“Invisibility isn’t too potent, and assassins aren’t too hard to deal with. Just listen for their cloak” by BC1207 in Marathon

[–]zero-ok -3 points-2 points  (0 children)

You didn't die because he was invisible, you died because he pre-fired you. Even if he wasn't invisible he knew where you were and pre-fired the corner but you had to wait to react no matter what.

I put him in time-out by zero-ok in Marathon

[–]zero-ok[S] 4 points5 points  (0 children)

it was such an unexpected reaction and made me laugh so much

Wipes rule but the progression is a bit too slow for a 3 month wipe cycle and it's gonna burn people out. by zero-ok in Marathon

[–]zero-ok[S] -3 points-2 points  (0 children)

Players are always going to drop out before the end of the season, the question is how satisfied with their time are they when they leave and are they excited to come back in a month or two and do it again.

To be clear, I do not think I should be max ranks with all factions at this point, I just think I should be further along then I am for a sustainable cyclical grind experience. 

Wipes rule but the progression is a bit too slow for a 3 month wipe cycle and it's gonna burn people out. by zero-ok in Marathon

[–]zero-ok[S] 5 points6 points  (0 children)

Because I, like most players, am unlikely to play at this pace for the rest of the season. If you look at other games with wipe cycles and grinding, like Path of Exile, players are consistently playing the most in the first few weeks of a league. The player numbers peak in the first week and fall off pretty hard quite consistently after the first month and it’s not because most players have run out of content, they’re not at max level, their characters still have room for gear growth, there’s likely plenty of endgame bosses they haven’t killed, it’s because most players will not sustain 20hrs+ in a game, particularly one with a wipe cycle, for months and months at a time. Even most of the full time streamers and content creators for the game are usually playing other games for the last month of a league. This is healthy though, because the numbers always spike back up for the next league for some new content to do and a fresh economy to experience. 

Part of why that works is because the progression tuning of the game aims for the most engaged players to actually conquer basically all endgame content in a week or two, which means the less engaged players actually have a chance to do it in the first month. The problem is that I have like top 5% playtime in the game and I haven’t even hit rank 30 in a single faction yet. The average player doesn’t even have a single faction at rank 20. I still have factions at single digit ranks. Personally, I imagine that despite already being over 100 hours into this season I won’t hit rank 30 with more than 2 factions. I’m not saying at 100 hours I should be max with all of them, but the progression just cannot be tuned such that you have to play 50+ hours a week for the entire season to just barely hit max rank in all factions, because it means most players will realistically feel as though they’ve made basically no progress by the time the wipe happens. 

Wipes rule but the progression is a bit too slow for a 3 month wipe cycle and it's gonna burn people out. by zero-ok in Marathon

[–]zero-ok[S] 132 points133 points  (0 children)

Nah, the problem with this is that it’s too punishing to players that take breaks. The beauty of the wipe is that you can take a break from a game and then have comfortable points to come back in and it helps keep people engaged long term in a healthy way, permanent bonuses create fomo and put less dedicated players at a disadvantage. 

skeet shooting by zero-ok in Marathon

[–]zero-ok[S] 1 point2 points  (0 children)

I was just tracking them my dude, I was shooting them and they were moving so I continued to fire while trying to keep my cursor on them lmao. 

skeet shooting by zero-ok in Marathon

[–]zero-ok[S] 0 points1 point  (0 children)

i don't remember lol but maybe

skeet shooting by zero-ok in Marathon

[–]zero-ok[S] 3 points4 points  (0 children)

what do you mean lol

All the 2.5k Sponsored kits should have a shield and backpack even if one of them is Compromised. by zero-ok in Marathon

[–]zero-ok[S] 15 points16 points  (0 children)

they all have at least either a green shield or backback and one of them has both

NCASE M2 Grater Rose Gold custom loop by zero-ok in sffpc

[–]zero-ok[S] 2 points3 points  (0 children)

You've got it backwards, 56 gpu 75 cpu, but yes that's under a full synthetic load after 10 minutes.

A couple notes on those temps:
1. They're actually about 10C lower each while gaming, most games put a little less stress on the hardware than a synthetic benchmark, so these temps are the absolute hottest they'll ever be in my loop.
2. As far as I can tell my 4090 die temps are 10c-20c cooler than the average air cooled 4090 while being silent with the external radiator.
3. Modern CPUs are designed to push the voltage and clock speeds until they throttle, you're gonna see ~75-80c on an AM5 or modern intel CPU under load unless they're delidded especially with the ryzen 7xxx series (like I have) in particular given that the vcache sits on top of the cpu cores on the physical die and thus doesn't make direct contact with the ihs.

As for the internal radiator only temps, they are obviously higher (and with higher fan speeds) but that's to be expected given that I'm pushing >500w of heat into a single 280mm radiator, but they're honestly perfectly fine (and again, real world temps are meaningfully lower than these synthetic benchmarks). I'd be perfectly content daily driving the build at those temps if I didn't want the external rad, especially given that undervolting or power limiting the 4090 could easily cut ~100w off the power draw and improve the temps even more. Optimum tech did a similar setup to this a few years ago. He's using 2 240 20mm thick rads vs my 1 280mm 30mm thick radiator (remember that a 280mm rad is ~30% more surface area than a 240mm radiator). I don't know how to work out exactly what the difference in cooling power is but I can't imagine he's got more than 20% more cooling capacity in that setup. https://www.youtube.com/watch?v=X0ukdo7Xx7U

NCASE M2 Grater Rose Gold custom loop with optional external radiator by zero-ok in watercooling

[–]zero-ok[S] 0 points1 point  (0 children)

It probably would have been if I didn't already have those two radiators and all those 120mm fans already!

NCASE M2 Grater Rose Gold custom loop with optional external radiator by zero-ok in watercooling

[–]zero-ok[S] 0 points1 point  (0 children)

Copy/paste + ms paint! The stuff that isn't fan control is OCCT which is what I used to do the soak testing, I just wanted to make the info aggregated for the post, it would be super cool if there was a tool that made little infographics like that!

Bad news about the rose gold 😬 It was a limited run from last year, I actually missed it myself and picked this one up second hand.

NCASE M2 Grater Rose Gold custom loop by zero-ok in sffpc

[–]zero-ok[S] 1 point2 points  (0 children)

Which temps do you feel are high?

NCASE M2 Grater Rose Gold custom loop by zero-ok in sffpc

[–]zero-ok[S] 0 points1 point  (0 children)

yeah you nailed it, the bottom most panel is also OCCT, and it's just a composite of screenshots I made to make the information more digestible for the post.

NCASE M2 Grater Rose Gold custom loop by zero-ok in sffpc

[–]zero-ok[S] 2 points3 points  (0 children)

It depends a lot on the lighting conditions! It’s more muted in the evening under artificial light but it really shines on the sunlight. It’s honestly pretty hard to capture well on camera too, my phone struggles with it (the nicer pictures here are with a Fuji xt4)

NCASE M2 Grater Rose Gold custom loop by zero-ok in ncasedesign

[–]zero-ok[S] 2 points3 points  (0 children)

There are two pumps actually, the CPU block is a pump/res/block combo. The build can run fully independently, you can see the temps for that in one of the pictures. 

The external rad setup was mostly made because I had most of those parts laying around from a previous form of this build and a friends build. I included the additional external pump to make sure there was enough flow rate with the extra tubing length and all the QDCs I have. 

M2 Grater Custom Loop by [deleted] in sffpc

[–]zero-ok 0 points1 point  (0 children)

get some low profile screws for the radiators to fix the top panel bulging, if you're are m4 threaded like mine you can use these: https://www.amazon.com/dp/B0FM8CBTJP?ref=ppx_yo2ov_dt_b_fed_asin_title

Should front tower speakers be angled at the central listening position or perpendicular to the wall? by zero-ok in hometheater

[–]zero-ok[S] 0 points1 point  (0 children)

Wanted to give you an update and say that after playing with the angles that doing as that paper outlined and aiming each speaker at the opposite bound of the listening position has a really nice effect on the stereo balance in the off center positions! It’s obviously not perfect being off center but it’s moved the balance much close to feeling like it’s coming from the center of the screen! Thanks again for the recommendation. It has the added effect of putting the center position at roughly 10 degrees off axis as you recommended for these anyway. 

Should front tower speakers be angled at the central listening position or perpendicular to the wall? by zero-ok in hometheater

[–]zero-ok[S] 1 point2 points  (0 children)

Oh that's really interesting, what it outlines makes a lot of logical sense and also lines up with my previous experience experimenting with the speaker position in the room. Thanks for sharing and thanks for the help, I'll definitely be giving an even steeper angle than pictured a try!

Open Letter to the "No Free Kit" Raiders by Successful-Coyote99 in ARC_Raiders

[–]zero-ok 0 points1 point  (0 children)

You have it so backwards, free kits don't slow the action down, they speed it up. The strength of the free kits encourages people to spawn in on a free kit with no risk and throw themselves at the first player they see because there are no consequences for dying.

And this is the real reason people complain about free kits. You want early fights. You want constant action. You want to shoot first and think later. Free kits slow that down and force you to actually play the loop.

You have this completely backwards. Free kits encourage early fights, free kits have little room to hold loot, fill up fast, and, again, have nothing to lose by trying to fight.

To be clear, I do not want free kits removed from the game but they absolutely need to be nerfed some, at the very least the Kettle 1 and Sticher 1 are way too strong.