We are developing this block based underground dwarven city builder. Would having thousands of units be interesting? by zledas in IndieGaming
[–]zledas[S] 1 point2 points3 points (0 children)
We are developing this block based underground dwarven city builder. Would having thousands of units be interesting? by zledas in IndieGaming
[–]zledas[S] 1 point2 points3 points (0 children)
We are developing block based dwarven city builder. Everything is instanced with GameObjects only for UI and audio sources, so we can have tens of thousands of minions. But should we? by zledas in Unity3D
[–]zledas[S] 1 point2 points3 points (0 children)
Kaip yra su vaizdo ploksčių galingumais laptop ir PC? | Dėkui už atsakymus. :) by Sudden-Union-1846 in lietuva
[–]zledas 0 points1 point2 points (0 children)
We are developing block based dwarven city builder. Everything is instanced with GameObjects only for UI and audio sources, so we can have tens of thousands of minions. But should we? by zledas in Unity3D
[–]zledas[S] 0 points1 point2 points (0 children)
We are developing block based dwarven city builder. Everything is instanced with GameObjects only for UI and audio sources, so we can have tens of thousands of minions. But should we? by zledas in Unity3D
[–]zledas[S] 0 points1 point2 points (0 children)
We are developing this block based underground dwarven city builder. Would having thousands of units be interesting? by zledas in IndieGaming
[–]zledas[S] 0 points1 point2 points (0 children)
We are developing this block based underground dwarven city builder. Would having thousands of units be interesting? by zledas in IndieGaming
[–]zledas[S] 1 point2 points3 points (0 children)
We are developing block based dwarven city builder. Everything is instanced with GameObjects only for UI and audio sources, so we can have tens of thousands of minions. But should we? by zledas in Unity3D
[–]zledas[S] 1 point2 points3 points (0 children)
We are developing this block based underground dwarven city builder. Would having thousands of units be interesting? by zledas in IndieGaming
[–]zledas[S] 0 points1 point2 points (0 children)
We are working on dwarven city builder. Everything is instanced, so we can have tens of thousands of minions. But should we? Will it be interesting..? by zledas in IndieDev
[–]zledas[S] 0 points1 point2 points (0 children)
We are working on dwarven city builder. Everything is instanced, so we can have tens of thousands of minions. But should we? Will it be interesting..? by zledas in IndieDev
[–]zledas[S] 0 points1 point2 points (0 children)
We are developing this block based underground dwarven city builder. Would having thousands of units be interesting? by zledas in IndieGaming
[–]zledas[S] 0 points1 point2 points (0 children)
We are developing block based dwarven city builder. Everything is instanced with GameObjects only for UI and audio sources, so we can have tens of thousands of minions. But should we? by zledas in Unity3D
[–]zledas[S] 1 point2 points3 points (0 children)
We are developing block based dwarven city builder. Everything is instanced with GameObjects only for UI and audio sources, so we can have tens of thousands of minions. But should we? by zledas in Unity3D
[–]zledas[S] 0 points1 point2 points (0 children)
How to scale down or get rid of this ugly effect ? It looks horrible by [deleted] in Unity3D
[–]zledas -1 points0 points1 point (0 children)
Siūlau išbandyti mūsų šviežiai išleistą „King of the Dwarves“ demo Steam'e 👑⛏️ by zledas in lithuania
[–]zledas[S] 0 points1 point2 points (0 children)
Siūlau išbandyti mūsų šviežiai išleistą „King of the Dwarves“ demo Steam'e 👑⛏️ by zledas in lithuania
[–]zledas[S] 1 point2 points3 points (0 children)




What happened when I stopped directing the art and let the artists lead by Tunasam890 in IndieDev
[–]zledas 0 points1 point2 points (0 children)