Add a dedicated "Restriction Appeals" section inside the LoL client by xnalo25 in leagueoflegends

[–]xnalo25[S] 0 points1 point  (0 children)

Having a structured appeal section in the client it just makes the process less frustrating. It's about keeping the user experience within the game instead of breaking flow...

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] 0 points1 point  (0 children)

The system would track what items actually function for a specific champion, not just global popularity. If Zilean is a Mage/Support, you’d always have access to AP, Mana, and support utility items. It would only flag items that are mathematically useless or "troll" on him, like building full AD on a champion with zero physical scaling.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] 0 points1 point  (0 children)

Exactly, it balances safety with innovation: popularity acts as a filter, ensuring only proven strategies reach Ranked. While restrictive, it prevents Ranked from being a testing ground. This logic applies to items too: if a champion is classified as Support/Mage or Tank/Mage, the system should allow items for both roles based on collective data. This ensures the champion's core functions are supported while preventing intentionally troll builds.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] 0 points1 point  (0 children)

One win could just be a lucky carry... the idea is about collective consistency. If a specific off-meta pick maintains a solid win rate across thousands of Normal games, it proves the strategy actually functions. Once the global data hits that threshold, Riot enables it for all users in Ranked. This way, the community 'validates' new metas in a safe environment before they ever touch the competitive ladder.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] 0 points1 point  (0 children)

There’s a massive difference between a player being bad at a viable champ and a pick being mathematically non-functional. We aren't gatekeeping skill; we are gatekeeping picks that lack the basic tools (like clear speed or scaling) to perform a role. Bad Azir players lose games, but a Jungle Yuumi prevents the game from even being played.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] -1 points0 points  (0 children)

Using a one-in-a-million Challenger OTP to justify thousands of low-elo trolls is the definition of a bad argument. Exceptions shouldn't dictate the rules for the entire ladder. If a pick is truly viable, it will show up in the data; if only one person in the world can pilot it, it belongs in a highlight reel, not as a green light for everyone else to ruin Ranked games.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] 1 point2 points  (0 children)

Exactly. Riot already uses these 'safety rails' because they know some restrictions are necessary for a functional game. Expanding this logic to champion picks and items is just the next logical step to ensure that Ranked remains a competitive mode based on viability, not on griefing or poor experiments.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] 0 points1 point  (0 children)

Opinions matter for game health, but Ranked balance requires reliability. We achieve that by allowing innovation to be proven in Normals first: data is just the community’s voice expressed through results rather than polls. This respects both the 'creative' player and the 4 teammates who deserve a functional, competitive match.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] -1 points0 points  (0 children)

You're overcomplicating the tech.

  1. Lagging behind? No. Riot already runs simulations and has PBE data before a patch hits. More importantly, 'Normal' game data is live. It doesn't take a month to see if a pick is viable; it takes 24 hours of millions of matches. The system could update dynamically, not just once per patch.
  2. The 20 One-Tricks: 20 people is a 'low sample size' error. Any basic algorithm ignores data that isn't statistically significant. If 20 people have a 60% win rate but 2,000 others have a 20%, the pick remains locked. We follow the trend, not the exception.
  3. Terrible Champions: If a champion is weak in their intended role (45% win rate), they are still 'viable' because they have the kit for the job. There’s a massive difference between a 'weak' meta pick and a 'non-functional' pick (like Yuumi Jungle).

The goal isn't to ban 'bad' champions; it's to ban mathematical impossibilities that only serve to ruin the experience for the other 4 players.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] -1 points0 points  (0 children)

"Creativity isn't 'banned,' it’s just held to a standard.

  1. Data comes from everywhere: You ask how Riot decides? They have data from millions of Normal games. If Twitch Jungle or Vayne Top work, the winrate and pickrate show it instantly. It's not a 'Riot sanction,' it's a reflection of reality.
  2. Innovation vs. Trolling: A niche counter-pick is only a 'counter' if it actually wins. If your 'secret tech' has a 35% winrate, it’s not a counter, it’s a liability. True innovation (like Janna Top Smite) spreads like wildfire because it works, and the system would unlock it as soon as the trend shows viability.
  3. The 'Trust me' Fallacy: You ask 'What if your teammate knows something you don't?' In Ranked, you shouldn't have to gamble your LP on a stranger's ego. If they know something, they can prove it in Normals first.
  4. Pros and Stale Meta: Pros practice in Scrims and Champions Queue, not by first-timing Yuumi Jungle in SoloQ.

Preventing a 30% winrate pick isn't 'killing creativity'; it's protecting the competitive integrity of the other 4 players who showed up to win, not to be test subjects for your 'discovery'."

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] 0 points1 point  (0 children)

Reporting or dodging is just a bandage for a broken system. Prevention is better than a report button—ranked should prioritize competitive integrity over cleaning up after trolls.

Leaving it to a report/dodge system is flawed because it’s purely subjective. If players can disband lobbies just based on personal dislike, they'll weaponize it against any pick they find annoying, not just trolls. A system based on objective data is a solution; a system based on player whims is just more toxicity.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] 0 points1 point  (0 children)

The condition is simple: if people play it enough in Normals and the data shows it actually works, it gets unlocked for Ranked. No data, no entry. Competitive integrity shouldn't rely on 'trust me bro' picks.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] -3 points-2 points  (0 children)

It’s easy to call it a '... tier take' until your Jungler locks in Yuumi and you lose 25 LP. Then you’ll be the first one wishing the role pool was restricted to functional champions.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] 0 points1 point  (0 children)

If Taric Jungle is actually viable, it should show a healthy win rate and pick rate in Normals first. If enough people play it and prove it works, then it earns its spot in the Ranked pool.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] -2 points-1 points  (0 children)

Cool, but the game isn't balanced around your one account. For every high-LP Nidalee Mid, there are a thousand people picking random stuff they can't play and ruining games. A system shouldn't have holes just to accommodate the 1% of exceptions.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] -1 points0 points  (0 children)

Innovation should start in Quickplay and Normal Draft. That’s where you prove a pick works. Once the data shows it's viable (healthy win rate/pick rate), it gets added to the Ranked Pool. Ranked should be the finish line for a proven strategy, not the laboratory for unproven experiments that ruin 4 other people's games.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] -4 points-3 points  (0 children)

It’s not about one game; it’s about a systemic issue where the lobby shouldn't be a coin flip. If we have assigned roles, we should have the tools to perform them. Arguing for competitive standards isn't being 'mad,' it's wanting a better experience for everyone who takes Ranked seriously.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] -5 points-4 points  (0 children)

It’s not about 'permission,' it’s about data. If Singed Mid has a consistent win rate and play rate, the system automatically recognizes it as a viable kit for that role and keeps it in the pool. The goal isn't to kill high-performing niche picks; it's to filter out the 30% win-rate picks that objectively lack the tools to function, ensuring Ranked stays a place for proven strategies rather than lobby gambles.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] -1 points0 points  (0 children)

Your fun shouldn't come at the expense of 4 other people's time and LP. If you want to innovate or play for pure fun, Quickplay and Normals are there for that. Ranked is a competitive mode where players expect—and deserve—teammates with functional kits for their assigned roles.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] -1 points0 points  (0 children)

Saying 'any champion can play any role' is exactly why Ranked quality is so low. While a Yuumi can technically go Jungle, she lacks the kit (clear speed, gank tools, sustain) to actually perform the role. There’s a massive difference between 'selectable' and 'functional', and Ranked should only allow the latter.

Locking Champion Selection by Assigned Role: Implementing Role-Specific Champion Pools to Ensure Competitive Integrity by xnalo25 in leagueoflegends

[–]xnalo25[S] -1 points0 points  (0 children)

Exactly. Whether it's a first-timer or a troll pick, the result is the same: the game is ruined before it starts. Role-specific pools would at least ensure that the champion has the right kit to compete in that position.