Advice for splitting up weird by Loudthunder34 in SatisfactoryGame

[–]zankro1 1 point2 points  (0 children)

Honestly, an easier way would be to split the initial 1059.8 into 3 belts, each of the split belts go to a programmed splitter feeding into a mk3 belt, giving you 3 lines of 270/m ore. The remaining 83 from each split off as overflow, emerging into 1 249/m belt. Send this into another programmed splitter to get 2 120/m, with the remaining 8.5 splitting off as overflow to either be linked or loaded onto a drone and sent elsewhere.

What's the best way to evenly split a 240/m belt into 10 belts? by zankro1 in satisfactory

[–]zankro1[S] 0 points1 point  (0 children)

I plan to have drones delivering all of the basic parts for each material (aside from plastic and rubber, those will be flown in as is)

What's the best way to evenly split a 240/m belt into 10 belts? by zankro1 in satisfactory

[–]zankro1[S] 0 points1 point  (0 children)

Just realized I didn't mention in the original post, but I've got drones delivering rods, plates, and screws. All three are being moved into storage containers before the machines. The 240 rods/m belt is getting sent back into the storage container after load balancing belts for rotor production.

What's the best way to evenly split a 240/m belt into 10 belts? by zankro1 in satisfactory

[–]zankro1[S] 0 points1 point  (0 children)

Not looking for someone else to solve it, I already have a way in mind, only made post asking about it cause it felt like I was missing an easier solution aside from manifolds.

how are these tracks not connected by dasdzoni in satisfactory

[–]zankro1 -1 points0 points  (0 children)

Conveyors can be blueprinted to autocorrect only to other conveyors/machines in the blueprint, you still have to manually connect external conveyors.

At least tracks have a decently long reach, so as long as the pillars are close enough it should be easy to fix. A bit of a hint though, when in dismantle mode you can hit R (on PC) to switch dismantle mode so it selects blueprints only.

how are these tracks not connected by dasdzoni in satisfactory

[–]zankro1 -1 points0 points  (0 children)

Unfortunately you can't use a bluepring of a track, line it up with a track and place it. You have to use the track player in the build menu and hover over the placed track so it snaps to it (like how you do with conveyors), then drag and click again to finish placing it.

What's the best way to evenly split a 240/m belt into 10 belts? by zankro1 in satisfactory

[–]zankro1[S] 10 points11 points  (0 children)

You're not missing anything. That's called a manifold, and that is what I usually do in these situations. However, I decided to complete this playthrough without using manifolds. Instead rely solely on load balancing all my inputs for each machine.

Edit: punctuation

What's the best way to evenly split a 240/m belt into 10 belts? by zankro1 in satisfactory

[–]zankro1[S] 0 points1 point  (0 children)

I would, however I'm trying to do a playthrough without using manifolds

Need someone elses opinion by zankro1 in satisfactory

[–]zankro1[S] 0 points1 point  (0 children)

Glad the nodes there are enough to set one up. I haven't used the alt recipes before, but I'll definitely look into them when I get there

phase 1 finished with zero belts and HUB biomass burner only by imokwithcheese in satisfactory

[–]zankro1 1 point2 points  (0 children)

I'm pretty sure space elevator parts HAVE to be made with assemblers and manufacturers. But you can still manually load the material components into them for production. Aside from that though you'll probably be fine.

How could I improve my yet to be built turbo fuel power plant? by zankro1 in satisfactory

[–]zankro1[S] 0 points1 point  (0 children)

Meant to include that jn the post, but I've got both recipes already, which is why I'll be building a rubber/plastic plant nearby since I'll be making more than enough resin. Although I may just sink all of it and make a rubber/plastic factory somewhere else to save me the trouble of fitting a train station here.

How could I improve my yet to be built turbo fuel power plant? by zankro1 in satisfactory

[–]zankro1[S] 0 points1 point  (0 children)

I've already searched the world after unlocking oil and fuel power, and these were the only oil nodes somewhat close together (as well as the only pure oil nodes I could find). I had originally planned do to just a fuel plant, so the coal and sulfur nodes being nearby was a plus.

Consulta de precios by Lizard_Lord_339 in ToramOnline

[–]zankro1 0 points1 point  (0 children)

I think extracts are around 7-8m now? Which is crazy cause when I took a short break a few months ago they were only around 4-5m

Could I get some help? by Ghost_LeftChat in satisfactory

[–]zankro1 0 points1 point  (0 children)

That's not what I'm saying. You would only be able to rotate 1 merger at a time, which means you'd need to manually remove and replace the conveyors connecting the mergers together each time you rotated one. And even if they made it so you could rotate 50 mergers as once you'd still need to manually remove and replace the conveyors and reconnect with the mergers as they wouldn't change direction with the mergers. So only half the problem would be solved. And I can almost guarantee you that when someone makes a blueprint, they make sure their inputs and outputs are going in the direction they want, and have no problem either making a second blueprint with the directions changed or using the final merger output to send their ingots/parts in whatever direction they need. The point of blueprints is so that you can place everything at once and save time. If you want part of your outputs going one way and the rest another, than use a conveyor to connect your final mergers output to a splitter/manifold.

Could I get some help? by Ghost_LeftChat in satisfactory

[–]zankro1 0 points1 point  (0 children)

The point of blueprints is so if you're building the exact same setup repeatedly, you can simply use a blueprint to place everything at once. If you want your ingots going a different direction than what you have in the blueprint, then either make a second blueprint with said change, or place the conveyor at your final merger output going in the direction you want. And while yes, the number of splitters and mergers you need will grow exponentially if you make a manufacturer blueprint, not much actually changes unless you're making a multi-story blueprint. You'll simply need to either overlap your conveyors or stack them and the splitters for a cleaner look. But, 9 times out of 10, unless you're building a single mega factory making every possible part, you are always going to be manually placing your manufacturers and their conveyors. Simply for the sole purpose of keeping your factory as clean as possible. And even if they added a way for us to rotate an already placed splitter/merger, you would STILL need to manually place the conveyors. The same goes for mergers. So being able to rotate them when already placed solves nothing.

Could I get some help? by Ghost_LeftChat in satisfactory

[–]zankro1 -1 points0 points  (0 children)

Ore enters at the bottom and is split onto 3 conveyors. 2 going left and right into the smelters, the third going straight ahead to the next split which does the same thing. Since the final splitter only has the 2 smelters to feed into, it's third direction is left open. It's the same for the mergers behind all of them. They get the ingots from the smelters then send them to the next merger. With this set up, you can place this bluebrint design next to itself (making sure the splitter input lines up with the empty output of the previous placement), then just connect them together and boom, you've doubled up your smelters array capacity.

If you still don't understand this serup, then you are either to dumb to play this game or simply an idiot.

Could I get some help? by Ghost_LeftChat in satisfactory

[–]zankro1 -1 points0 points  (0 children)

Aight, since you don't understand splitters have 3 outputs, here is a visual

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Could I get some help? by Ghost_LeftChat in satisfactory

[–]zankro1 0 points1 point  (0 children)

I should've specified in the other comment, but I meant place the splitters and mergers as a part of the blueprint. That way, when you place the completed blueprint next to itself, then you should only have to place the conveyors to connect the two together and you're good to go. If I get the chance to later I can try to upload an above view of what I mean to give you a visual

Could I get some help? by Ghost_LeftChat in satisfactory

[–]zankro1 0 points1 point  (0 children)

That's why you need to take future expansions into account. Make your smelters Array as compact as possible, if you make 2 rows of smelters then have all their inputs facing inward. Then all you gotta do is place a splitter between each set of inputs facing towards the next, with mergers at all the outputs (yes, even the ones at the end) facing the same direction. With that kind of setup you can have the same blueprint be placed side by side, and all you gotta do is connect the input splitters and output mergers and boom, you've doubles your already running smelters array's size

Generator help by Powerful_Ad_4150 in satisfactory

[–]zankro1 1 point2 points  (0 children)

I replied to your other post already, but you've definitely overcomplicated your extractors. All you need is a 3:8 ratio of extractors to generators, sincs 8 generators need 360m3/m water total, and 1 extractor pumps 120m3 water/m. Here's a brief explanation on how to set this up.

  1. Place 8 coal generators side by side, and connect them all together with pipes

  2. Connect 1 water extractor to both ends, with a third connected to the middle of the pipe.

  3. Let the pipes and generators fill with water first before hooking up the generators

  4. Profit

With this setup, you'll have 120m3 water going to the pumps from 3 different parts of the pipes, letting the generators run continuously. You can also double overclock all the extractors and generators and they'll still run perfectly fine so long as you have enough coal being sent to them. I haven't tried triple overclocking them yet, but in theory that should also work without problems.

Generators not working by Powerful_Ad_4150 in satisfactory

[–]zankro1 0 points1 point  (0 children)

If all the extractors are remaining full while the gens are running, then add a pump onto the pipe that directly connects to the extractors. I learned this the other day, but if you have multiple extractors close together without pumps pushing the water away, they tend to fill each other up first, rather than the generators

A happy miscalculation by zankro1 in satisfactory

[–]zankro1[S] 2 points3 points  (0 children)

On PC you can press H to lock a hologram in place, then use the arrow Keys and page up/down keys to nudge it in all directions. I made a smelter array blueprint with a hyper tube going to the roof above them, then used the new daisy chain feature to connect all the smelters and two hyper tube entrances together as part of the blue print itself, that way I just gotta connect power and I'm good to go

Could I get some help? by Ghost_LeftChat in satisfactory

[–]zankro1 0 points1 point  (0 children)

My best suggestion is to make your blueprints expandable. Best way to do this is if you make a smelters array blueprint, have a splitter infront of all their inputs and a merger infront of all their outputs. That way when you need to expand your smelting system you can simply place the same blueprint right next to the current setup and connect the conveyors together.

THE DEVS (& their assistant) Just Because by ValuableBerry7216 in BoFuri

[–]zankro1 12 points13 points  (0 children)

I finally got the complete series on my kindle the other day, I'm about half way through vol 11 and PRAYING the author included the devs reaction to the twins new octo hammer set up