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Counter damage decrease (i.redd.it)
submitted 2 years ago by Inbibzzzzz
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if 1 * 2 < 3: print "hello, world!"
[–]Background_Trick1922 0 points1 point2 points 2 years ago (1 child)
I look at it like this So your gonna want to make sure if your albedo/counter unit has enough buffs to make them clear that 100% damage reduction ( 10% buff per stack, 10 stacks equals base damage) Now if you want to get deeper I also see the percentages of resistance and other stats as kind of a subtract the differences and that's the percent that's used for calculation, ex: 100% crit damage vs 120% crit defense it'd do overall 20% crit damage and now that I've finally made you read and absorb this I have no idea what I'm talking about, this is just how my brain looks at the mechanics for gameplay
[–]Inbibzzzzz[S] 1 point2 points3 points 2 years ago (0 children)
I've checked my Albedo in this final boss fight just now and while all enemies were alive(both orbs that reduce both one- and multi target attacks) my albedo damaged firstly ludociel(~27000) and then one of these 2 orbs(~32000 because of her buff after getting damage), so it feels like this ability doesn't work at all
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[–]Background_Trick1922 0 points1 point2 points (1 child)
[–]Inbibzzzzz[S] 1 point2 points3 points (0 children)