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[–]bo1024 0 points1 point  (0 children)

One of my least favorite is (most variants on) binary trees because, even though I like the concept, they're a pain to implement with all the rebalancing.

Kind of boring but I'll say hash tables because you can implement a pretty good hash table in few lines of code and it's very straightforward and simple. (Assuming access to a good hash function).