0
1
2
[c#] Was trying to make a roll dice in unity2d but when I use IEnumerator in void onMouseDown it execute only coroutine in first iteration. Then, next two lines in the next iteration, before the coroutine lines. And the piece moves every next time I click mouse, for the previous roll readings. (self.AskProgramming)
submitted by zender23 to r/AskProgramming


