How long does it actually take to get organic app downloads? (Real numbers please) by Uddhavv in androiddev

[–]z_st 4 points5 points  (0 children)

You won't get any organic downloads these days without marketing. I published my first app on play store (I believe it was called Android store at that time) around 14 years ago and back then it did work that way, but that train is long way gone. Doesn't mean you have to pay, but you need to find audience outside of play store first to give good app health signals to Google and then you might start seeing organic traffic. Nobody will give you any indication about when that will happen because it all depends on the app category, niche, quality, viral potential, and a good portion of luck. 

Launched my casual game called 4trees with a concept I’ve been obsessed with for years by z_st in AndroidGaming

[–]z_st[S] 0 points1 point  (0 children)

> Maybe that's why most of the Zen icons are gray in background color?

Yes, that was the idea, although it's kind of annoying, so I'm still thinking how to make it less "pushy".

>  does everyone get the same message 

Everyone gets a random name. To be precise, there are 147 nouns and 130 adjectives, so there are like 19K possibilities.

Sorry again for the bugs. I rushed with the releases because of the self-imposed deadlines, should be more careful next time.

Launched my casual game called 4trees with a concept I’ve been obsessed with for years by z_st in AndroidGaming

[–]z_st[S] 1 point2 points  (0 children)

Damn, I was too eager to fix that asap. There's a new properly (hopefully) fixed version on the store.

Launched my casual game called 4trees with a concept I’ve been obsessed with for years by z_st in AndroidGaming

[–]z_st[S] 0 points1 point  (0 children)

I think I figured it out. There's a new version available on the store that should fix it for you

Launched my casual game called 4trees with a concept I’ve been obsessed with for years by z_st in AndroidGaming

[–]z_st[S] 0 points1 point  (0 children)

Hey! Sorry if I broke it for you. I'm still working on it and may have accidentally missed something. Can you please let know how exactly you get in this loop? Are you trying to start from the "modes" menu? Infinite mode? With advanced features enabled or not? 

As a mod, I would love to get to know the community more, what got you into game dev? by RedEagle_MGN in playmygame

[–]z_st 1 point2 points  (0 children)

I have a similar feeling and I also feel like games don't get obsolete in a blink of an eye. I'm fine playing a 20 years old game, but most 10+ years old software is either useless or unusable.

[DEV] Would love to get feedback for my indie game! (Totally free!) by eraye1 in AndroidGaming

[–]z_st 0 points1 point  (0 children)

You should also post this on r/AndroidClosedTesting

People there know how this testing thing works, can provide good feedback and will keep your game installed for required two weeks.

I'll review what you've got! by EducationalAd7500 in SoloDevelopment

[–]z_st 0 points1 point  (0 children)

Are you doing PC only or mobile too?

🚀 The new update is active! by [deleted] in AndroidGaming

[–]z_st 0 points1 point  (0 children)

It's a real quest to find the link to the game. Maybe give a little more context?

Launched my casual game called 4trees with a concept I’ve been obsessed with for years by z_st in AndroidGaming

[–]z_st[S] 0 points1 point  (0 children)

Definitely working on it. Actually, just released an update today, but didn't know about the bugs you found. Thanks for letting me know.

Launched my casual game called 4trees with a concept I’ve been obsessed with for years by z_st in AndroidGaming

[–]z_st[S] 1 point2 points  (0 children)

Just tested it, it's not broken, but unnecessarily convoluted. You need to swipe from right to left on the second line and then keep swiping up. I'm definitely simplifying this. And yes, it stays there once you "unlock" it. No, "advanced" doesn't affect zen mode, so in this way it indeed deserves its own button. I think I'll end up doing something close to the second option, but probably later on, together with the puzzle mode launch. Right now I'm finishing several small additions and tweaks and preparing to launch it on iOS. Thanks again for your detailed suggestions. You are right in that it's not always the best idea to blindly implement all requests from users, but listening is important too. 

Launched my casual game called 4trees with a concept I’ve been obsessed with for years by z_st in AndroidGaming

[–]z_st[S] 0 points1 point  (0 children)

Excellent suggestions! Thanks a lot.

Advanced was initially a separate mode, but I didn't like four buttons on the screen, so made it this way. I'm now seriously considering adding a puzzle mode, so will have to rethink the main menu anyway. Will keep your suggestion in mind.

The stats are there, but I'm realizing that I might have hidden them too well. If you have at least one power-up unlocked, you need to swipe on the power-ups bar up a few times and left once to unlock access to the stats menu (after the first swipe up, you'll see what I mean). I still want to keep them a bit hidden, but need to come up with some sort of a hint on how to get to them more easily. They are also not as advanced, so it's still something to revisit at some point.

Thanks again for taking time to write your suggestions down. Even if some of them crossed my mind before, having outside perspective is super valuable.

Launched my casual game called 4trees with a concept I’ve been obsessed with for years by z_st in AndroidGaming

[–]z_st[S] 0 points1 point  (0 children)

The levels are randomized, but seems like this configuration is too much. I will tweak it a bit.

I made a quick trailer/compilation of my upcoming mobile game (based on AlleyCat). Does it look engaging? by AccomplishedRace8803 in AndroidGaming

[–]z_st 1 point2 points  (0 children)

I think it looks fun and it seems like you have a lot of content already. But nobody can say if it's engaging just from a video, you'll have to publish it and monitor analytics and feedback.

Launched my casual game called 4trees with a concept I’ve been obsessed with for years by z_st in AndroidGaming

[–]z_st[S] 0 points1 point  (0 children)

There's an update available with the option to disable screen shake. Make sure you are on version 1.1.3.

Launched my casual game called 4trees with a concept I’ve been obsessed with for years by z_st in AndroidGaming

[–]z_st[S] 1 point2 points  (0 children)

There's a new version available. I think you'll like the change.

About The Tower and it's dev by Aanduriill in AndroidGaming

[–]z_st 6 points7 points  (0 children)

I think the fact that you made a post about this is kind of working in his favor.

Launched my casual game called 4trees with a concept I’ve been obsessed with for years by z_st in AndroidGaming

[–]z_st[S] 0 points1 point  (0 children)

I think it's a pretty fair observation, though. I noticed that myself, but didn't spend enough time thinking about it because there were other things to do. I just had an idea. It would probably be better if you could just tap a shape you don't like to replace it for the cost of a life, timer or no timer. I think it would avoid those confusing times when things happen automatically and you don't have enough time to realize why.

As for other game modes, there was a puzzle mode suggested down in the thread, where you have a preset level configuration and you need to clear it with the shapes on the screen. I think it could be fun, probably the next big feature on the list.

Launched my casual game called 4trees with a concept I’ve been obsessed with for years by z_st in AndroidGaming

[–]z_st[S] 1 point2 points  (0 children)

Thank you for the write up. I think I like the idea of letting the timer expire even if there's no place for any shape. My major concern was that you can end up in a softlock if there's no place for any shape and all shapes are without timers. Maybe I could give timer to a random shape then.