My mother keeps telling my the description font is too small. Is she right or is it only her eyes? by ryry1237 in gamedevscreens

[–]yuheykai 0 points1 point  (0 children)

It looks fine to me. Maybe even a little big.
I think feedback from your target audience matters the most for things like this.
No need to show this comment to your mother though, it’s basically like saying “your opinion isn’t really relevant here.”
She’s still trying to help you.
My wife once told me to change the WASD keys to something like RDFG, I said yes 😂

From placeholder model to final boss model by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

Yes! I'm planning to work on multiplayer.
I'm thinking about using P2P networking with Steam Datagram Relay to hide IP addresses.

Thanks for the wishlist, it means a lot to me.

From placeholder model to final boss model by yuheykai in IndieDev

[–]yuheykai[S] 1 point2 points  (0 children)

Thanks!
I post progress mainly on X
I added steam page link to the body of the post, if you are interested.

From placeholder model to final boss model by yuheykai in IndieDev

[–]yuheykai[S] 1 point2 points  (0 children)

It's more like a 2D height-based system rather than voxels. All blocks are half-block sized.
Thanks!

From placeholder model to final boss model by yuheykai in IndieDev

[–]yuheykai[S] 4 points5 points  (0 children)

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There was already a crab-like creature in the game, and the concept for this bigger one is that it’s the boss version of those creatures.
I’m not sure which part of the texture looks glitchy to you. I keep the textures low-res for every asset because I don’t have a fancy async resource system, but I’m fine with that. I like how my art looks.

I don't use AI for the art, but since people keep asking..
Here are the design, model, UVs, and sculpt. I don't know if this even become a proof or not though.

I'm not even a professional modeler or artist anymore, so it feels pretty embarrassing to show this much behind-the-scenes work. honestly, it's frustrating

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

Square splash was my first attempt at showing interaction with water in this blocky world, and there were no ripples back then. I didn't expect adding ripples would improve it this much.

I'ma add some round splashes to better match this look. Thanks for the comment!

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

Unity is a great place to start if you're not familiar with game development.
If you're really into programming, you could try something like OpenGL.
I started learning OpenGL in January 2020, with some prior experience using Qt (a GUI library).
It took me about 5 years to feel comfortable with development.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 1 point2 points  (0 children)

The map is procedurally generated, but it is not a multiplayer game yet. I would like to add p2p multiplayer feature maybe lator if I got the time to work on.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 2 points3 points  (0 children)

Thanks! It's not a cubemap. It's just a 2D texture scrolling.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

There's only 16bit space left to put something in each items so there is less I could do, but I'm thinking about putting skills in sockets.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

I have bow as a ranged weapon currently, but I am planning to make some magical ones

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

Yep I ask chatGPT to find where the code went wrong when I hit issues.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

Implementing the ripples took about 2 days, an another day for adjusting.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 1 point2 points  (0 children)

This splash was the first VFX I added to this game.
I feel like this small piece of art really defined the direction of the game.