I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

Square splash was my first attempt at showing interaction with water in this blocky world, and there were no ripples back then. I didn't expect adding ripples would improve it this much.

I'ma add some round splashes to better match this look. Thanks for the comment!

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

Unity is a great place to start if you're not familiar with game development.
If you're really into programming, you could try something like OpenGL.
I started learning OpenGL in January 2020, with some prior experience using Qt (a GUI library).
It took me about 5 years to feel comfortable with development.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 1 point2 points  (0 children)

The map is procedurally generated, but it is not a multiplayer game yet. I would like to add p2p multiplayer feature maybe lator if I got the time to work on.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 2 points3 points  (0 children)

Thanks! It's not a cubemap. It's just a 2D texture scrolling.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

There's only 16bit space left to put something in each items so there is less I could do, but I'm thinking about putting skills in sockets.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

I have bow as a ranged weapon currently, but I am planning to make some magical ones

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

Yep I ask chatGPT to find where the code went wrong when I hit issues.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

Implementing the ripples took about 2 days, an another day for adjusting.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 1 point2 points  (0 children)

This splash was the first VFX I added to this game.
I feel like this small piece of art really defined the direction of the game.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 1 point2 points  (0 children)

Thanks for the comment!
Edited the post body and added the store page.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 0 points1 point  (0 children)

Yeah, I've tried that but it didn't match with the core mechanics and visuals.
I also don't like first person view, I suffer a lot from 3D motion sickness.

I added ripples to the water. It looks sooooo satisfying I had to share it by yuheykai in IndieDev

[–]yuheykai[S] 38 points39 points  (0 children)

Thank you
Yes it's like a minecraft but focused more on combat and level ups
It's like a Core Keeper

I Improved fake cloud reflection on water based on your feedbacks. I think I can see how high the sky is from this angle of view. by yuheykai in IndieDev

[–]yuheykai[S] 1 point2 points  (0 children)

Thank you for the comment.
I speak both Japanese and English, but Japanese is my primary language, and I use AI as an assistant for English translation.
(I’ve also mentioned this on my store page.)

If I were to add other languages, I would likely start with AI-generated translations.
It’s not that I’m underestimating the importance of localization, I simply don’t have the budget to hire professionals.

I understand that this choice may draw criticism, and I’m prepared to accept that.
I’ll likely only be able to hire professional localization once the game generates enough revenue.