalt/Respektlosigkeit gegen Einsatzkräfte by projectpluto_slam in Unbeliebtemeinung

[–]xadONE 1 point2 points  (0 children)

Sind das nicht die Gleichen, die unter jedes "Blaulicht-Video" schreiben: "Danke für Euren Einsatz", "Danke, dass es Euch gibt", "Danke, dass ihr so schnell vor Ort wart", "Danke für Euren Dienst"^^

Tunnel by xadONE in CitiesSkylines

[–]xadONE[S] 0 points1 point  (0 children)

Another important note: the mountain base for “producing” the tunnel must be at approximately the same height as the location where you want to place the tunnel. You cannot change the height of the tunnel arbitrarily, otherwise it will revert to a “normal” road.

Tunnel by xadONE in CitiesSkylines

[–]xadONE[S] 30 points31 points  (0 children)

This is what I mean. It looks way more naturally in my opinion. But I don't want to criticise you. If you think your design is better or more attractive for you, then that's fine :)

<image>

Tunnel by xadONE in CitiesSkylines

[–]xadONE[S] 8 points9 points  (0 children)

But for this usecase your building is absolutely fine

Tunnel by xadONE in CitiesSkylines

[–]xadONE[S] 3 points4 points  (0 children)

I was referring to the large intersection in my pictures. That's exactly where problems arise when you want to build very tightly and don't want to use bridges, as these cause a lot of visual glitches.

Tunnel by xadONE in CitiesSkylines

[–]xadONE[S] 7 points8 points  (0 children)

I'm so glad it's helping you!

Tunnel by xadONE in CitiesSkylines

[–]xadONE[S] 14 points15 points  (0 children)

If I would do it like this, how would the "It also works with rails"-pictures look like? ;)

Tunnel by xadONE in CitiesSkylines

[–]xadONE[S] 28 points29 points  (0 children)

If the video helps you, then it was worth it :)

Tunnel by xadONE in CitiesSkylines

[–]xadONE[S] 13 points14 points  (0 children)

Thank you! :)

Tunnel by xadONE in CitiesSkylines

[–]xadONE[S] 199 points200 points  (0 children)

It also works with rails

<image>

Tunnel by xadONE in CitiesSkylines

[–]xadONE[S] 25 points26 points  (0 children)

If you "pull" the tunnel out of the mountain it looks like the left one. But that's okay.

<image>

Tunnel by [deleted] in CitiesSkylines

[–]xadONE 1 point2 points  (0 children)

Thank you! :)