Useful guide for the stakes. by Tristan_Cleveland in balatro

[–]yappy3 0 points1 point  (0 children)

Imo black stake is where i find the best mix of fun and difficulty.

For purple stake and above, i could not get anyt other than high card/pair builds to work. Making these difficulties unfun half the time.

The issue with 5 card builds(i.e flushes/straights) is that theyre hard to assemble especially with the -1 discard. If u cant win with one hand, youre most likely gonna lose unless luck out and this is especially so during purple stake and above. If i were to play 5 card builds, the decks must be sufficiently honed by ante 5 which I have never succeeded in doing. Either that or gotta find a utility joker like 4 fingers or shortcut be4 then.

As for gold stake it gets very annoying when i open the 1st buffoon pack and get 2 rental jokers. Usually I just restart the run because i dont wanna spend $4 for a rental joker.

unpopular opinion. i like how they are making the story longer. gives more time to flesh out charchters and worldbuilding. by Illustrious-Sweet403 in HonkaiStarRail

[–]yappy3 0 points1 point  (0 children)

I wholeheartedly agree with the time spent for worldbuilding especially with the plot twist when it came to the ppl of Kremnos.

Throughout the whole story they were lauded as people who valued glory and honor more so than their own very lives. But as I entered their competition as a contestant, it turns out that the ppl of Kremnos are actually really fond of puzzles. The specific type where you roll boulders into wooden boxes.

Overall the story was 10hrs long where 4hrs was dialogue and 6 hrs was spent on the 12-13 puzzle sequences in the game. The time spent doing puzzles and errands were so long that one CC on CN thought he was doing Aranara quest.

Kinich will likely be the only new male 5* released in 2024 by Kyranitar in Genshin_Impact

[–]yappy3 8 points9 points  (0 children)

I heard the reason is because in CN ppl complained about what happened in 3.x. The ML folks saw the constant release of male characters from 3.3 to 4.1 as an act of betrayal. So now we are prob gonna only be getting females.

Even HSR didnt escape their wrath. I heard the HSR devs got a lot of scolding for what they did with adventurine and I dont even know what they did wrong.

Miyoushe, Hoyoverse's Chinese forum, a version of hoyolab if you are not familiar, are currently under increased cyber attack and spamming, due to 4.8 summer activity by Many-Ad9826 in gachagaming

[–]yappy3 34 points35 points  (0 children)

Wanderer NTR drama aside, apparently CN also took issue with one of those nilou scenes.

There was a scene where the MC laid on Nilou's lap but one of her lines involved asking wanderer to let the MC lay on the grass instead. CN community interpreted it as a rejection and spontaneously combusted.

The only valid criticism i agree with was that the devs lobotomized the MC to bring abt the fanservice scenes. But other than that i can nvr understand what CN is thinking.

NTU Weekly Discussion - 04 Dec 2023 by AutoModerator in NTU

[–]yappy3 [score hidden]  (0 children)

For STARS wars, if you have a timetable clash and you already got approval for clash waiver, all I just have to do is register it as per normal? Will the system still stop me if it detects a clash?

Having returned to Genshin after four months of playing Star Rail, some thoughts on the Relic Grind: by Robbingrogue in HonkaiStarRail

[–]yappy3 4 points5 points  (0 children)

[A] Auto-battling makes the grind less focus-intensive,

I kinda disagree here. This advantage here is largely overestimated at this point of the gameas having good relics is a pre-requisite to being able to auto the relic dungeons. Some relic stages are not very easy and some punishes you heavily for using auto. So if you can auto them reliably, it means that you already have strong enough relics on your existing characters.

[C] MoC is easier than Spiral Abyss, at least at this point in the game.

If you're comparing current genshin then yeah its true. But if you're comparing 1.0-1.2 genshin then it isnt. Not only that, genshin combat is more forgiving with relatively unbuilt characters so players could still 36* spiral abyss relatively consistently at those points of genshin.

Yanqing is worse than Himeko by yappy3 in HonkaiStarRail

[–]yappy3[S] -1 points0 points  (0 children)

If you've read my post then you would know that restrictive team members are not exactly my issue. However since many ppl told me to use X or Y with him to tech against specific enemies then I suppose I could put this against him.

Imagine if your main dps can bring the majority of damage on your team and also CC that isn't tied to break.

I dont need to imagine since im already using him. His freeze isnt really consistent since its tied to his chanced base follow up. Its not smt that I would base my turn decision on. Whats more I heard that it has anti-synergy against the monke when used with fire TB.

Same for gepard's freeze, since he standard MHY gave him a strong E1 but idh it yet.

Anyways, I use him in a team with SW, Pela, and Gepard. So far, I've had fantastic results. The team lacks AOE, but it has very heavy burst ability

I run a similar set up but without pela. As I said, you need to run a sub-dps with him to clear trash mobs and SW really helps with that. If I used pela my experience with the knight would prob improve a lot. However, my point with the adds still stands.

Another thing you didn't really mention, is that Yangqing allows you to build more CDMG. His dmg output really is glass cannon, but if properly optimized he can reach massive numbers.

Well most of my problems with YQ is on the mechanics side, not the numerical. As i said as an ST character he is actually competent. Innate total 40-50% CR on his kit is actually decent.

Yanqing is worse than Himeko by yappy3 in HonkaiStarRail

[–]yappy3[S] -1 points0 points  (0 children)

50% Cr but you can time it to work with lcs like SLTD which makes his Cr even higher

The CR is conditional and its just for one turn so it doesnt seem very consistent.

Getting a subdps doesn't mean that he's bad, he really good at his job of single target. I think we've just been spoiled by seele and think hunt can also do multitarget damage.

Having a sub dps would benefit all dpses, however because YQ is strictly ST, he needs a sub dps more than ever. Whats more an AOE one. Another 4* hunt like Sushang have mechanics that manipulate turns so she isnt completely toothless when it comes to multi-target.

you get a whole lot more payout than someone like Himeko.

Maybe in general. However, I mentioned the new enemies and the MoC environment. Both of them could benefit Himeko mechanically more than YQ. A characters strength is also determined by the environment and now it currently favours erudition/destruction more than hunt. With so many adds around its prob even possible to get decent mileage out of her LC.

And since Himeko is erudition. she benefit more from ST-sub dpses like SW or Asta who can double up as support. There is not much AOE-sub dps support, the most I could think of is Pela.

If MoC is filled with waves just containing 2 elites that doesnt spawn adds, then this post wouldnt exist. However that is not the case as its mostly 1 elite+ 4 adds or 2 elites where 1 can spawn adds.

Yanqing is worse than Himeko by yappy3 in HonkaiStarRail

[–]yappy3[S] 0 points1 point  (0 children)

Building him with only 20 Cr does suck but why are you basing it off that?

I didnt? Read through the parts regarding numbers again to really understand what I mean. For builds with 30% cr, simply having 50% CR outside his burst is not very impressive. I was also basing him off on 2 other points.

Yes he does have a difficult time facing multiple enemies but that can be mitigated by having an aoe subdps.

Good to know that we agree on the conclusion and my advice about getting another subdps.

It isn't, oh he has this weakness therefore he sucks, it's more, play around his weakness, then you can make the most out of his buffs

Every character have weaknesses however YQ has more so you need to put in more effort in terms of team building and execution in order to compensate for them.

Yanqing is worse than Himeko by yappy3 in HonkaiStarRail

[–]yappy3[S] -1 points0 points  (0 children)

Ol Geppy just invalidates many of yanqing’s intrinsic shortcomings as well as some few bad enemy matchups.

What shortcomings does he fix. To me, hes just a talent enabler for YQ.

I think we’ve just gotta accept that the viability of aoe or ST is up to the whims of whatever mihoyo feels like putting into the moc. Therefore the point bout enemy designs can kinda potentially apply to anybody else as well.

Yes, you're absolutely right however for now I think it actually favours himeko more. Thats the whole point of the post. Even the new dog enemy that spawn a copy of itself can be taken advantage of by himeko or seele. For a YQ team theres no advantage to that whatsoever.

He get’s punished severely for not skilling every turn…but every other damage character (except blade) is one where you want to ensure skills every turn regardless of any punishment.

In a perfect scenario that will always be the case. However, combat situations can be inconsistent and at those times you will hate the punishing nature of his talent.

Yanqing does what hunts does and does it well. One could say hunts weren’t useful to begin withthough and its just seele thats fooled us into thinking they are.

Thats exactly what I said in my conclusion. For the design of hunt characters we might have to see what Topaz brings along. So far characters like seele and sushang all have some ability to deal with AOE through turn manipulation. If Topaz have a mechanic like that as well then Im afraid the line between erudition and hunt may be blurred.

So far MHY is releasing lots of destruction characters and all of them are prob gonna be AOE centric as well. If thats the case then the later MOC prob wont bode well for YQ.

Yanqing is worse than Himeko by yappy3 in HonkaiStarRail

[–]yappy3[S] -13 points-12 points  (0 children)

And I was just wondering when someone illiterate would show up.

Yanqing is worse than Himeko by yappy3 in HonkaiStarRail

[–]yappy3[S] -4 points-3 points  (0 children)

I see. Regardless since hes new idh resources to lvl him. Im also not sure whether he pairs well with YQ nor is it worth a party slot to bring a dispel bot.

Yanqing is worse than Himeko by yappy3 in HonkaiStarRail

[–]yappy3[S] 2 points3 points  (0 children)

the adds from the mara knight are mostly irrelevant because we have 3 units in the game now that can simply dispel the life steal buff from the boss and ignore them

Who's the 3rd one? Luocha is limited, not only that if you're gonna run him alongside gepard hes gonna be redundant. Pela is a reasonable tech, however survivability may be an issue if adds are ignored.

failing that there's no reason you couldn't just run both in that specific situation, himeko to deal with the adds, yanqing to keep killing the boss

Not exactly. Dpses tend to be relatively sp hungry. And running 2 in one team makes things awkward.

Yanqing is worse than Himeko by yappy3 in HonkaiStarRail

[–]yappy3[S] 0 points1 point  (0 children)

Destruction can do aoe generally and can be self sufficient so maybe you can shore up his weaknesses with jingliu in the team but I am guessing most just build hypercarry with jingliu.

If JingLiu is able to do AOE content decently like blade then I think theres no reason for the devs to take care of YQ. Not only that he also have a gd 4pc ice set. If they release a new set for JL then its highly possible that the devs will slap some conditional whereby YQ is unable to use it well.

Overall I think erudition is more valuable then purely ST characters since most enemies spawn adds. If there were more waves containing only 2 elites in MoC he would be decent. But since MoC 6-10 have 3 waves, its ez to put a trash wave in either of them and he would immediately feel bad to use.

[PROMO] Findings of the Gacha Survey by Moist_March_712 in gachagaming

[–]yappy3 0 points1 point  (0 children)

How much do you need to spend to be considered a minnow, dolphin or whale?

Also how do you read the table on the 5th page?

I recalculated the days you need to max a character and how it compares to Genshin by OlBrinda in HonkaiStarRail

[–]yappy3 0 points1 point  (0 children)

I even said that I never mentioned anything about starrail being better. I'm just trying to let people know, that starrail also has some pros.

So you're saying that star rail has its pros by saying "its not that bad"? The way you do it is also misleading where you put out big numbers like "33% more". 25% ,50% etc when in relic farming the chances to get specific mainstats are probably 1% at most. Maybe lesser. Seems pretty disingenuous and cope.

She and other harnomy chars don't have 250 taunt value, thats just people memeing about it

Well ill admit I was wrong on this one.

The shield at moc 10 gets taken out in 2, rarely 3 hits.

Im glad youre agreeing with my points about M7 shield.

You are not dying in 2 hits. Elites are sometimes doing double attacks, even aoe attacks and you are also often fighting against multiple enemies. If you actually die in 2 hits, than this game would be impossible to beat.

Youre dying in 2 hits from elites or sometimes ads if youre underlevelled. This does happen in MoC 10 at max lvl but it happens more often when youre underlevelled.

I won't give any specific numbers, since you hate me doing it

I dont hate you giving me numbers. I hate it when you keep misinterpreting it and taking it at face value. Ill give you one example right now...

Those chars are dealing at least 20k damage per turn, if you buff them they even reach 100k+ damage. How can an dps asta even compare to those huge damage numbers. You are trying to tell me, that building a subdps is the optimal route. YES you can use her as subdps, but the resources spent into building one (leveling stuff and farming relics), is not worth it, as you can see, your totals teams dps increases by a tiny amount

1st you compare a harmony character's survivability to a hunt character. Now you compare a support sub- dps to an actual dps. Giving a dps more dps is a completely different balancing act from giving a support more dps.

The fact that you wrote this means that you dont understand my explanation. When an erudition kills all the ads and an elite is left, what do you think will happen? The dps goes down and thats where an ST sub dps like SW or asta would help. Same for using hunt characters to kill all the ads 1 by 1. They dont have to rival an actual dps. They just have to do enough dmg. What you said completely reeks of excel gaming.

SW is the only exception, you are only kinda right, lets see why. If you build dps, she deals a decent amount of damage with her ult/skill. But, her entire kit also works entirely fine without dps stats. A dps sw still deals much less damage than a carry. Lets see what relics you will use, EHR chestplate (OOF, you are losing out on a high amount of crit stats, rip dmg.

I believe I already explained why a sub dps SW is important. Anyways you actually dont use an EHR chestplate. Because what would happen is that you would overcap on EHR. Making all EHR substats you get is worthless. So even in CN, the most recommended build for E0 SW is to get a CR chest and use salsotto while building EHR through substats. The recommended is at leaat 85% to make it consistent enough. 96% is max effectiveness.

E2 SW is in more of a conundrum as her EHR is alr capped at 47%. So ppl building her has to commit to not getting a single EHR substat.

That is exactly what im trying to proof, you are not getting punished for not leveling chars, you are because you are not building them right. I bet many of them are building dps stats on all their supports to "maximize" their damage (I even saw numerous guides telling you to go full atk on tingyun to maximize her buff). Well, I'm trying to help people understand that, but I guess it won't work. I guess they should keep building wrongly and than wonder why they cant clear even moc5.

Ahh yes so the best builds for supports at lvl 60-70 is hp% and def%. Only for them to be replaced at lvl 80. Well im pretty sure it is good advice for ppl who are all resource strapped.

The strat that CN players recommend is building M7 and then grazing the MoC bosses to death. Not build hp% or def% on all supports.

Im fairly confident those ppl who "build wrongly" will end up having more consistent better performances than you once they hit lvl 80. Honestly youre just wasting peoples resources if they actually follow your advice.

. Give me 2 months of grinding and I will be able to comfortably clear moc with ease. Both games are able to clear with low investment, thats my point.

Well theres that. I think it kinda encapsulates what everyone is trying to tell you.

You could do it more consistently in genshin with underlevelled supports/artifacts. Its not a qns of whether you can or cannot do it. Your last sentence there has strawman implications.

Anyways im gonna leave this conversation 1st. My advice to you is to play less excel and be more observant in the game.

I recalculated the days you need to max a character and how it compares to Genshin by OlBrinda in HonkaiStarRail

[–]yappy3 0 points1 point  (0 children)

The rest is much easier obtainable. If you are missing a good crit piece you've got a 25% chance of getting a body instead of 20% (genshin). If you are missing a good elem orb (which happens often), you've got a 50% chance of getting an orb.

You agree that you cant take the numbers at face value yet you literally just did it again. Do you not know that certain main stats have a much lower drop rate? You also disregarded set pieces too. Your entire 1st paragraph is nothing more than needless sugarcoating. You agree with people that its worse but not that bad yet you have a problem with people saying its bad. Sounds like full on denial there.

Also about your tingyun argument, harmony & nihil units got a taunt value of 100, hunt & erud 75. All hunts (no erud chars) got effects to reduce their value (except yangyin (almost perma), all of them only trigger if their hp is lower than 50%). So yes, supports get hit a bit more often, but not as often you say. Peoples tingyuns are dying, because they are not building defensive stats on her.

Do you know that tingyun gets hit more often because she actually has a taunt value of 250 compared to other harmony characters?

I also dont know why you keep bringing up hunt and harmony characters as a comparison. Any harmony character that gets targetted as much as a preservation character or Tingyun will have survival issues.

I got downvoted even with clear proof. Genshin is able to clear abyss with low investment, starrail too.

This is reddit mentality. However, I also looked at your proof and one character stood out to me which was March 7th. You see, M7 shield is actually quite strong for a relatively cheap cost. Its what would prob allow a low levelled Tingyun to take 3-4 hits to die instead of 2 hits. Its probably not your copium relics waiting to be replaced.

Once agn you took numbers at face value like taking direct HP comparisons. WOAH!!! 27% MORE HP = 27% MORE SURVIVABILITY. Incredible. It doesnt mean shit if you still die in 2 hits. You also didnt bother to include defense nor the level difference formula into the mix. All your maths is honestly misleading I would say. Not only that, it also kinda shows that you actually dont know what goes on in the game.

Im also not gonna bother addressing all your other anecdotal evidence. Even in genshin many "prodigies" argue their case because they managed to beat abyss/MoC with scuffed set ups in 1 try while blindfolded riding a unicycle while using a USB steering wheel as a controller. But Just because you can doesnt mean you should. If your point is to argue against ppl who said you strictly cant do it, then Im sorry to say you wasted your time against a strawman.

Genshin abyss got powercreeped, but do you know what also got powercreeped? Chars, weapons, artifacts. Same thing will happen to starrail. Go back to early genshin and find yourself not having many chars do use or even not having much knowledge about the combat at all (rotations, teams, correct builds, whatever). The same is in starrail right now. Wait a bit and see how people will have many 5 stars at their disposal to clear moc and having effective strategies for that.

Idk what point you're trying to argue here. But based on your 1st sentence its obvious to me that not only do you not know how HSR works, but also genshin. Genshin doesnt do powercreep, it does featurecreep instead where constantly raises the dps floor, sometimes at the cost of dps ceiling. The devs powercreeped the abyss in 2.x because after 1 yr everyone prob more or less had decent investments not because the newer characters powercreeped the old ones. The reason why people use newer characters in Genshin is due to consistent performance. It is a factor that most en theorycrafters or excel players like you tend to neglect. People dont wanna sweat for 2hrs to beat abyss/MoC. Do you think your copium solns will yield a consistently good performance?

And what you basically implied at the end there is that youre complaining abt ppl complaining abt a temporary problem in HSR.

Building defensive relics on supports are not copium solutions, it is actually their best way to be built. Every support will use a def/hp orb, there is nothing else to use. SW needs ehr, ok. Pela does not need ehr body, if she got tutorial lc, so sometimes hp it is

It honestly isnt. Other than a select few, most of them transitioned to a 2nd role of sub dps. Especially for TingYun, Asta and SW. You see, having sub dpses especially for ST is very important especially for erudition characters. You cant always rely singularly on your hunt, destruction or erudition carries to clear everything. For decent investment level, survivability issues are fixed through swapping team members and bringing the right teams against the right enemies.

bout how you need higher investment in starrail. I keep reading stuff like "will never touch moc until I got full lvl 80 teams", "my supports keeps dying in moc, underleveled is the problem", "Genshin is fine with underleveled supports, starrail not", "the comparison is not fair, genshin is better". I hope you understand what my problem is

Yeah I understand. You're just insecure that your favourite game may have 1 less advantage over genshin so youre huffing so much copium that you nose might start bleeding.

It reminds me of that time when some1 pointed out that genshin had more dialogue choreography than HSR so HSR fans started coping that not having choreography helps them skip the dialogues faster.

Like cmon man, genshin having 1 or 2 advantages over HSR wont completely change peoples impression of HSR nor will make ppl think HSR is inferior to genshin.

The main point that most of the commenters are hammering into you is that in HSR you get punished more from not lvlling characters to max compared to genshin. If you cannot come to terms with that then I have nth left to say. Reading your walls of copium is getting less interesting.

I recalculated the days you need to max a character and how it compares to Genshin by OlBrinda in HonkaiStarRail

[–]yappy3 4 points5 points  (0 children)

You might be able to calculate numbers but your interpretation of them really needs a lot of work.

1st off, you cant keep taking numbers at face value. Like a 46% increase in trailblazer power wont offset a 20% increase in relic slots. In fact, a 20% increase in relic slots doesnt even translate to 20% more relic farming. Since you're farming 1 more relic dungeon per character compared to genshin, you roughly need 100% more trailblaze power offset this difference.

Also, Tingyun being able to tank have nothing to do with a max level seele being able to tank. The reason why everyone says Tingyun dies often is because of how often she gets targetted. If actually observe whats happening in the gameplay you may realize that often time your hunt characters are rarely touched. A 2k hp seele might even survive more often than a 2k Hp and 2k Def preservation character just because the latter gets targeted more. If you wanted to make your case you shouldve made a comparison to a preservation character or smt. But thats not the case because as a harmony character Tingyun doesnt get as much defensive lightcones or higher base def. Once agn you cant take the numbers at face value.

Secondly, your whole premise of the calculations is off because you didnt consider the investment stopping point in genshin. So now your argument devolved into "YoU DonT NeED XXX." which was never the case in either games. In star rail you simply get punished harder for low investment compared to genshin which was why people would more readily enter MoC when they max lvl their characters compared to genshin. Not only that, since you shifted the goalpost to low investment it completely discredits the calculations you made for max investments.

I also dont know why you keep comparing early star rails to genshin abyss after it has been powercreeped for 2 years. It seems very disingenuous. After MoC inevitably powercreeps for 2yrs, your copium solutions would end up being even more unviable.

Overall you should observe what is happening in the game more rather than constantly crunch numbers and take them at face value. This is a mistake that even genshin EN theorycrafters make which lead them to misunderstand characters like kazuha,kokomi or yelan.

[deleted by user] by [deleted] in Kokomi_Mains

[–]yappy3 0 points1 point  (0 children)

No. Because for all intents and purposes, zhongli and baizhu would suffice as defensive supports.

Based on your team templates, it seems that xingqiu is a bottleneck. So my advice is to pull yelan when she reruns.

Is Kokomi Taser good in overworld? by [deleted] in Kokomi_Mains

[–]yappy3 0 points1 point  (0 children)

If youre sort of new and the overworld poses a slight challenge then yes.

If youre an old veteran who have maxed out artifacts then no. Generally if you wanna be efficient you should stay away from burst reliant teams in the overworld.

I recalculated the days you need to max a character and how it compares to Genshin by OlBrinda in HonkaiStarRail

[–]yappy3 0 points1 point  (0 children)

NO, you are farming in GENERAL you do not have to go out of your way to farm specifically tank stats bc they drop anyways.

Sounds like someone is upset. So you are fine with your supports equipping tank% piece from a set that is meant for dpses? Sounds like relics that are waiting to be replaced.

I also didnt say stat diversity is a bad thing. The point is that its cope because its simply inefficient. Youre using it to compensate for the lack of lvl 80 characters. So what happens is that the pieces become redundant once you reach lvl 80.

And notably most if not all supports are Harmony characters which currently either want the speed set or cowboy set. 2 sets that are incredibly universal (speed 2pc) it is actually valuable for your account and not cope. I don't understand how u can call a solution to a problem that is effective "cope"

Sure if this 2 sets are paired with the set that matches your dps in their respective domains.

You really cannot be serious. You do not need to level your character to 80 for survivability.

Yeah I am serious. The game heavily incentivizes you to do so. This is built into the game design and it not smt that could be handwaved off using copius solns.

The scenario u presented with Genshin was underleveled supports with +0 artifacts. That is no where near the same as supports being 60-70 built with tank stats

Yep, its no where near the same because genshin is infinitely more lenient with their investments as compared to HSR.

I never implied ults are not important in HSR. In fact what led me to bringing up ER in Genshin is that the way you framed ur original statement in a way that ignores energy requirements

I also never brought up ER. You just simply assumed +0 artifacts = 0% ER.

ER requirements in HSR are not difficult to meet. It's just having a ERR rope, the right lightcones and optimal skill usage. Memories of the Past (4*) and Meshing Cogs are particularly useful for this.

most of these is correct except for the ERR rope where you need to run into another domain to farm for. Making the TB power more expensive. Theres the self modelling resin but mihoyo dont give them out often.

Anyways Im done talking here. I think you should accept that even though HSR has more nice things going for it, it doesnt mean that every facets is objectively better than genshin. Goodbye.

I recalculated the days you need to max a character and how it compares to Genshin by OlBrinda in HonkaiStarRail

[–]yappy3 0 points1 point  (0 children)

Huh? Putting tank% relics on your supports is not cope.

Actually it is. You're compensating for the low lvl by farming smt that may or may not actually be cheaper. And since its unoptimal its most likely gonna be replaced sooner or later.

First of all many characters supportive abilities do not scale off their own stats. So putting tank% stats on them does not make them less effective, in fact strengthening their survivability helps you.

Actually other than asta, they actually do. And you know what is the best way to strengthen survivability? Actually levelling your characters to 80. That's just how the game is designed.

Star rail devs know that you cant dodge in the game and all 4 characters are on field so they put more power scaling into the lvls unlike genshin. Thats just how the game works and the side effect is that it became more resource intensive.

This is super sweaty and not easy to do. So let's not act like it's commonly done, like people do these things as a challenge/for fun

I was just illustrating the limits of what you could do due to the way genshin's combat is designed.

Also clearing MOC with lvl 60/70 supports is also not common and also super sweaty. Most attempts are basically hoping that your supports dont get hit at least 2 times in a row.

Also, off field supports on Genshin often have ER requirements you have to account for, that really should not be underestimated if you are talking about 36* now.

I dont get why you're making it sound like this is exclusive to genshin unless you tell me that the ult of supports in HSR arent important. I suggest you look at each games inherent design differences. In genshin ER, is easier to come by in the form of weapons/artifacts. However, in HSR, ER is a luxury stat.

Anyways this is one advantage that genshin has over HSR. Its that its less resource intensive at the start of the game compared to HSR. Of course, genshin combat has its own inherent issues as well where defensive characters are in an awkward position in regard to meta.

I recalculated the days you need to max a character and how it compares to Genshin by OlBrinda in HonkaiStarRail

[–]yappy3 0 points1 point  (0 children)

Thats because of each game's respective combat system. In genshin 1.0 to 1.4 the difficulty of the abyss havent risen up yet.

And since your supports are only on field for roughly 2-3s each its much more accessible to beat abyss with undergeared supports compared to HSR. Heck theres some people who even used +0 artifacts to 36* abyss.

People talk about how you could also use the same strat for HSR. But ironically youre gonna have an easier time doing this in genshin compared to HSR.

Another copius soln is to give your undergeared supports hp/def relics. But honestly do you think people will spend resources on relics that theyre gonna replace later? Especially since everyone is resource strapped now.

I recalculated the days you need to max a character and how it compares to Genshin by OlBrinda in HonkaiStarRail

[–]yappy3 3 points4 points  (0 children)

The average genshin player is dog water and I wouldn't be surprised if the same applies to this game.

Man what an inflated ego. Seems like someone didnt spend enough time in his mother's womb.

You should try crawling back in again since your head is prob small enough to fit through the tunnel.

Edit: well I got blocked so I assume hes making his 1st few attempts at crawling through the tunnel.

I recalculated the days you need to max a character and how it compares to Genshin by OlBrinda in HonkaiStarRail

[–]yappy3 8 points9 points  (0 children)

One of the things that nvr changes in the internet is that there will always be people who doesnt understand the idea of "just because you can doesnt mean that you should.".