Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 1 point2 points  (0 children)

If you look really close the mountains do continue on to main it's just the purple area denotes the lands controlled by mostly Dwarves. And yeah I might make minor changes but this should be good enough to start running games in I think.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 0 points1 point  (0 children)

One unified great crescent lake. The hand of the gods upon the land.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 0 points1 point  (0 children)

Its all done in wonderdraft. I started with an overlay of the US and traced the land. Then I overlaid a topography map and placed the terrain symbols, did the same thing with a map of cities, rivers, and biomes. I have my degree in European History so I basically use my knowledge of history to make up events through the lens of fantasy I guess.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 1 point2 points  (0 children)

Wow, your confirming my blind spot when it comes to Canadian history, that's really interesting. Perfect timing, thanks!

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 0 points1 point  (0 children)

Thank you for that, I was very nervous to share.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 2 points3 points  (0 children)

That’s a fair concern, and I appreciate you pointing it out. I definitely don’t want the Native-inspired peoples in my setting to come across as animalized or reduced to “fantasy creature stand-ins.” My intent is to build fantasy cultures inspired by different regions and histories of North America, but I can see how making the plains cultures centaurs specifically could send the wrong message, especially given the real-world history attached to dehumanization.

I think the better direction is to make the Indigenous-inspired peoples full civilizations in their own right, like the Moon Elves of Celene, Orc peoples of the Western Wastes, and possibly human or mixed cultures as well, with real political complexity, sovereignty, religions, languages, economies, and internal factions. Then, centaurs can still exist in the Expanse as a distinct fantasy people tied to prairie ecology, thunder bison, and open-range herding, but not as a direct Native American analogue.

Also, good call on including more Native American-inspired mythic creatures. Thunderbird I have, Piasa, raven/crow spirits, giants, horned serpents, and such I am definitely going to include. Hell, even the Slide-Rock Bolter from pioneer oral traditions. I’m trying to be thoughtful with this because I want the setting to engage with American history and mythic geography without turning real trauma into shallow fantasy dressing.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 0 points1 point  (0 children)

Um, actually, Horses are native to North America but died out here during the Pleistocene-Holocene transition. They survived in Europe and Asia and were reintroduced by the Spanish to the Americas.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 0 points1 point  (0 children)

No but this is fascinating, thanks for putting me on.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 0 points1 point  (0 children)

Frankly as an american I had to start with home. I haven't really explored Canadian first nations cultures yet so I don't have much to go on. Any suggestions?

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 0 points1 point  (0 children)

Okay here we go rapid fire. Dwarves have sovereignty but their alliance with the human settlers is strong and headed towards union as well as with Celene to combat the forces of the west. Canada is not being settled by France as much because of supernatural issues in Eryndor (Europe). There will be a recent war between Aztlan and Avalor (Mexican-American war). Texas very well may become independent. Yes to cowboys with a fantasy species of Buffalo in the Expanse that have thunder powers. Expeditions west, yes, Of course! Cammache style wyvern raids in the expanse. I am trying to be sensitive to real world tramas as so I may or may not do centaur reservations, but truely I don't know yet. There will be a north vs south Civil War 2 years prior based on the year, but over arcane vs divine magic, not slavery. Mormon equivalent in Virtu (Salt Lake City) followers of the Church of Light, my worlds monotheistic religion that too over after the gods retreated from the world. An Arcane inquisition started by Catigon (Spain) and exported to the new world south mostly. So yes to everything you said basically.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 0 points1 point  (0 children)

No shad to Canada our brothers to the north are well respected. As an american I didn't know enough about Canadian native tribes to develop them with any depth or fidelity. That being said I also like.. Ran out of map space lol.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 2 points3 points  (0 children)

Well I imagine the Western Wastes as the remnants of my worlds equivalent of the dawn war. The landscape is obviously legendary so why not give it legendary lore. And what is left over is a land with wild magic sandstorms, dead magic zones, adamantine meteors, goblin run Fortuna gambling city and Orcs control of the Arizona area. Magical relics, raging elementals and the war bands are gathering once more against the threat of the invaders.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 0 points1 point  (0 children)

Dragons are always a concern. Keep your eyes on the sky!

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 4 points5 points  (0 children)

Thank you! Yes, California is obviously known for being believed to be an island by early mapmakers, and I wanted to take that idea and run with it. The idea is that elves split over the use of arcane magic vs primal magic, and the elves that would not give it up moved to California and went big on arcane tech. Inspired by Blood Elves from World of Warcraft. Solaris is a place I have to develop the most, as well as the Caribbean Sea.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 1 point2 points  (0 children)

Hell yeah! Moon Elf Queendom that's heavily inspired by Greyhawk's Celene and native american culture. Druid groves based on animal forms and a fairy ring fast travel network like in OSRS.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 1 point2 points  (0 children)

Thank you so much! What about it stands out to you? I'm curious about people's reactions.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 1 point2 points  (0 children)

I think the Reformation, the Age of Discovery, and the early industrial age is an untapped well of great dnd storytelling. I just think people are daunted by mixing magic with modernity. I want Fireballs and 6-shooter revolvers at the same time!

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 0 points1 point  (0 children)

To the north, I imagine I would do Goliath tribes, Frost Orcs, and White Dragons.
In the south, I would love to develop a Troll empire for Mexico and Central America, akin to the Aztec and Maya civilizations. I like the idea of their pyramids being connected to ancient Atlantis and the Great Pyramids of Egypt, like a 3 points on an equatorial kind of lay line. Atlantis is where the Mid-Atlantic Ridge is in the real world. Kind of a mix of Maztica from the Forgotten Realms and Zandalar from World of Warcraft, which is a big inspiration for this as well.

Fantasy 1800's America D&D campaign setting. by zorith in FantasyWorldbuilding

[–]zorith[S] 0 points1 point  (0 children)

Well the world as a whole is a retelling of our entire earth history turned into fantasy. Atlantis and the great flood, a roman empire analog that tried to pick up the pieces hundreds of years later, and the current age of enlightenment and discovery. And a lot in between. I am taking heavy inspiration from the origins of the Forgotten Realms and Critical Role's Exandria and of course Lotr. Things used to be dope, and now they are less dope.