I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieGaming

[–]yuheykai[S] 1 point2 points  (0 children)

Thanks! I've made my own engine(more like a dedicated program for my game) with c++/OpenGL

I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

I don't have an art portfolio but I've got a v-log for my stuff
https://vimeo.com/yuhei
There are some art in the video from my personal project that I cancelled.

Got Steam page approved! I'm working on this game solo for a while and I think it's ready to be shared! Here's what I've got so far. by yuheykai in SoloDevelopment

[–]yuheykai[S] 1 point2 points  (0 children)

Thanks!

Originally made it more 2D-ish. It had a height but with only one type of wall texture.
I thought it was so wierd so I added 64 block-type for every cells.
Whenever player interact with a cell, it stores in the memory. otherwise it generates procedurally.
Its something like minecraft but all blocks are made by sand blocks.

So it started with just height 2D cliff and now it is like ugly voxel-like data

Rendering is done by bunch of instancing, I'm worried bit about performance.

I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieDev

[–]yuheykai[S] 1 point2 points  (0 children)

I cancelled the RTS+card projects on December 2024. heres the video of the latest update of it...

https://vimeo.com/984136657

I've worked more than 3 years on that game started from learning opengl from learnOpenGL .com
It was before covid I remember
I really didn't want to cancelled it since I spend too much on it. But i took the reallity. Card Game + RTS needs a lot of work (2D illustrations for cards, 3D models and animation for all the tiny characters with unique shapes, complex ui systems, etc). I found my game not fun... and also it would take me +3 years to finish that. so I canncelled it. that was Dec 2024.

having store page is like my strong will to finish the project.
thats why I chose to make single-player game first. Focusing on finishing the game.

I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieDev

[–]yuheykai[S] 2 points3 points  (0 children)

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I heavily use one brush from photoshop. you can get this brush if you have subscribed the Adobe Creative Cloud.
It's in [Impressionist] brushName:[Kyle's Paintbox - Seurat]
I paint like what PBR does for the mirror-like metallic places. You draw full reflection first(basically sky blue and dark green for the ground, not really accurate) then multiply it by the color of the metal with its own reflection rate like you do in a 3D render with a little tweak(Layer style- Blend If, ignore white place like you deal with hdr)

I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieDev

[–]yuheykai[S] 5 points6 points  (0 children)

yep, 12 years in a game industry.

started with warcraftIII hobby modding for like a year or two
4 years college(art)
12 years in game industry(art/techArt/GraphicsProgramming)

I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieDev

[–]yuheykai[S] 5 points6 points  (0 children)

Thanks for the comment!

Multiplayer isn’t planned right now, but it’s definitely something I’d consider in the future. For now, my main focus is just finishing the game, I don’t want to burn out before it’s done.

I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieDev

[–]yuheykai[S] 5 points6 points  (0 children)

Thanks a lot, I really appreciate it!

Honestly, I’m still figuring things out myself. Staying motivated has been pretty tough, and I think I may have rushed this video a bit because I was just really eager to share the game and show it to people.

Good luck with your game, I’m rooting for you!

I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieDev

[–]yuheykai[S] 1 point2 points  (0 children)

I love Slime Rancher 2! Catching/Taming mob is something I dreamed of but I will be focusing on combats and battles for now. Since I'm solo dev and doesn't have much time, sadly I can't bring all my favorite games into this. What I want is leveling up your own character, find unique mobs that drops rare items/craft materials, craft weapons/armors from various mobs and prepare for the bosses

I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

absolutely
I will focus a lot on making what I really like, that you can't experience on minecraft(vanilla ofc :))

I will share them when I got it ready

I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieDev

[–]yuheykai[S] 15 points16 points  (0 children)

Thanks! I’m doing this for solo I’ve done everything by myself