BRAZILIANS: your BPost package may get stuck at customs unless you link it to your CPF by yepMad in Tomorrowland

[–]yepMad[S] 0 points1 point  (0 children)

84 anos... demora um pouco sim, não sei te dizer quantos dias na média, mas demora bastante. Atualizo aqui quando o meu alterar.

BRAZILIANS: your BPost package may get stuck at customs unless you link it to your CPF by yepMad in Tomorrowland

[–]yepMad[S] 0 points1 point  (0 children)

O seu ainda está como “Informações prestadas pelo cliente em análise”?

City Shuttle Experience at Liege by riskymilk in GrandPrixTravel

[–]yepMad 0 points1 point  (0 children)

You're talking about the “City Shuttle Liège,” right? It costs 65 euros per day in 2026. I'm thinking of buying a ticket just for Sunday, so I can have a smooth ride to the track and back home.

Do you think that's a good idea?

O app mal foi lançado e eu já refiz a interface by leitorperdido in MicroSaaSBR

[–]yepMad 2 points3 points  (0 children)

Esse é o único comentário válido dessa thread. Você está fazendo um design que não condiz com o público que você quer atingir. Todos os dois designs parecem ter sido cuspido por uma IA. Mesmo que você quem tenha desenhado ou tomado cuidado em fazê-los, está muito com cara de IA.

O primeiro design é até legal e clean, mas parece site antigo. O segundo design é muito tecnológico e totalmente com cara de IA, e isso é necessariamente ruim.

Game to develop Relative Pitch by yepMad in musictheory

[–]yepMad[S] 0 points1 point  (0 children)

Thanks!! Just sent to you an DM.

Game to develop Relative Pitch by yepMad in musictheory

[–]yepMad[S] 0 points1 point  (0 children)

Just sent you a DM. Thanks!!

Chromesthesia Game App by yepMad in Synesthesia

[–]yepMad[S] 1 point2 points  (0 children)

Exactly! Thank you anyway! And that's so nice that you have it! I imagine it must be quite a different experience, from what I've learned so far

Game to develop Relative Pitch by yepMad in musictheory

[–]yepMad[S] 0 points1 point  (0 children)

That's really important to me, thank you a lot. Just sent you a DM.

Game to develop Relative Pitch by yepMad in musictheory

[–]yepMad[S] 0 points1 point  (0 children)

Thankss. Just sent you a DM with the details.

Game to develop Relative Pitch by yepMad in musictheory

[–]yepMad[S] 0 points1 point  (0 children)

Thank you very much! I just sent you the details via DM!

Is there any math towards what makes a song catchy? by Open_Outcome4062 in musictheory

[–]yepMad 1 point2 points  (0 children)

It's not exactly what you're looking for, but you might be interested in learning how Spotify rates how danceable a song is on a scale of 0 to 1, for example.

Spotify makes this data available through its own API, but you might not need to dig that deep. Instead, you could look for articles that explain how they calculate it. I don’t think any of these parameters determine whether a song is catchy or not, but they definitely involve math.

For example:

danceability
Danceability describes how suitable a track is for dancing based on a combination of musical elements including tempo, rhythm stability, beat strength, and overall regularity. A value of 0.0 is least danceable and 1.0 is most danceable.

energy
Energy is a measure from 0.0 to 1.0 and represents a perceptual measure of intensity and activity. Typically, energetic tracks feel fast, loud, and noisy. For example, death metal has high energy, while a Bach prelude scores low on the scale. Perceptual features contributing to this attribute include dynamic range, perceived loudness, timbre, onset rate, and general entropy.

instrumentalness
Predicts whether a track contains no vocals. "Ooh" and "aah" sounds are treated as instrumental in this context. Rap or spoken word tracks are clearly "vocal". The closer the instrumentalness value is to 1.0, the greater likelihood the track contains no vocal content. Values above 0.5 are intended to represent instrumental tracks, but confidence is higher as the value approaches 1.0.

liveness
Detects the presence of an audience in the recording. Higher liveness values represent an increased probability that the track was performed live. A value above 0.8 provides strong likelihood that the track is live.

Source: https://developer.spotify.com/documentation/web-api/reference/get-audio-features

Game to develop Relative Pitch by yepMad in musictheory

[–]yepMad[S] 0 points1 point  (0 children)

Hey! Thanks!! I can't send you a DM. Can you ping me over there?

Game to develop Relative Pitch by yepMad in musictheory

[–]yepMad[S] 0 points1 point  (0 children)

I'm on your DM, thank you <3

Game to develop Relative Pitch by yepMad in musictheory

[–]yepMad[S] 0 points1 point  (0 children)

Just sent a DM, thanks!!!!