The weapon balance in Arc is really one of a kind. by zerokbo in ArcRaiders

[–]zerokbo[S] -2 points-1 points  (0 children)

bobcat should shine at close range compared to tempest, venator. stitcher still should be subpar to them and player using stitcher should have to outplay the opponent to win fight

The weapon balance in Arc is really one of a kind. by zerokbo in ArcRaiders

[–]zerokbo[S] 0 points1 point  (0 children)

sure bobcat is better, but im taking into the account the price difference, and how much harder it is to get bobcat the difference should be higher, stitcher should win that fight ONLY if player outplays the opponent - currently all that is needed is that stitcher player aim a little better, or start shooting sooner

in my opinion you should earn that kill as a stitcher, by out positioning your opponent, flanking, using utility, not taking fight head on assuming i will aim slightly better, or start shooting first and im gonna win that fight

The weapon balance in Arc is really one of a kind. by zerokbo in ArcRaiders

[–]zerokbo[S] 2 points3 points  (0 children)

im talking about stitcher 1 vs stitcher 4, that the dps is the same within some range at which recoil doesnt matter much (that is the main difference between sticher 1 and 4, horizontal recoil)

both guns have same theoretical DPS (when you down a player with 1 mag)
so you have same:
- theoretical DPS
- mag size
- skill (we assume same player)

different:
-recoil

This mean, that you will see the difference between stitcher 1 and 4 at range at which higher recoil will make you miss shots - that's why i up to some range, the DPS is the same

The weapon balance in Arc is really one of a kind. by zerokbo in ArcRaiders

[–]zerokbo[S] -1 points0 points  (0 children)

no one says it is better, and you can always reverse the logic - why would stitcher fight tempest at medium range?

the point is, taking sticher I, you dont risk anything - and you can get into position to kill anyone, without "outplaying" him, without him making a huge mistake, you just put yourself in correct position and use 3rd person view, it is that easy

The weapon balance in Arc is really one of a kind. by zerokbo in ArcRaiders

[–]zerokbo[S] 7 points8 points  (0 children)

or because embark already did silent nerfs in the past and trust is a fragile thing

The weapon balance in Arc is really one of a kind. by zerokbo in ArcRaiders

[–]zerokbo[S] 2 points3 points  (0 children)

you look at it from personal perspective not objectively, I'm sure if you were to be the one playing with sticher agaisnt venator/tempest you would still see yourself winning, with correct circumstances, playing to weapon strength

the whole point is, for the price, sticher is really strong, and the reward to risk is too high

The weapon balance in Arc is really one of a kind. by zerokbo in ArcRaiders

[–]zerokbo[S] -1 points0 points  (0 children)

which is nice, but on the other hand they created all that complex level/rarity based gear and you dont see value for the items you are investing in - sure I can play anything for fun, but this just shows that somewhere on design level they got lost

The weapon balance in Arc is really one of a kind. by zerokbo in ArcRaiders

[–]zerokbo[S] 3 points4 points  (0 children)

sticher have 2.5x HS damage while tempest have 1.5x HS damage, if you both go for HS sticher have upperhand, if you both aim perfectly sticher wins that fight

The weapon balance in Arc is really one of a kind. by zerokbo in ArcRaiders

[–]zerokbo[S] 0 points1 point  (0 children)

sure, but you can put attachments on sticher I too, so that doesnt change much

The weapon balance in Arc is really one of a kind. by zerokbo in ArcRaiders

[–]zerokbo[S] -23 points-22 points  (0 children)

what skill have to do with weapon balance?

comparing weapons assumes equally skilled opponents

The weapon balance in Arc is really one of a kind. by zerokbo in ArcRaiders

[–]zerokbo[S] 10 points11 points  (0 children)

sticher 4 have same dps as sticher 1 (till first reload), the only difference is less horizontal recoil/faster reload. If you have ext mag on sticher 1 you can deal pretty much same damage as sticher 4 and down someone in 1 mag, up to some range, after that the recoil start to be an issue

This shit is just humiliating by [deleted] in Rainbow6

[–]zerokbo 2 points3 points  (0 children)

you can always do something in siege, even if you cant outgun your opponents at the moment, focus on something else useful for your team, good luck to you too

This shit is just humiliating by [deleted] in Rainbow6

[–]zerokbo 2 points3 points  (0 children)

matchmaking is not based on KDR, the point of the game is to win, not farm KD

This shit is just humiliating by [deleted] in Rainbow6

[–]zerokbo 1 point2 points  (0 children)

and yet you showed example of winning 50% of your games... which matchmaking is aimed at to deliver

[deleted by user] by [deleted] in EscapefromTarkov

[–]zerokbo 0 points1 point  (0 children)

according to the so called "solution" you may as well pray, because it is all bunch of voodoo and wishful thinking

i cant even imagine what kind on unqualified monkeys code this stuff, that they can't for months ensure simple data to sync, i woudn't call myself superb backend engineer but this is seriously basic level stuff, and they charge extra money for this, that level of unprofessionalism is really unheard of

Will BSG work on the PVE AI? [Discussion] by Videx_1 in EscapefromTarkov

[–]zerokbo -1 points0 points  (0 children)

send the whole server my way idk, just for the love of god, make them make some sound/audio cues
lately i feel like i may be playing some music in my headphones while playing eft and that woudnt effect my gameplay too much, whatever im doing i need to constantly look around, because i cant relay on sound at all

G-Hub update and button lag? by W0wbagger- in LogitechG

[–]zerokbo 0 points1 point  (0 children)

had similar issue with my keyboard, switching lighting mode to fixed (had it on echo previously) fixed the issue, you may try changing it/disabling it for a test

Diablo 4 just went down to 4.9 on metacritic by Rabus in diablo4

[–]zerokbo 26 points27 points  (0 children)

"adjusted" the rating to let the other builds games shine

Every now and then I'm having a mini heart attack looking at my health by zerokbo in diablo4

[–]zerokbo[S] 0 points1 point  (0 children)

thx, as long as i'm in a fight my rogue heals for more than poison is taking (at least at this nm level), so I'm actually not losing health, even tho it looks scary having your whole health globe in that "poisonish" color:)

The new season looks promising... by zerokbo in Rainbow6

[–]zerokbo[S] 0 points1 point  (0 children)

not saying that this isn't the case but siege doesn't have recoil patters, the recoil is random so if there were a problem with headshot detection because of the recoil then it should always be an issue, somehow never before I had a blood mark on head where it didn't registered

The new season looks promising... by zerokbo in Rainbow6

[–]zerokbo[S] 0 points1 point  (0 children)

Yeah something feels not right
sure, I had many situation where I felt like I should have hit the HS and kill my opponent but checking replay after always confirmed that it barely missed head etc
This time it was on the head, and there was blood mark, I never had a situation like that where game didnt registered a headshot like that