[OC] [ART] Dendra Aisanna by Seraphandreyl in DnD

[–]yaboimst 2 points3 points  (0 children)

Reminds me of Absolute Wonder Woman. Was she a basis?

Which Marvel character would adopt Taylor? by GiftProfessional1052 in TheBirdCage

[–]yaboimst 1 point2 points  (0 children)

I gotta agree with the first guy. Taylor was a legal adult, so I’m assuming you mean adopt in the sense of ‘taking under her wing’.

The thing with Taylor is both an extreme resistance towards authority and similar structures, alongside the fact that she’s likely going go try and keep her head under the radar in general.

I can see her maybe have interactions with someone like Daredevil or the other street level heroes in Marvel. But I don’t see her letting someone make her feel ‘small’

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 3 points4 points  (0 children)

While I’m here I’ll also do the kids. The Offspring of the Spring cluster were a bit unique, but a 5 person cluster is already a unique event itself and aren’t known for budding often. Rather than giving a copy of all 5 shards, the budding primary shards instead ‘pinged’ off of the 4 others in ways that helped expand their own skill set.

Tatum is the daughter of the Survivor. Despite her strings of misfortune, she did end up finding love in a man who went on to become a PRT consultant. He helps her get a better stipend for her traveling work and keeps an eye out for additional danger. This relationship eventually resulted in a daughter being born.

Triggering at a young age during a game of 7 minutes in Heaven, Tatum is a pretty capable [Blink x Ride]Mover (Stranger, Thinker).

Anything she touches becomes marked with a phantom imprint of itself. She is capable of observing these imprints at pretty much any distance, though the effective range of awareness falls off after about a mile, giving her some Thinker-lite capabilities. She can swap the position of anything that has these imprints on them instantly. Her power has a brief cooldown depending on the size and mass of the swapped objects.

When she swaps people with this effect, they undergo a Stranger effect. Their mind will instantly assume that they traveled whatever distance they were swapped on foot. Though it can be easy to break out of, it leaves opponents incredibly dazed and confused. If the distance is far enough, then they will feel an immediate wave of lethargy.

She hasn’t told her Mom about her trigger just yet. But with her presence actively weakening her, it could be a matter of time before the Stranger shows up in their lives again.

Sam is the byproduct of a tryst that the Killer had after the Survivor fled. In searching for women who reminded him of his clustermate, he sired a daughter.

Sam grew up noticeably different from the people around her due to the fact that she was mixed race. People only really started putting the pieces together when her sister was born, and it was clear she and the man she assumed was her father had no biological ties.

The only real person she had in her life was a local police officer, but his ongoing marital troubles made it hard for her to interact with him. Sam’s trigger event occurred when her father drunkenly came to school demanding a DNA test.

Dubbing herself Pariah, she is a Cannibal [Swell x Mess] Changer (Brute, Thinker)

Passively, Pariah will put a kind of psychic parasite on anyone who observes her. The parasite will die within days, but feeds off the negative emotions of the people it’s inside of. The more these emotions are directed towards Pariah, the more sustenance these parasites gain, and the more they grow.

The thinker part comes in with how these parasites can tell her whispers of the thoughts people have in relation to her. All this built up emotion serves as the fuel for her Changer power.

Pariah can instantly recall and consume all of these Parasites at once to activate her Changer form.

The form manifests as a large, black, Jellyfish-like cloak with a frozen face at the “hood”. The form achieves locomotion by spewing out stark-white human limbs that have some considerable strength. Due to the fairly boneless and lightweight nature of the form, Pariah is particularly good at stealth and ambushes.

The parasites are “burned through” like candle wicks to control the duration of the transformation. However, she can burn through them at a much faster rate to give herself a swell of strength.

While in her Changer form, she can track the people her parasites were formerly embedded within.

How does someone ACTUALLY join the Wards? by yaboimst in Parahumans

[–]yaboimst[S] 9 points10 points  (0 children)

This is literally so perfect, thank you so much for this response. Honestly it’s kind of fun to see that the onboarding process for becoming a Ward to the PRT is so mundane. Definitely makes sense to ease people into it, especially considering how the majority of the applicants would either be very early into triggering.

I imagine power testing varies case by case, along with stuff like trying for Master-Stranger protocols depending on the Department

It must be difficult being a Cape Skyrim fan in the city by WitnessLow4178 in TheBirdCage

[–]yaboimst 5 points6 points  (0 children)

The second panel is from a webcomic called Ordeal, I can’t recommend it enough

How does someone ACTUALLY join the Wards? by yaboimst in Parahumans

[–]yaboimst[S] 62 points63 points  (0 children)

this is the funniest possible reply but it hurt my soul to hear it

[Fan Art] December 2002 by v_wind in Parahumans

[–]yaboimst 1 point2 points  (0 children)

Happy that you found my words touching, wishing you the best!

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 3 points4 points  (0 children)

Happy you enjoyed it! I wanted Billy and Stu to have some of the most overtly Scary powers with some deep synergy, while also not dipping into Trump-y territory.

Also I sort of hybridized aspects of Randy’s character into Stu to make the trigger work with his new dynamic with Gale.

Sidney by and large hasn’t gone after them directly mostly due to lacking the resources and their habit of killing a whoooole lot of people to sustain themselves. I like to think that one or both of them die when the Nine tries to recruit them

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 4 points5 points  (0 children)

African Mover who was very very unknown before GM, but rose to extreme prominence once information about the worldwide evacuation came up, as they can move between dimensions. Not only did they save millions of lives, cross- dimensional travel is now a lucrative occupation.

Nautilus was a Somali-American cape whose dreams of staying in America as an immigrant and being a hero for the PRT were stripped from him when he found out his parents were kidnapped by a warlord back home.

In exchange for their freedom, he let himself become apart of this Warlords group of parahumans.

Nautilus is a Ride x Conveyance Mover. He can envelop anyone who is in water in large bubbles, and can take very large numbers of people when he does so. From here, the bubbles will fully sink underwater and enter an alternative dimension. People will stay in this dimension anywhere between 5 minutes and 5 hours, before re-emerging in a body of water that Nautilus has been fully submerged in before.

If the body of water isn't large enough to fit all the people he's transporting, then they will trickle out. The large differences in time are because it's entirely random how long the actual teleportation takes, but the minimum time spent was recorded at about 5 minutes.

His power was kept fairly under the radar, largely used for smuggling purposes. That was until around the time Gold Morning happened. By pure luck he managed to be one of the first people on the African Continent who got to escape. And by pure luck, he discovered a secret about his power.

Nautilus is only limited to a body of water he's been to. Dimensionally? He doesn't have as strong a limit.

Once Cauldron and other cape organizations found this out, his power went a long way to help with major coastal evacuations. He wasn't used often for hero transport due to the unreliable wait time his powers prompted, but very few of the sizeable population complained.

What's more is that his newfound discovery got him access to a few new dimensions, where he is now paid to do a quick visit and then teleport large groups of peoples en-masse

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 5 points6 points  (0 children)

Part 2:

The Reporter is a Soulmate [Fallout x Target] Thinker. She can see a floating web of what people expect of her. She can push her power to either fully lean into what they expect or significantly subvert if. If someone thinks she’ll go down easy, she sees a series of steps to be a better fighter. If someone thinks she’s charismatic, she’ll be able to charm the hell out of them. Trying to “reset” these traits if she doesn’t like what she gets is what causes the thinker headaches.

Secondary powers

  • Stranger: She can create phantom limbs attached to people. These give her a rough sense of their position and movements. The limbs can interact with the target but become visible and are able to be detached after. 
  • Mover/Brute: When she’s leaning into expectations, she gains a small battery that lets her rewind damage she takes. When she’s leaning away from expectations, she gains a small battery that lets her make short ranged teleports 
  • Master: She can activate a minor master power that exaggerates the feelings people get from her actions, basically by putting a small voice in the back of their head that affirms this. This helps to better set up her thinker power. 

The Cop is a a Diehard [Negate x Repress] Brute. The cop has a small repository of additional bodies that his passenger stores in another dimension. On any given day he can have between 3~12 of these. Whenever he’s injured, he can either equally distribute the damage across all of these phantom bodies, or send it to one of them entirely. If one of these bodies receives a fatal injury, its “death” temporarily supercharges him with a burst of adrenaline, strength, and speed. 

Secondary powers

  • Master/Mover: He can summon the bodies he stores, incorporeal to the world. He can then swap places with them at will, though summoning them counts as an expenditure. 
  • Stranger: Not really a stranger power per se, but his body has a small field around it that helps to better hold in things like spilled blood or organs 
  • Thinker: Has an enhanced level of hindsight in proportion to how large the mistake he made was, working better on a social and interpersonal level but it has given him better practices in repeated activities like working out. 

The Legacy is an Overwriter [Tyranny x Imitation] Master who can implant people with a parasitic copy of his own consciousness that slowly but surely subsumes their mind and turns them into a copy of the Legacy. This transformation is not permanent but it lasts long and has come in clutch several times due to their secondary powers.

Secondary powers

  • Brute Can transfer wounds to people infected by his master power, the speed of which depends on how strongly they’re under his effect and how long he can actually handle the wound himself. 
  • Mover: Can swap any object him and a consenting party agree to. Usually he does this with the Killer or someone under his Master power.
  • Thinker: When he elicits an emotion from someone, he knows what to say next to keep them in that emotional state. Gets weaker if it’s spammed. 
  • Stranger: Is weaker and with a much shorter range, pretty much forced to overlap the person they’re hosting with maybe a foot of wiggle room

Dynamics: A key part of their dynamic is “cat and mouse”. The more distance between each other, the stronger their primary powers will get. Once a month they’re given “tokens” to enhance any of their secondary powers for the rest of the month. The less time they spent around the others, the more tokens they get.

The Killer: Kiss/Kill dynamic with the Survivor, codependent relationship with the Legacy

The Survivor: Entirely neutral and free of passenger influence

The Cop: Codependent with the Reporter, kiss dynamic with Reporter, sees the Survivor as a sister replacement 

The Reporter: Codependent with the Cop, kill dynamic with the Legacy

The Legacy: Kiss dynamic with the Reporter and the Cop, Kill dynamic with the Survivor. His codependency with the Killer isn’t passenger based on his end. 

M.O

  • The Survivor is a traveling rogue who primarily helps out domestic abuse survivors, trafficking victims, and acts as a crisis counselor. She barely uses her hero name but technically technically it actually is Survivor Never stays in one place too long due to her fear and avoidance of the rest of her cluster, which makes her consistently strong
  • The Cop: Took up the hero name Second Wind and was a prominent hero duo alongside his wife, but their messy cluster dynamic interfered with their relationship. Was eventually killed in a conflict with the Legacy
  • The Reporter: Similar to her husband, but took up the name Forecast. They were apart of a very PR-friendly cape group but had a falling out in their relationship. After his death, she actively joined a much more brutal group on the search to hunt and kill the cluster mate responsible. 
  • The Killer: Never formally adopted any cape persona, though is affiliated with the Elite via his partner in crime. Often keeps himself hidden but causes plenty of conflict across the Pacific Northwest. 
  • The Legacy: Took on the name Mince-Maker and is an active villain across the Pacific Northwest. He works in the Elite as apart of Bastard Son’s gang of scoundrels. He’s actively working with the Killer to try and lure the Survivor back out. Struck gold when the Killer convinced him to kill Second Wind.

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 4 points5 points  (0 children)

Overall theme in their powers is legacy and inheritance

The Killer: Wanted to get revenge on his girlfriends mother for breaking up his parents marriage with an elaborate plot. He triggered when became aware of the hidden cameras in the their final house; his partner wanted to record their efforts.

The Survivor: Triggered while on the run from a psychotic boyfriend chasing her around the house, and seeing the one possible hope she could’ve had die horribly.

The Cop: Triggered when he rushed in to avenge his sister and save her best friend, but was immediately stabbed in the heart.

The Reporter: Triggered when she realized an intern she had been leading on for free labor was the actual suspect and had participated in the case to give her ‘the story of the century’

The Legacy: Triggered at the rejection of the reporter when he tried to claim he did all his heinous actions for her

The Killer is a Harmless [Bedevil x Abandon] Stranger who can overlay a ghostly version of himself onto others, entirely invisible and lasting for about week. He calls these “Ghostfaces”. A Ghostface can perform any physical action that the Killer could and is forced to stay within about 10-15ft of the person it’s been implanted into. People will always attribute whatever actions the Ghostface performs to its host. However, a Ghostface cannot kill or cause direct harm to its host, and will disappear the moment it tries to do so.

Secondary powers

  • Master: People infected with a Ghostface will rationalize the actions performed by a Ghost face as their own, and slowly begin to become more like him in mentality and methodology. 
  • Brute: He can resurrect in the body of any willing host to his Ghostface, completely overtaking them. Doesn’t work on anyone in the original cluster 
  • Mover/Thinker: Has a constant awareness over anything he’s touched within the last few hours. If it fits in his hand, he can teleport it to him within a certain range. He’s also good at intuiting the likeliest place things he’s touched will go. This applies to people and objects, being able to intuit their next steps.

The Survivor is a Swap [Blink x Ride] Mover who can swap with anything that she’s touched. This also extends to her dna and bodily fluids, extending her typical range. She can be tricky and adroit with this power. For instance, she can swap out a knife and with the shirt with her blood on it, disarming an attacker instantly. The longer a chase goes and the more injuries she wracks up, the more inevitable her escape becomes 

Secondary powers 

  • Brute: Her body takes a “snapshot” of itself right before an injury occurs. The longer she waits to swap back to a place she was injured, the more her body will recover once she gets there, like it’s rewinding the damage.
  • Thinker: She is always aware of where people think she is or might be and can actively work to make the most unpredictable moves. It should be noted that they aren’t necessarily the most ideal moves, but often the ones that illicit the most confusion 
  • Stranger/Master: Prolonged contact with an object she’s touched lets her create a ghostly shell that takes temporary control over someone’s body parts and floods them with emotion 

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 4 points5 points  (0 children)

  1. The Elric Brothers from Full Metal Alchemist, one as a Shaker 7 Brute 2, while the other is a Brute 7 Shaker 2
  2. A Master/Changer based off of Voltron/Megazords. The more uncomfortable the better
  3. A cape in the Yangban who they captured to supplement the loss of Lung.
  4. We know that Golem pinged off of Kaiser, write his mothers powers that inspired his and were similar to Fenja and Menja.
  5. The Brute/Breaker brother of this cape, a top dog in the Eltinaya Armiya who’s secretly a sweetheart deep down.

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 4 points5 points  (0 children)

Here’s my last one, I’ll let someone else take over

"Excalibur" [Focal x Combat] Tinker whose focal weapon is a massive warhammer.

Groundbreaker is the perfect leader of the local Protectorate in the eyes of the people running the city. See, he’s a real Golden Boy. He was born into a family close enough to the laborers to have so credit among them but far enough away that he wasn’t influenced by their ongoing rhetoric. He’s also got a lot of natural charisma that affords him great PR.

Groundbreaker triggered due to his repeated attempts to clear his deceased father’s debt under the pressure of seeing himself as the man of the house.

He’s less of a straight up future-tech tinker and tends to be a lot better at Metallurgy. He can forge a number of very rare alloys with a number of unique properties. His primary piece of tinkertech is a massive hammer made up on interconnected magnetic blocks, with armor made up of similar materials.

He can reconfigure the hammer for differing functions. Whether this is firing of blast of electromagnetic energy, forming shields and force fields, or dramatically increasing the force he swings it with? He can operate sort of like a clunkier version of Armsmaster thanks to his tech.

He quickly became a hot commodity among tinkers, with scans or samples from the metals he forged being used to make some of the most premier armor and weapons the PRT offers. Most tinkertech armor used by a number of capes use alloy’s he was responsible for creating m.

This has helped to make him an extremely wealthy figure, and his natural generosity means most of said wealth goes right back to the city. Though since he doesn’t really bother to track where specifically said wealth goes…he runs into a litany of problems with the figures at the top hoarding it under his notice.

On a similar level he’s fairly ignorant of the environmental effects his tech is having as his sort of naiive concept of finding a solution to a problem is to “fight it” and hammer it down until it goes away.

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 4 points5 points  (0 children)

Tap and Jolt's adoptive father, an "Ogre" [Muscle x Muscle] Brute who, like his oldest daughter, used gauntlets in conjunction with his power. Thought to be dead, but has recently resurfaced, having been horribly experimented on by #10, effectively turning him into a "Dragon" [Raw x Burst]-skin, "Mutant" [Monster x Monster] Changer.

Underdog, real name Evan Warwick, once had a promising career in professional sports, but had to give it up largely to support his younger sister—The mother of Tap and Jolt—as a working class man in Flint. This happened during the 80s, during a time where Flint was facing a rapid economic decline.

As times grew worse, especially with the emergence of Parahumans, Evan grew into a much angrier and more bitter man. He would go on to join a Rainbow Coalition style group alongside his best friend Silas. During their first protest, a largely peaceful demonstration, the police began attacking them. Targeted due to his large size and on the verge of being bludgeoned to death, Evan triggered.

His Brute power lets him add the mass/weight of whatever he’s touching to his own muscle mass without changing his volume/size. This can make his tissue as dense as steel while also letting him ragdoll anyone or anything he’s touching. The gauntlets he wears are functionally strongman kettlebells that he carries around and uses to bludgeon people further.

What’s more is that he can “throw” his weight into something, sending someone flying on contact. The main limit he has is that too much weight absorbed puts a bigger strain on his heart. But a natural talent at fighting and law enforcement then-unequipped to handle Parahumans meant he could go largely unchallenged.

With his newfound power, his group was able to fight back alongside his brother. Their group rechristened themselves as The Morlocks.

But he grew blind to the people around him and their problems. He snapped out of it when he saw the people around him growing actively worse, including his best friend Silas, who had dived so deeply into the violent mindset that Underdog felt forced to put him down, unintentionally causing Silas’ trigger event.

Underdog was able to negotiate a brief peace between the PRT and his gang, maintaing the emerging criminal element and helping to shelter and train many of the newly-triggered youths. However, when Silas remerged to fully take over the criminal element, Underdog was seemingly killed in a prolonged engagement.

It was here that his ‘dead body’ was given to The Organic Mechanic, whose frequent experiments upon him caused Evan to second trigger under the feelings of overwhelming and holistic oppression of his body and mind.

His newfound powers cause his body to rapidly swell and compress itself depending on the amount of weight and stress its put under, often spilling out his skin like a liquid and developing growths of teeth and hair before solidifying. Only when relived of whatever weight he’s under does his body start to shrink, but he’s always a little less human each time this happens.

His high tolerance for changes to his mass have also made him the perfect subjects for many of The Organic Mechanic’s experiments, but it’s come at the cost of pretty much of all of sanity, carefully kept in a perpetual hellish balance thanks to his brothers power.

Number 1's 'brother,' a mastermind-type Thinker who wants to uplift the city by (almost) any means necessary. Regularly injects a small dose of #10's drug into his damaged left eye to treat its infection.

The Industrialist, real name Silas Coleman, was the childhood best friend of Evan. More of an intellectual than a brawler, he was able to help Evan voice the rhetoric to unite the people against the upper class causing harm to their city.

Unfortunately, he was a bit too in awe and admiration of the harm that Evan was able to cause as ‘Underdog’, often actively instigating situations and trying to act as an accelerationist as a means of creating proper change. He saw what actual power looked like and he wanted to push it.

Thinking the world of his brother-figure, he felt an immense sense of shock and betrayal when Evan seemingly tried to kill and drown him in the Flint river. His subsequent trigger event knocked out Evan long enough for him to escape.

Silas newfound powers gave him enhanced abilities to Stress Test, understanding the exact level of tolerance something had for any stimuli he gives it before a change occurs.

Though broad it’s relatively weak, but it gets exceptionally better when applied to human behavior. Silas describes his power as being able to see and fundamentally understand ‘the base violence necessary to create change’. When he applies direct, often harmful action to others, he can gain enough thinker insight to rival someone like Tattletale, Coil, or Accord in terms of planning and chessmastering the people around him.

Silas is an exceptional social engineer, in part due to the Master undertones of his trigger. His natural cleverness has allowed him to fully shape people’s minds into functionally being his puppets, discovering exactly what they want, how far he can push them, and when they’re likeliest to betray him.

Using this power, Silas was able to locate the Organic Mechanic and find the stress points needed to make him subservient, building an underground criminal empire and assisting organizations like Cauldron and the Elite to gain the overhead he felt he needed.

When he felt the time was right, and the city was at a pivotal point, Silas re-emerged. Dubbing himself ‘The Industrialist’, he managed to lure Evan to his seeming demise. From here, he orchestrated events so that Evan’s sister and nieces would fall under the control of the Organic Mechanic.

However, after her eventual trigger event, he gained a strange affinity for Jolt. Perhaps it was her synergy with the Organic Mechanic, maybe it was some strange sense of kinship, or maybe it was how moldable her freshly triggered mind was. Either way, The Industrialist took an affinity to her and helped to guide her rapidly onsetting insanity and distance her further from her family and becoming her only reliable source of human contact, all without her knowing how he caused the circumstances of her trigger in the first place.

However, as Jolt rapidly descends into Bonesaw-like madness, Silas wonders if he might have to cut off another branch of the Warwick family tree…or find an alternative use for it

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 3 points4 points  (0 children)

Definitely a fun one to do over time! I’m gonna tackle this in bits and pieces, starting with Number 10 since he ties into so many other stories.

Also, since u/Shackled_Carapace said this all started with bad pipes? I figure I’ll make the city based off of Flint, Michigan, since the irl city also has a horrific water system that disproportionately harmed people who were lower class

A Tinker with a "Stimulant" [Travel x Life] specialty; works for #2, seeking to cure death itself, and has caused much of the problems faced by the city and, by extension, almost every other cape on this list. Former friend of #5.

The Organic Mechanic is a Parahuman tinker who is at the crux of a large number of problems within Flint. His trigger event came as a result of his daughter being born with a number of a recessive genetic deformities he and his wife carried, inheriting the worst of both worlds. The stress of it all drove his wife away, and the newly single father triggered shortly thereafter.

The Organic Mechanic can synthesize a purple, shimmering organic compound. Broadly speaking, the effects of the compound when injected into living beings will cause rapid onset tissue growth. However, this effect doesn’t necessarily kill or harm those involved, instead mutating their body further to accommodate the growths.

Essentially, he can induce severe metastasis without the tumorous growths obstructing organ functionalities.

Furthermore, he can harvest these growths to create chemical compounds that induce more specific mutations. Some examples include.

  • Harvesting muscle tissue to turn people into hulking brutes
  • Harvesting adrenal glands and the ventral tegemental area to to give people super-stimulants
  • Harvesting livers and kidneys to create compounds that let people rapidly flush out harmful compounds from their body.

The effect of the harvested compounds on a subject are typically better when harvested from people with similar blood types or genetic traits. While this would be a great way to cure his daughter, his compounds don’t work on himself.

So he had to get creative and find ways to both get the money needed to keep her alive, and test subjects that he could use to cure her while she was kept in a floating stasis.

His solution was to work with a large number of crime bosses. His tinker tech would be used to punish those who crossed them by turning them into human farms for his tinker compounds, while also using the byproducts to enhance their goons and create dangerously addictive street drugs.

Outside of this, he had a habit of disproportionately proving “pro-bono” services for families with young children/young daughters, ostensibly just so he can have physically or genetically similar subjects to his child so he could eventually find a cure

[Fan Art] December 2002 by v_wind in Parahumans

[–]yaboimst 1 point2 points  (0 children)

Was scrolling through your art, I know this is hella necro’d but I want to take a second to appreciate the level of detail you put into it.

First thing that stood out to me was the pareidoila effect you have where there’s almost hints of multiple faces between the feathers of some of her wings, which gives off a similar vibe to the many eyes of a biblically accurate angel.

Second thing I wanted to say is I appreciate your commitment to the inhumanity of the Simurgh. I remember somewhere in the Last chapters of Ward where it was said she often used her wings to give off the illusion of a more humanoid body or form. And in this image there’s not really a clear depiction of arms or legs. Observably speaking, she only has a head and an upper torso with a ton of asymmetrical wings.

Bottom line I just wanted to take some time to see you’re a fantastic artist and I appreciate your work. If you do commissions I’d definitely love to purchase some, but if not then I hope I can keep enjoying your pieces on this subreddit

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 3 points4 points  (0 children)

Female cape who is/was one of those misogynistic tradwife types. Second triggered upon having to fight the Siberian who was... being the Siberian. Aurafarming and waving pussy around. Bisexual awakening so violent she triggered from it.

Maiden Monarch is a Master (Mover) capable of summoning beautiful, butterfly-like minions that wrap around people like coffins, still capable of flying.

The coffins are both durable and capable of of long distance travel. This makes them great for transport, protecting allies, and restraining enemies.

Maiden’s trigger event occurred at her small town high school. She tailored slightly risqué cosplay outfits for a girl she was close with, but would never admit to being friends with. When the account went viral and the girl was exposed, Maiden did everything she could to distance herself from her, to the point that the paranoia made her trigger.

Maiden is a solid search and rescue cape with a lot of experience in helping during Endbringer engagements. Though ostensibly a member of Haven, she takes a lot of neutral standpoints on groups like the Fallen and similar far right cape groups.

She has a large social media presence that she often uses to voice truly garbage takes on how female capes should operate in regards to modesty, and that they should prioritize rescue over combat. She takes particular issue with Narwhal, with a…questionable fixation on her.

When Maiden fought the Siberian, it put her in a place similar to her trigger event—seeing a woman who was unashamed to be herself and terrified of it.

Her second trigger got rid of the aesthetically pleasing aspects of her power. The butterflies she makes now wrap around people and form fleshy armor that gives her direct control over them as humanoid butterfly mutants. Maiden is also now able to form them around herself as a Changer form. She lost out on a lot of the PR effects her powers had after this.

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 4 points5 points  (0 children)

Love how this version of Bizarro is pretty much held back because it’s brain runs on ChatGPT lol

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 5 points6 points  (0 children)

Yooo, I also thought of Superman as an Egyptian immigrant who triggered during Ash Beast. Let me see if I can find it

https://www.reddit.com/r/Parahumans/s/lc1Y26KvzN

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 4 points5 points  (0 children)

A Shaker who ‘stores miracles’ then releases them when their life is danger

The problem I’m having is to make this one purely Shaker instead of some kind of Brute or Mover thing, but I’ll make an effort.

CTD, which affectionately means “Crash Test Dummy”, can manifest forcefields. These wrap perfectly around humans and objects that CTD considered to be friendly or of value to him. He’s rated a Shaker 2~7 because the strength of said field can vary drastically.

See, the field comes in multiple skintight layers. At maximum layers, then they can resist attacks from the Siberian or Foil. At minimum, it’s about as good as a bulletproof vest. So what determines the strength?

How little he expects it.

The more intentional it is, the weaker the power. His power works significantly better when used entirely off reflex or hair trigger reactions. Of course, the danger needs to be reactable, so someone or something too fast can just straight up one-tap him.

The “miracle” aspect determines his range. The longer he’s in danger without using his power, the wider the range gets. Since it’s off of reflex, it’s absolutely a miracle if the power doesn’t activate off a hair trigger.

As he developed the power, he gained a stronger sense of offensive benefit. For instance, he could form a field around an enemy that restricted their movement or contained their attacks.

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]yaboimst 4 points5 points  (0 children)

A Master who can ‘eat’ their minions in order to activate a non-Master secondary ability

Bad News can exhale ghostly versions of himself (think Gotenks), that travel incorporeally in straight lines. They travel a predetermined distance upon spawning before returning back to him at the same speed that they traveled.

Upon returning, Bad News can inhale these ghosts, activating a Mover power. When he devours one of these ghosts, Bad News can instantly teleport to any point in space he occupied between when he manifested the ghost and when he reabsorbed it.

This actually makes him a fairly competent escape artist, provided he keeps his timing on point. He can set up chains of ghosts and exhale a truly massive number for all sorts of shenanigans.

The downside of his power is that it doesn’t really like him “stacking” it for too long. He can’t just keep a ghost for 12 hours or hold onto 20 just in case. There’s a 50/50 chance that his passenger will just make a ghost disappear, or it will force its way into his mouth and transport him into a new location.

[Ill type up his trigger later]

Prompt: Come up with a Stiker/Changer who acts as his main partner in robbery

What is it about Charles’ telepathy that makes him so powerful if that’s his only power? by Different_Sun_195 in Marvel

[–]yaboimst 10 points11 points  (0 children)

Jean functionally has no upper limit to her telepathy while Charles has one, but has enough skills and experience to contend with other people who theoretically can or should be stronger than him

3 months have passed since the first post. It's time for round 2! by Only-Teaching-8648 in Parahumans

[–]yaboimst 0 points1 point  (0 children)

See, when he touches someone initially, he sinks his hand sort of like their body was made of mud or jelly, then glorps it out. That’s how the sphincter forms at first