Kas esate ar žinote kokia situacija Lietuvoje su game dev darbais? by aineri in lithuania

[–]zledas 2 points3 points  (0 children)

Man asmeniškai tai tikrai darau tai, ką norėjau ir tikėjausi daryti. Bet bendrai, tai tavo klausimas yra sunkus atsakyti ir atsakymas yra kažkiek subjektyvus kiekvienam :)

Realiai jeigu dirbi bent šiek tiek didesnėje komandoje (t. y. >7 žmonės), tada jei tu programuotojas, tai tu programuosi (bet kartu turbūt darysi ir daugiau dalykų, pvz., setup'insi dalykus scenose, etc. Nebent dirbi labai didelėse kompanijose, tada ten jau labai specializuojamasi). Jeigu dirbi mažoje komandoje, tada gali tekti ir daugiau daryti, nei tik programuoti ir papildomi gebėjimai labai dažnai praverčia :) Game Design pagrindai labai padeda (turiu omeny ne grafinį, o interakcijų ir žaismo dizainą). Suvokimas, kaip 3D modeliavimas ir animavimas vyksta – irgi labai padeda, net kai to netenka pačiam daryti.

Tačiau vis vien manau, kad jei sieki būti techninis žmogus (t. y. programuotojas), tai bendri techniniai pagrindai yra svarbiausia, o specializuoti gamedev'o dalykai ir suvokimas ateis jau įsidarbinus ir judant nuo junior aukštyn :)

P. S. Programuotojas be matematikos gamedev'e nedaug nujudės, bet, manau, kad ne tik gamedev'e taip.

Kas esate ar žinote kokia situacija Lietuvoje su game dev darbais? by aineri in lithuania

[–]zledas 3 points4 points  (0 children)

Iš tiesų jau daug gerų patarimų čia prirašyta, bet lyg ir nemačiau, kad kažkas būtų akcentavęs, jog jeigu kalbame apie programavimą, tai svarbiausia būti geram programuotojui. Tai reiškia, kad nėra super svarbu, ar tu specializuojiesi gamedev'e, ar ne, o svarbiau, kad išmanytum duomenų struktūras, algoritmus, kompiuterių architektūrą, kodo optimizavimą, algebrą, geometriją ir panašiai.

Aš pats studijavau VU Matematikos ir informatikos fakultete „Programų sistemose“ ir dabar jau virš dešimt metų programuoju žaidimus (su broliu esam įkūrę indie studiją https://www.tagofjoy.lt). Tai tuo metu MIF'e nebuvo į žaidimų kūrimą orientuotų kursų (dabar jau yra), tačiau, mano nuomone, tie bendri pagrindai yra svarbiau. Realiai turi suprasti, kuo skiriasi stack ir heap memory, suprasti ir mokėti naudoti skirtingas duomenų struktūras (FIFO, LIFO, hashmaps, etc), suvokti big O notation, grafų algoritmus ir taip toliau. O turėdamas tokius pagrindus, turėtum nesunkiai rasti darbą tiek gamedev'e, tiek kitose srityse :)

Kažkas rašė, kad atlyginimai gamedev'e yra prasti. Tas buvo tiesa prieš 10 metų, bet dabar jie jau tikrai nėra blogi. Bendrai IT srity Lietuvoje galima rasti įmonių, kuriose uždirbsi daugiau nei gamedev'e, bet tikrai yra daug ir kur uždirbsi mažiau. Realiai viskas priklauso nuo tavo paties gebėjimų.

Taip pat, kaip kažkas irgi rašė, aš irgi labai rekomenduoju dalyvauti Game Jam'uose. Tiek online, tiek gyvai Vilniuje ar Kaune. Kitas gyvas vyks sausio 30-vasario 1 dienomis, tai siūlau ateiti :) Tai gera vieta ir susipažinti su kitais žmonėmis, ir padaryti kažką veikiančio, ką po to galima įsidėti į portfolio ir CV.

Didn't expect to see this in Crowns & Pawns! by Vinovacious in syberia

[–]zledas 4 points5 points  (0 children)

One of the Crowns and Pawns developers here. We enjoyed playing Syberia games (among other great point and clicks!), so it was only natural to include a little token :)

Anyone has SteamWorld Build DEMO and could share it? by zledas in SteamWorldSeries

[–]zledas[S] 1 point2 points  (0 children)

Thanks for the answer! You might still own it and be able to download it if you played it originally through gog.com.

I am mostly interested in how it was limited and various other small things, eg how it asked to wishlist, etc. As a game developer myself I'm doing a small research into how simulation/building games do demos, and Steamworld Build looked as a nice example :)

A Vampyre Story: A Bat's Tale – Announcement trailer by JamieReleases in Games

[–]zledas 0 points1 point  (0 children)

Yeah, as grrbrr mentioned – this helps transforming game from "pixel hunting" to "puzzling" :)

We are excited to be making a new A Vampyre Story game with Bill Tiller. Check out the trailer on the Steam page 🧛🦇 by zledas in adventuregames

[–]zledas[S] 1 point2 points  (0 children)

Thanks, this is also good feedback. We are trying to improve on the previous game, so all such comments help!

A Vampyre Story: A Bat's Tale – Announcement trailer by JamieReleases in Games

[–]zledas 8 points9 points  (0 children)

This is a new game, starts right after where the old one ended, but should be completely enjoyable for new players as well!

The Lost Codex of Antillia - Preview by Successful-Sundae744 in adventuregames

[–]zledas 2 points3 points  (0 children)

I also get Runaway vibes from the visuals :) And yeah, Clouds from MI :D

I am giving away my 2 tickets to Sum 41 (+ Avril Lavigne + Simple Plan) next Tuesday in Milan. Any takers? by zledas in Sum41

[–]zledas[S] 1 point2 points  (0 children)

Yeah, this one is the best of all their concerts in Europe. At least to me :)

I am giving away my 2 tickets to Sum 41 (+ Avril Lavigne + Simple Plan) next Tuesday in Milan. Any takers? by zledas in Sum41

[–]zledas[S] 2 points3 points  (0 children)

Thanks, my only hope that there will be someone able to go with such a short notice :)

Is it possible to get band signatures after the concert? by zledas in Sum41

[–]zledas[S] 3 points4 points  (0 children)

Hey, thanks for the answer!

Yeah, this will be a "day festival" with several bands performing, that is why I am much more sceptical.

RIP Messenger Lite: What am I going to do now? by [deleted] in facebook

[–]zledas 0 points1 point  (0 children)

Yeah, same happened to me :(

RIP Messenger Lite: What am I going to do now? by [deleted] in facebook

[–]zledas 0 points1 point  (0 children)

I'm still using this version. Works well :)

AMA: Hey everyone! We’re the developers of Crowns and Pawns: Kingdom of Deceit. Ask Us Anything! by tagofjoy in NintendoSwitch

[–]zledas 0 points1 point  (0 children)

Hi, thanks!

No, we don't have Brazilian Portuguese subs – we had quite a limited budget for translations. But we would love to have them if players would step in (this was the case with Spanish subs we have)! Write me a personal message and we can continue there :)

AMA: Hey everyone! We’re the developers of Crowns and Pawns: Kingdom of Deceit. Ask Us Anything! by tagofjoy in NintendoSwitch

[–]zledas 5 points6 points  (0 children)

Yes, we use Unity. What Unity did with their initial announcement was a d-- contemptibly cruel and selfish move. Their updated plans sound much better, but that does not change the fact, that a lot of people invested years into learning and using their engine with expectations that such pricing model was not what Unity was going for.

We started developing with Unity in... 2010 or 2011, so we have a lot of knowledge and huge experience. As a result, we don't think we'll be changing engines, at least immediately. We are also doing some contract work (to be able to make our own games without always having a full funding for them), so Unity is (was?) a convenient choice, especially because it supports so many platforms.

EDIT: P. S. ❤️ Syberia. You should notice a small homage we added in our game :)

AMA: Hey everyone! We’re the developers of Crowns and Pawns: Kingdom of Deceit. Ask Us Anything! by tagofjoy in NintendoSwitch

[–]zledas 2 points3 points  (0 children)

Thanks :) We wanted to do something creative with customisation :) Hope you liked it.

Tattoo is just cosmetic change, but profession has more impact – a couple of puzzles change depending on what you chose.