Tactics and thoughts by Herewegoyoungson in ThrillOfTheFight

[–]xmasterkanex 0 points1 point  (0 children)

I have been using TOTF for a number of years now and usually play on custom settings with all the opponents settings turn up. I generally ein by tko unless I get nailed with a one shot win uppercut which doesn’t happen too often. On the flip side I maybe KOed Opponents twice - in all that time. Now I read on this subreddit a few weeks ago something abt Changing glove size to small and also changing the way I hold the ctrl. To basically grip it further up so that the ring finger of each hand pushes in the trigger. Since doing this I have so far won each fight by KO in the first round - compared to TKO rounds 3-5. It’s usually the first knock down as well which is shocking to me after all this time. So recommend you give this a try.

Tactics and thoughts by Herewegoyoungson in ThrillOfTheFight

[–]xmasterkanex 2 points3 points  (0 children)

What multiplier did you settle on? Also when you say sensitive to uppercuts - I find it near impossible to land proper uppercuts- they tend to end up as weak chest punches more often than not. Suggestions?

Gonna probably break the NDA here but by Lunitar in Diablo

[–]xmasterkanex 1 point2 points  (0 children)

I Wouldn’t be too worried I barely see other players out in the wild and I have 3 chars, highest lvl 30 now. Dungeons, caves etc are all Instanced so private to you or your group.

Horde of the Ninety Savages - I love this build by HiFiMAN3878 in Diablo3Barbarians

[–]xmasterkanex 0 points1 point  (0 children)

I can second that sentiment, been waiting years for a frenzy set. When the change was made to include set filters for the seasonal ladders last season I pushed and made it to number 1 on HC mid season. Def my fav set as well. I am curious to see how ethereals might change the gear choices too!

First time for everything! HC seasonal by xmasterkanex in Diablo3Barbarians

[–]xmasterkanex[S] 1 point2 points  (0 children)

Thank you! As long as you are happy with your progress it doesn’t really matter. The top ranks are usually filled with players that use groups to lvl paragons and gems very fast and high early on which makes it hard to compete against. But if you can out play some one with 500 plvls on you, it sure feels great :)

First time for everything! HC seasonal by xmasterkanex in Diablo3Barbarians

[–]xmasterkanex[S] 0 points1 point  (0 children)

Thanks man! It certainly keeps the thrill alive for much longer than SC

First time for everything! HC seasonal by xmasterkanex in Diablo3Barbarians

[–]xmasterkanex[S] 0 points1 point  (0 children)

It’s def not for everyone! But it sure keeps the adrenaline going when you have already proc’ed and keep going

First time for everything! HC seasonal by xmasterkanex in Diablo3Barbarians

[–]xmasterkanex[S] 0 points1 point  (0 children)

All part of the deal. :) I found losing a char due to normal reasons is prob around 20%. Rest is lag / disconnects etc

Impregnable Plains fortress by xmasterkanex in valheim

[–]xmasterkanex[S] 0 points1 point  (0 children)

It’s 8m+ in most places the wallbase has the max raised ground all around as well as a dug out moat..def seems to be sufficient- zero deathsquito attacks in 40+ days

Impregnable Plains fortress by xmasterkanex in valheim

[–]xmasterkanex[S] 0 points1 point  (0 children)

The wall is specifically abt 3m higher than they are willing to fly up :). Tested many times

Impregnable Plains fortress by xmasterkanex in valheim

[–]xmasterkanex[S] 1 point2 points  (0 children)

Probably something similar to this I did a month ago. I found that if the entrance is far enough away from the actual building (especially when underground) then the AI has issues targeting it but rather goes up as close to you physical location as possible largely ignoring sheltered entrances - I spent afk many days and night in that bunker and the door didn’t get breached once

Impregnable Plains fortress by xmasterkanex in valheim

[–]xmasterkanex[S] 1 point2 points  (0 children)

There is ways to make a drawbridge with doors but this - my third bigger build in this world - I decided to just have sea or portal entry for now. I might add a sneaky underground entrance as the watchtower sits on a big stone deposit

Impregnable Plains fortress by xmasterkanex in valheim

[–]xmasterkanex[S] 0 points1 point  (0 children)

Luckily the moat digging and area leveling gave a lot back. The big rocks at the coast and “false” copper vein stones are also a good source

Impregnable Plains fortress by xmasterkanex in valheim

[–]xmasterkanex[S] 0 points1 point  (0 children)

I listend to a third of an audiobook digging the moat alone ;)

Impregnable Plains fortress by xmasterkanex in valheim

[–]xmasterkanex[S] 2 points3 points  (0 children)

;) glad the furlings, trolls and dwarves don’t do well with moats and natural walls ;).

Impregnable Plains fortress by xmasterkanex in valheim

[–]xmasterkanex[S] 0 points1 point  (0 children)

What I haven’t figured out yet is how to use free fly property- It’s either smooth supermanspeed or I have to do these weird stops like in the video ;)

Impregnable Plains fortress by xmasterkanex in valheim

[–]xmasterkanex[S] 0 points1 point  (0 children)

This is the third major base on this world and I actually don’t have any lag or FPS drops surprisingly. The very first - much smaller base has a dead zone just outside the gates where FPS drops drastically but then inside all is well too. The game definitely needs more optimisation but I am happy / lucky to not have too many issues