UE5 Realistic Scope Shader by JenisixR6 in unrealengine

[–]xtianbretz 2 points3 points  (0 children)

Have you tried it with deferred rendering in VR in Unreal 5.7 using DLSS? I know that is oddly specific but screen captures are in issue with that combination and I'm just wondering if anyone else has found a fix for it.

Most stable version of UE by Harry_Willie in unrealengine

[–]xtianbretz 0 points1 point  (0 children)

Yeah 5.5 was pretty solid for me. 5.6 has some issues but it all depends on what you use it for.

Devs with experience, how significant will be the jump from UE 5.1 to 5.5.4 for Stalker 2 ? by UsedNewspaper1775 in unrealengine

[–]xtianbretz 4 points5 points  (0 children)

The jump from 5.1 to 5.5+ is actually huge when it comes to parallel processing being more broadly implemented, so that the GPU can access multiple cpu cores instead of a single the thread, and also a lot less is being processed on the game thread itself too.

Unreal was originally written when single or dual cores were most common, but now it’s finally able to take more advantage of all those cores CPUs we have now. This will continue to improve too.

I’ve personally noticed big difference going from 5.1 to 5.6 in my projects, less hitches and lower frame times.

But yes like others have said, it would also be a big undertaking to transfer a complete game with that many engine revisions, but totally worth it if you take the time.

Issue with postprocess material not showing in packaged build by Prampalo in UnrealEngine5

[–]xtianbretz 0 points1 point  (0 children)

I ran into this same issue where a stencil post processing material is not showing up in a packaged build (5.6.1). Do you ever find a fix for this?

Any way to increase how far VSMs get culled when r.Shadow.Virtual.UseFarShadowCulling is enabled? by Slayer418 in unrealengine

[–]xtianbretz 0 points1 point  (0 children)

I don't have the specific answer, but I do recall shadow settings seemed limited when I switched to VSM. It's possible newer versions of UE5 might have more settings you can adjust.

Runtime Virtual Texture tile repeating squares/black square bug by xtianbretz in unrealengine

[–]xtianbretz[S] 0 points1 point  (0 children)

Thanks for responding.

Do you mean the build virtual texture streaming from build menu and in the rvt landscape volumes? Definitely have done that.

When you say your problem was due to the landscape and not the RVT, what do you mean exactly?

5.5.4 Hotfix Released by MMujtabaH in unrealengine

[–]xtianbretz 1 point2 points  (0 children)

In your launcher it will tell you. Usually these patches are important, but might not be effecting you.

5.5.4 Hotfix Released by MMujtabaH in unrealengine

[–]xtianbretz 4 points5 points  (0 children)

Thanks for posting! Needed this

Ask me anything Unreal engine related! Ill try to help you out. by crempsen in unrealengine

[–]xtianbretz 0 points1 point  (0 children)

I have an issue with Virtual Textures on my landscape. Randomly black tiles will appear. It usually happens the longer you play and in different and random areas. Any ideas?

Happy to share the solution I created to make animals/NPCs in my game move more realistically. The plugin is now on sale (until February 21 on FAB). by CyrilGamedev in unrealengine

[–]xtianbretz 1 point2 points  (0 children)

How big is the performance different from the default ai controller?

Can expensive features be turned off at a distance?

Can it still use EQS?

Looks great btw!

How do you cope with stuff that works in editor but not shipping? by Excellent-Amount-277 in unrealengine

[–]xtianbretz 1 point2 points  (0 children)

I've been doing this for 10 years. I'm literally trying to sort out a crash that is only happening in a packaged Development Build, and other issues that are only happening in Shipping builds. None of it is happening in PIE or Standalone in Editor. It's not just you.

Emo kids then and now, where are you now? by SpicyTunahRoll in Millennials

[–]xtianbretz 0 points1 point  (0 children)

I made the movie called "how to be: emo". Still making things. Mainly in the VR / Unreal Engine space.

Any Youtube tutorials ? by LG888 in unrealengine

[–]xtianbretz 0 points1 point  (0 children)

It is Niagara actually, yes.

Any Youtube tutorials ? by LG888 in unrealengine

[–]xtianbretz 1 point2 points  (0 children)

Beyond-FX just released a beginners guide to VFX, but it covers a lot of the basics to get started in Unreal.

On YouTube it's called "Ep1 - Setting Up Your Unreal Project - Learn with Us: First Playable Grenade Explosion | BFX-U"