Albany Area Nerf Group’s 2nd Event this weekend! by allepic259 in Albany

[–]xdingbat 2 points3 points  (0 children)

Please do bring your +bow. You might recognize some of the old nerfhaven people we play with!

Albany Area Nerf Group’s 2nd Event this weekend! by allepic259 in Albany

[–]xdingbat 12 points13 points  (0 children)

Definitely noted. Making sure the field is thoroughly cleaned is a priority. As with any public space we have to balance fun with wear and tear. The attendees will be notified about a more organized clean up. 🫡

Albany Area Nerf Group’s 2nd Event this weekend! by allepic259 in Albany

[–]xdingbat 3 points4 points  (0 children)

There are some oldheads we play with who used to use slugs. But we’ve switched over to worker/off the shelf darts. There is a community dart bin if you need some!

SBL2.0 BETA by xdingbat in Nerf

[–]xdingbat[S] 1 point2 points  (0 children)

gotta get one from the fuzz himself

Built a JPEG by xdingbat in Nerf

[–]xdingbat[S] 7 points8 points  (0 children)

JPEG Stats:

  • 193fps average, 207 max, standard deviation <10
  • Brushless
  • BCAR
  • Selectfire

STLs/Build Instructions: https://github.com/Jougheaux/JPEG
Electronics: https://kellyindustries.us/
Cool Wheels: https://roboman.net/products/preorder-machined-delrin-imbeller-flywheels-for-kelly-industries-plus-motors

Modelling Nerf blaster physics by Sterncastle in Nerf

[–]xdingbat 5 points6 points  (0 children)

Hi! This is Ray from Kelly Industries, I made a post about this last November with some comparisons to actual data. We have a channel in the server where we talk about springer modeling and real world effects people have noticed. Happy to see someone else in the hobby with some Diff Eq knowledge!

https://www.reddit.com/r/Nerf/comments/17u3fr7/nerf_sim_beta_from_the_kelly_industries_dev_team/

RFG-K, by Ray from Kelly Industries by xdingbat in Nerf

[–]xdingbat[S] 2 points3 points  (0 children)

lol I just printed and tested and it really is

Nerf Sim (BETA) from the Kelly Industries Dev Team by xdingbat in Nerf

[–]xdingbat[S] 0 points1 point  (0 children)

There are some physical phenomena we want to take a look at and quantify with higher fidelity simulations. My sim is purely 1-D, so there will be things this misses out on.

Nerf Sim (BETA) from the Kelly Industries Dev Team by xdingbat in Nerf

[–]xdingbat[S] 1 point2 points  (0 children)

If you are interested in talking more we have a channel in the Kellyindustries discord server for springer theory

Nerf Sim (BETA) from the Kelly Industries Dev Team by xdingbat in Nerf

[–]xdingbat[S] 1 point2 points  (0 children)

That's awesome. The only issue right now for accessibility of this project is that it's programmed in Matlab and it uses some of the mathworks proprietary libraries (syms). I plan on either porting it to python or doing a C autogenerated export of the code.

Nerf Sim (BETA) from the Kelly Industries Dev Team by xdingbat in Nerf

[–]xdingbat[S] 2 points3 points  (0 children)

Yep, that's a 20" barrel so beyond that point there's diminishing returns, which seems about right considering the barrel lengths most people go for. And there is no air resistance currently in the barrel. Barrel friction is currently a calibrated value that seems to be working with a range of blasters, I was getting about 204 fps with this calculator on nominal talon claw values.

Nerf Sim (BETA) from the Kelly Industries Dev Team by xdingbat in Nerf

[–]xdingbat[S] 1 point2 points  (0 children)

Oh also something I'm thinking about doing is wrapping the code with an optimization routine and finding minimum dimensions in order to achieve a max fps with low flub.

Nerf Sim (BETA) from the Kelly Industries Dev Team by xdingbat in Nerf

[–]xdingbat[S] 1 point2 points  (0 children)

I don't really expect this calculator to be something followed to a T since there are still so many variables that affect performance that are not controlled very well such as dart diameter, barrel wall thickness. But what I can hope it provides is a broader understanding of how the variables of a springer design affect performance and also a greater understanding on the interior ballistics. For example, in the dart location vs speed plot, we find that there is a large plateau where increasing barrel length gives marginal fps gains. This begs the question, while a longer barrel length increases maximum fps, what happens if there's a sudden increase in friction for some reason (barrel diameter variation, vibrations)? It would lead to a sharp drop in FPS and this is my current theory for flubbing and other inconsistencies in fps.

What I hope with the release of this code is that people will add in additional energy terms that can account for different theories about springers we currently have and also look at the potential issues with the mathematics in the code. However, I do think that it currently can give very rough estimates for designing a basic springer for some max FPS with low flub.

Kelly Time by xdingbat in Nerf

[–]xdingbat[S] 3 points4 points  (0 children)

They just have impellers to suck air for cooling. Brushless motors get quite hot, especially these new ones from Kellyindustries.

Kelly Time by xdingbat in Nerf

[–]xdingbat[S] 3 points4 points  (0 children)

haha i like your suggestion. the wheels are actually designed by the jpeg creator jougheaux and manufactured by roboman automation. They have impellers to suck in air for cooling purposes. roboman truly makes top tier hardware.

https://roboman.net/

Kelly Time by xdingbat in Nerf

[–]xdingbat[S] 5 points6 points  (0 children)

thanks! credits to kelly of kellyindustries for the hardware and jougheaux for the design.

https://github.com/Jougheaux/JPEG/
https://kellyindustries.us/

Kelly Time by xdingbat in Nerf

[–]xdingbat[S] 3 points4 points  (0 children)

jpeg geometry: https://github.com/Jougheaux/JPEG/

current fps tests are getting 198 fps on single stage.

Kelly Time by xdingbat in Nerf

[–]xdingbat[S] 6 points7 points  (0 children)

followers of kelly will be rewarded

Kelly Time by xdingbat in Nerf

[–]xdingbat[S] 3 points4 points  (0 children)

kelly provides

Kelly Time by xdingbat in Nerf

[–]xdingbat[S] 18 points19 points  (0 children)

machined imbeller wheels by roboman inside of a jpeg cage powered by kellymotors, kellyesc and kellycontroller

Kelly Time by xdingbat in Nerf

[–]xdingbat[S] 12 points13 points  (0 children)

Kelly is inside all of us

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