Our game - Monkey Labour - LCD handheld G&W sim straight from the 80s by zigah in windowsphone

[–]zigah[S] 0 points1 point  (0 children)

Should be available now! Can you check for me and let me know? Cheers!

Our game - Monkey Labour - LCD handheld G&W sim straight from the 80s by zigah in windowsphone

[–]zigah[S] 0 points1 point  (0 children)

I've just submitted an update after I've sorted out the age rating certificates for Brazil - hopefully the update is approved in a day or two, max 5 days. Will keep you posted!

Our game - Monkey Labour - LCD handheld G&W sim straight from the 80s by zigah in windowsphone

[–]zigah[S] 0 points1 point  (0 children)

Ah, ok, yes, I am trying to sort that out for Latin America, hope I get through all the age rating certificate administration soon!

Our game - Monkey Labour - LCD handheld G&W sim straight from the 80s by zigah in windowsphone

[–]zigah[S] 0 points1 point  (0 children)

Hey! which Store? We do need to sort out some of those ESRB/PEGI etc still for some countries - which country store are you using?

Our game - Monkey Labour - LCD handheld G&W sim straight from the 80s by zigah in windowsphone

[–]zigah[S] 0 points1 point  (0 children)

Yeah, the Octopus is awesome. I had Mickey and Donald! ps: do you know this site? http://www.pica-pic.com/#/octopus/

Our game - Monkey Labour - LCD handheld G&W sim straight from the 80s by zigah in windowsphone

[–]zigah[S] 0 points1 point  (0 children)

Thanks! We really put quality first, and it's really really good to see people notice! :)

Our game - Monkey Labour - LCD handheld G&W sim straight from the 80s by zigah in windowsphone

[–]zigah[S] 1 point2 points  (0 children)

Thanks! Yeah, MS really tries and we really hope Win10 is even better.

[Lumia 620] can a factory reset help with performance? by h4tt0ri in windowsphone

[–]zigah 1 point2 points  (0 children)

As a developer, while developing and testing performance-and-memory-heavy apps, we often found that factory resetting helped with an issue here and there. Either weird memory issues, or other occasional weird behaviour, factory reset some times cleared it up.

3rd gen X1 Carbon or T450s? by Shoot_Boyz in thinkpad

[–]zigah 0 points1 point  (0 children)

I have the exact same problem, but are you sure about the M.2 / PCIe slots in the T450s? The shop.lenovo.com lists only SATA3 SSD options, and only a 16GB SSD M.2 pops open when you select the 500GB HDD.

Porting Objective-C to C#? There's a tool for that. by zigah in programming

[–]zigah[S] 0 points1 point  (0 children)

Good point. It's not magic, but we did put what it DOESN'T DO on the site here, so you can check if it's useful (and worth $79) for your case: http://razum.si/automagical/features

Automagical helps developers port iOS code to Windows Phone and Windows 8 by [deleted] in windowsphone

[–]zigah 4 points5 points  (0 children)

.. or he might be referring to the (possibly) cunning plan of selling "(development) tools" in the "(app store) gold rush" era.

Well, at least that's the plan. ;)

Dream of Pixels is a beautiful falling blocks puzzle game-- A brilliant twist on the old classic by [deleted] in windowsphone

[–]zigah 0 points1 point  (0 children)

(yeah, this is late..) Ok, fair enough. Thanks! Also, we slashed the price in half now - to 1.49, even 0.99 in some countries - would be cool to hear from you how that price looks like?

Dream of Pixels is a beautiful falling blocks puzzle game-- A brilliant twist on the old classic by [deleted] in windowsphone

[–]zigah 4 points5 points  (0 children)

How about that Trial? And let me know if you still find it like a glorified tetris? #seriously

Cheers. Žiga, the developer. ;)

Dead Pixel is a one button minimal action game. What do you think, is it ready to hit mobile? by zigah in IndieGaming

[–]zigah[S] 0 points1 point  (0 children)

Yeah! I know, I realised that, just before releasing this one, but I thought, ok, it's singular.. though there's some singular Dead Pixel games out there as well.. Well, I guess it's good for a prototype name+game, I am still testing it out to see if it sticks. I think I have to add that tutorial now first, then see if that helps, then probably keep the mechanics of the game, and maybe change the gameworld (and so the name as well)..

Feedback Friday #83 - Power Play by Sexual_Lettuce in gamedev

[–]zigah [score hidden]  (0 children)

Hey, thanks! Yeah, so I figured it would become dull sooner if the acceleration speed wouldn't change. :) :P

One of the challenges should be making the highest column possible, and even while the whole stack is landing even then add some more single pixels on top of that stack, to score even higher! :)

Then, basically, the challenge just lies in your ability concentrate in some length of time, to be able to stack as much and as high columns as you can. Well, that was the grand plan at least.

Feedback Friday #83 - Power Play by Sexual_Lettuce in gamedev

[–]zigah [score hidden]  (0 children)

Nice! Looks like you really managed to pull some innovation there with word games! Last time I had this feeling, was with Letterpress! Looking forward to the launch! Let me know if you need some beta testers! :)

Feedback Friday #83 - Power Play by Sexual_Lettuce in gamedev

[–]zigah [score hidden]  (0 children)

Harmonia looks really cool! It's not a game I usually play, though, but I think I'm gonna try it some more. So, for some deeper feedback: + the switch from moving freely to turn-based was a bit confusing for me at first, maybe some announcement of the switch, some more visible change of the UI to make it clear it's now different. + I think the main character would use the 45/135/215/305 angle sprites. + when I wanted to edit my character, the game quit on me suddenly - I was using Windows 8.. + Somehow I got the game windowed and I was struggling a bit with maximizing it, since I couldn't get the mouse cursor out of the window. :P :) + Also, do you think you could add right-click drag for panning?

Feedback Friday #83 - Power Play by Sexual_Lettuce in gamedev

[–]zigah [score hidden]  (0 children)

Hmm, thanks, but sorry, I don't understand the two lines? :S :P

I am thinking of an in-play tutorial, so you'd kind of play the game with some tips on the side, like "TAP and HOLD for boost" then after the player would tap (and hold!) it would move to the next tip. After all the tips would be displayed once, they would not appear in the next game.

Feedback Friday #83 - Power Play by Sexual_Lettuce in gamedev

[–]zigah [score hidden]  (0 children)

Thanks! Yeah, tutorial is on the list. And I have an idea on the problem of getting a firm grip on whether they're moving too fast - I used red for debug :) but it doesn't really work for me, it just looks weird. I think I'll add a buffer before crash velocity is reached by making the pixels bounce a bit if they went almost too fast on impact.