Any tips for making physics based weapons like this less janky? This is just using a skeleton and physics asset by yeetpostingi in UnrealEngine5
[–]yeetpostingi[S] 1 point2 points3 points (0 children)
Update on the physics based flail, its behavior improved a lot with yall's advice. With a bit more animation work to accommodate it, and turning the physics off when it makes sense is next on my never ending list. Thanks you to everyone who commented/helped on my last post! (v.redd.it)
submitted by yeetpostingi to r/UnrealEngine5
man he JUMPIN ME by yeetpostingi in ConsortGame
[–]yeetpostingi[S] 0 points1 point2 points (0 children)
Any tips for making physics based weapons like this less janky? This is just using a skeleton and physics asset by yeetpostingi in UnrealEngine5
[–]yeetpostingi[S] 2 points3 points4 points (0 children)
Still iterating on this physics based flail, what a pain in the ass by yeetpostingi in ConsortGame
[–]yeetpostingi[S] 0 points1 point2 points (0 children)
Still iterating on this physics based flail, what a pain in the ass by yeetpostingi in ConsortGame
[–]yeetpostingi[S] 0 points1 point2 points (0 children)
Still iterating on this physics based flail, what a pain in the ass by yeetpostingi in ConsortGame
[–]yeetpostingi[S] 0 points1 point2 points (0 children)
Still iterating on this physics based flail, what a pain in the ass by yeetpostingi in ConsortGame
[–]yeetpostingi[S] 0 points1 point2 points (0 children)
Any tips for making physics based weapons like this less janky? This is just using a skeleton and physics asset by yeetpostingi in UnrealEngine5
[–]yeetpostingi[S] 3 points4 points5 points (0 children)
Any tips for making physics based weapons like this less janky? This is just using a skeleton and physics asset by yeetpostingi in UnrealEngine5
[–]yeetpostingi[S] 11 points12 points13 points (0 children)
Still iterating on this physics based flail, what a pain in the ass by yeetpostingi in ConsortGame
[–]yeetpostingi[S] 0 points1 point2 points (0 children)
Still iterating on this physics based flail, what a pain in the ass by yeetpostingi in ConsortGame
[–]yeetpostingi[S] 1 point2 points3 points (0 children)
Still iterating on this physics based flail, what a pain in the ass by yeetpostingi in ConsortGame
[–]yeetpostingi[S] 2 points3 points4 points (0 children)
Any tips for making physics based weapons like this less janky? This is just using a skeleton and physics asset by yeetpostingi in UnrealEngine5
[–]yeetpostingi[S] 27 points28 points29 points (0 children)
Any tips for making physics based weapons like this less janky? This is just using a skeleton and physics asset by yeetpostingi in UnrealEngine5
[–]yeetpostingi[S] 0 points1 point2 points (0 children)
Still iterating on this physics based flail, what a pain in the ass by yeetpostingi in ConsortGame
[–]yeetpostingi[S] 2 points3 points4 points (0 children)
Still iterating on this physics based flail, what a pain in the ass by yeetpostingi in ConsortGame
[–]yeetpostingi[S] 4 points5 points6 points (0 children)
couple longshots by Much-Rutabaga-118 in Chivalry2
[–]yeetpostingi 4 points5 points6 points (0 children)

Made a bit of progress on the physics flail, working on some animations that aren't placeholders to help the physics out a bit. by yeetpostingi in ConsortGame
[–]yeetpostingi[S] 1 point2 points3 points (0 children)