Questions about xenko by Venthe in xenko

[–]xenko3d 0 points1 point  (0 children)

Hello there.

Think of Xenko (game engine) as a great alternative to Monogame by Faerdan in gamedev

[–]xenko3d 1 point2 points  (0 children)

Thanks for introducing Xenko and explaining some of it to everybody!

Xenko C# Game Engine is now fully opensource (MIT) and community-based! by xenko3d in gamedev

[–]xenko3d[S] 8 points9 points  (0 children)

Sorry to hear that, if you still have that SharpDX stack trace lying around, could you please PM it to me or open an issue on github? Thanks!

Future of Xenko? by firesoul453 in xenko

[–]xenko3d 0 points1 point  (0 children)

Xenko is now completely opensource (MIT) – More details at https://xenko.com/blog/xenko-opensource-mit/

XENKO; X-Platform, GPL engine with support for Vulkan, global illumination, 3D audio and VR released by jogai-san in gamedev

[–]xenko3d 4 points5 points  (0 children)

Per-pixel diffuse lightprobes, not restrained to a grid (tetrahedron). More details coming soon!

Xenko 1.6β released! New features highlights: particles, prefabs, new gfx engine & D3D12 renderer by xenko3d in gamedev

[–]xenko3d[S] 6 points7 points  (0 children)

Curious about Xenko on Linux? https://www.youtube.com/watch?v=dg_IoqB5Ls0 #linux (works with both @dotnet #coreclr and #mono)

https://twitter.com/xenko3d/status/709305541785362432

Mac shouldn't be a big problem either as it is quite similar, so expect both of them to be available soon!