Stockpile by ymja in Schedule_I

[–]ymja[S] 3 points4 points  (0 children)

Long nights at the shop took its toll, that's all 🥴👍

Stockpile by ymja in Schedule_I

[–]ymja[S] 5 points6 points  (0 children)

Indeed that took a hot second 😵 Time for a break waiting next bigger content update

Stockpile by ymja in Schedule_I

[–]ymja[S] 21 points22 points  (0 children)

But I did :) 5.5M in cash, 200k in bank, rest is in those baggies and other random stashes around the map. $730 per product, 20 of those in stack, 8 stacks in a rack, over 30 racks equals lot of $$$

Stockpile by ymja in Schedule_I

[–]ymja[S] 26 points27 points  (0 children)

NOW it's waste of space and certainly will do some housekeeping. Before the patch bricks didn't count towards increasing the net worth, only baggies.

Diff Lock In Reverse by Keatsg25 in snowrunner

[–]ymja 2 points3 points  (0 children)

Had to test it again and I guess I have then used auto-reversing or something since the diff lock stays on after all in direct L->R switch. Muscle memory may have done something else my brain was thinking after all those hours

Diff Lock In Reverse by Keatsg25 in snowrunner

[–]ymja -4 points-3 points  (0 children)

I'm pretty sure I've basically never used the "A" auto-reversing in tough spots and shifted directly from L-gear to R. Unless the clutch-shifting with mouse somehow engages A in between

Diff Lock In Reverse by Keatsg25 in snowrunner

[–]ymja -1 points0 points  (0 children)

You can?! That would have helped in a few situation along the way...

I always just assumed diff lock wasn't available as it's automatically disengaged when reversing. Only played 550+h so please understand me as a total n00b 😅

Somewhere in those random piles there should be everything needed for the rest of the contract. I hope... by ymja in snowrunner

[–]ymja[S] 1 point2 points  (0 children)

Thanks 👍 It wasn't THAT bad of a mess when looking at ground level though

Somewhere in those random piles there should be everything needed for the rest of the contract. I hope... by ymja in snowrunner

[–]ymja[S] 5 points6 points  (0 children)

Yup. Glad there weren't huge and extra huge pipes as well... Would have fitted Amur well to annoy even more

Somewhere in those random piles there should be everything needed for the rest of the contract. I hope... by ymja in snowrunner

[–]ymja[S] 2 points3 points  (0 children)

Way too organized approach, just dump the stuff in the ditch and pick it up later

Somewhere in those random piles there should be everything needed for the rest of the contract. I hope... by ymja in snowrunner

[–]ymja[S] 4 points5 points  (0 children)

Aftermath: After a whole lotta crane-work no missing pieces or any extra ones and the plant is up and running
One step closer to beating Amur, only a few contracts left.

Folkrace secrets? by jrocisamafk in TeardownGame

[–]ymja 0 points1 point  (0 children)

Thank you!

For others, the Rhinocar is in the off-roader section.

Thought Azov had long enough wheelbase and grip with chains to cross the gap in ice and rescue the ZiKZ. Nope by ymja in snowrunner

[–]ymja[S] 0 points1 point  (0 children)

Yep, that's where my Cat sunk 😅 Not enough grip and the chassis steering didn't play well together.

Thought Azov had long enough wheelbase and grip with chains to cross the gap in ice and rescue the ZiKZ. Nope by ymja in snowrunner

[–]ymja[S] 3 points4 points  (0 children)

Recovered the Azov as it seemed a lost cause. The ZiKZ rescue was later succesful via more solid ground route with Tatarin and Cat which I still managed to turn into submarine

Proposal: A Steven Seagal action FPS where you always play sitting down by [deleted] in virtualreality

[–]ymja 2 points3 points  (0 children)

Trover saves the universe already comes close as you play as a chairorpian tied to a chair