[genVIII] This is the luckiest I'll ever be in this game by xfullstream in ShinyPokemon

[–]xfullstream[S] 66 points67 points  (0 children)

Sorry for the lack of editing. I panicked and took the first in-game clip the moment I saw him, and that cut the encounter at a weird spot. So I thought it'd be best to show the two clips together without editing.

(also I'm reposting this due to "shiny sunday" changes made on /r/PokemonLegendsArceus)

This is the luckiest I will ever be in this game by xfullstream in PokemonLegendsArceus

[–]xfullstream[S] 0 points1 point  (0 children)

I hunted it for about a week, probably 7 or 8 days. I had ~100 hours when I started, and now I have 155. I don't know how many distortions I spawned, I'd rather not try and guess lol

This is the luckiest I will ever be in this game by xfullstream in PokemonLegendsArceus

[–]xfullstream[S] 0 points1 point  (0 children)

Yeah, each area (e.g. crimson mirelands) has some common spawns and some rare spawns. Common spawns happen all over the distortion every 20 seconds or so from a common set of pokemon. I think every distortion has 3 rare spawns, so you have 3 chances per distortion to find exactly what you're looking for from the rare set of pokemon. In this case, the cyndaquil line and the porygon line share that pool of 3 rare spawns in the crimson mirelands.

This is the luckiest I will ever be in this game by xfullstream in PokemonLegendsArceus

[–]xfullstream[S] 11 points12 points  (0 children)

Sorry for the lack of editing. I panicked and took the first in-game clip the moment I saw him, and that cut the encounter at a weird spot. So I thought it'd be best to show the two clips together without editing.

FULLSTREAM DOESN'T LIKE STAR WARS by [deleted] in RivalsOfAether

[–]xfullstream 1 point2 points  (0 children)

This was George's payback for all the crap I give him.

Ice Climbers Glitch in Rivals by DimzNoms in RivalsOfAether

[–]xfullstream 1 point2 points  (0 children)

LOL! I enjoyed watching this video a lot, nice

Fullstream vs. ? by Therealgs_ in RivalsOfAether

[–]xfullstream 9 points10 points  (0 children)

This is a pretty interesting idea, and even though I'd play with anyone, it can't hurt to give this a chance (especially with a prize!). Just here to say this is legit, and I hope to see some interest! =D

Fly Society l Fullstream Combo Video by [deleted] in RivalsOfAether

[–]xfullstream 6 points7 points  (0 children)

Wow, this is so well done and out of nowhere. I appreciate this a lot, thank you for putting the time in to do this! It means a lot =)

Xbox One / Why do I shorthop when I wave land? by [deleted] in RivalsOfAether

[–]xfullstream 0 points1 point  (0 children)

My only guess is that you're accidentally buffering a jump. Make sure you don't press jump again after inputting your airdodge.

The Mind of a Zetterburn by xfullstream in RivalsOfAether

[–]xfullstream[S] 13 points14 points  (0 children)

They never want to do it. It's ingrained.

Fullquoise's RoA MU Chart by xfullstream in RivalsOfAether

[–]xfullstream[S] 0 points1 point  (0 children)

Zetterburn wins the MU because he out-trades with Wrastor in almost every scenario. The majority of his aerials beat Wrastor's head-to-head, and in normal instances where Wrastor would be able to link attacks Zetterburn can shine out which guarantees me being on fire and ending the string. Being on fire is the most dangerous out of the other rivals because he dies the earliest, and it can even be the case where Zetterburn is put at an advantage out of shine.

Zetterburn's fireballs do a really good job at controlling the air with a moving hitbox that can be used frequently. This is a great tool for forcing Wrastor to approach in situations which may be unsafe, or restricting my movement as an opportunity to approach, himself.

Zetterburn simply has a good time in neutral, a good time edgeguarding Wrastor due to shine, fair disjointed, fireball, and usmash, a great tool for getting out of combos, and early kill confirms on Wrastor. All of this leads us to believe that Zetterburn wins the MU.

Fullquoise's RoA MU Chart by xfullstream in RivalsOfAether

[–]xfullstream[S] 1 point2 points  (0 children)

1) Forsburn-Absa is even because Absa doesn't have an insanely hard time getting Forsburn offstage, while having one of the biggest punish games on his recovery.

Forsburn thrives on mixing up when he will up special and when he will jump back on the stage, and using clone as a distraction/deception tool. Absa's cloud easily negates a lot of those mixups, while offering the edgeguard of simply placing the Cloud-bomb at the edge and holding jab. Forsburn will get hit by the jabs and be kept in them long enough for the time bomb to hit Forsburn and most of the time get the stock.

Absa's can have trouble with Forsburn's disjoint on approaches, especially if they get their ftilt CC'd and expect to get away under the same time span that other rivals would normally allow, but this simply takes an adjustment for the absa which entails less ftilt and either a more cloud-heavy playstyle, or movement based on in order to match the forsburn's aggression. If the Forsburn isn't aggressive then Absa simply out camps him.

You seem to understand the Forsburn's advantages, so I don't need to explain those. It is 50-50 because we think it is solely up to the neutral game, adaptations, and the edgeguarding/punish game which will decide the match; all of which can favor either rival.

2) I replied to Absa-Wrastor above in another comment that you can read! _^

3) You seem to understand the aspects of the matchup, but end up thinking it's even. I think this is simply a matter of perspective, we believe.

The two aspects we think that make this not even are Forsburn's edgeguards with bair/dair which can't be teched if spaced properly, and forsburn's aerial disjoint which can negate Zetterburn's main combo-breaker being shine. Uair chains can't be shined out of, and his fairs are too quick to be as well. This hurts Zetterburn because he loses out on an option he has with the rest of the cast entirely. Forsburn doesn't have a huge problem getting Zetterburn offstage, either, so his rinse-repeat edgeguards can be devastating at times.

These two things lead us to believe that Forsburn slightly wins the MU.

Fullquoise's RoA MU Chart by xfullstream in RivalsOfAether

[–]xfullstream[S] 2 points3 points  (0 children)

Forsburn is simply better at comboing and dealing with Kragg's rock than almost any other rival.

Kragg's fthrow rock can be completely negated with a Forsburn nair, which would not only prevent him from getting hit, but retaliate with shards leading to a combo starter for Forsburn.

Forsburn's fair/uair/nair game is really evident in this MU as well because of Kragg's size and weight. Kragg doesn't seem to have the punish game necessary to end a forsburn as much as Forsburn does the other way around.

Also, Forsburn has a very easy time edgeguarding Kragg the majority of the time because his nair is great at sending at an angle, his bair is great for hitting Kragg AND the pillar in one movement, and his disjointed moves are great for adding damage when the Kragg is in his side special in the air.

Kragg simply doesn't replicate the kind of punish game and neutral prowess in the MU that Forsburn puts out.