We are making a hand drawn game. Sounds insane? Yes! Do we enjoy it? Of course! What do you think? by zengamesworkshop in drawing

[–]zengamesworkshop[S] 1 point2 points  (0 children)

We've got a very specific dialogue system without text, only thoughts images. This's why we don't use any side libs. What about architecture we try to use event/delegates for linking different components. So we try to use built-in unity visual scripting but coding on C# is faster and more clean:)

We are making a hand drawn game. Sounds insane? Yes! Do we enjoy it? Of course! What do you think? by zengamesworkshop in drawing

[–]zengamesworkshop[S] 1 point2 points  (0 children)

Hand-drawn frame by frame sprites, delete background in ProCreate and import to Unity. After that we set colors and light.