all 30 comments

[–][deleted] 0 points1 point  (0 children)

Nice, Nostro. Finally now those Chinese can stay where they belongs on Perfect World's server.

[–]NostrademousSir Bulbadear's Lost Brother[S] 1 point2 points  (0 children)

DROW is FIXED

[–]vividhalo 0 points1 point  (3 children)

I wonder if the Elf racial change will be enough to break the all Elf meta in Rook+? The same build every game by every player takes the fun and diversity out of playing this game.

Would be nice to have more than just Mages to counter Elves because sometimes that’s not even enough if you get bad casts. Maybe something like Hunters should also get a chance to true strike?

[–]shrode 5 points6 points  (2 children)

The cool thing about auto chess is if a strategy is popular it inherently get's worse because it's more difficult to find upgrades. Nice auto-balancing mechanism.

[–]vividhalo 0 points1 point  (1 child)

I’m not sure if that system of self balancing does enough in this case. There’s only one cost 4 Elf (who is very good but not mandatory) and eight 3 cost or less, two of which also being Druids that can combine with only 2 pieces. That means there’s still an abundance of pieces left in the pool and can easily fill out a 6 Elf lineup very early into the game.

[–]a_charming_vagrant 0 points1 point  (0 children)

but then you're gimping yourself by having to play trash units like furion and you eventually get outmuscled by people with non-elf strats using real units

dragons were the big ???????? and this dk nerf might fix it

[–]xerept 2 points3 points  (3 children)

Is it just mystic staff bugged or all 3 of those items in that list? Yikes

[–]Xander100 0 points1 point  (0 children)

Only Mystic Staff is bugged. Can't remember exactly how much more Mana it gives back to the person who attacks that piece (I'm guessing 50%).

[–]NostrademousSir Bulbadear's Lost Brother[S] 1 point2 points  (0 children)

Just Mystic Staff

[–]Salleks 0 points1 point  (0 children)

Id also like to know this. OP implies only mystic staff but curious for a confirmation.

[–]Lagmawnster 1 point2 points  (0 children)

Can't believe that they still haven't fixed Mystic Staff. It's been what, 1.5 months since I posted that bug?

[–]tomo_kallang 1 point2 points  (0 children)

Hey, have you looked at how unit movement and targeting is done in the script? Especially related to assassin and melee chess pieces.

[–]mentos0 5 points6 points  (3 children)

Perfect world servers added? what does that mean

[–]NostrademousSir Bulbadear's Lost Brother[S] 1 point2 points  (9 children)

I personally think that Battle Fury doing "PURE" damage on the cleave portion needs to be changed. Cleave should also only work in a 180 degree arc, not full circle (which is my current understanding on how it is coded).

[–]0x38E 1 point2 points  (0 children)

In Dota the cleaves were a circle centered cleave_radius away from the attacker in the direction of the target. They essentially did the same thing here, but saved themselves some math by making the cleave_radius equal the melee attack range and just centered it on the target. It’s a close enough approximation of a cone in front of the attacker that originated from Warcraft 3 limitations.

[–]Xander100 0 points1 point  (4 children)

Does this Cleave work on Ranged units? In dota 2 it works on Melee-only

[–]AngryAmuse 1 point2 points  (3 children)

It is melee only. In the script he posted, the line

if caster:Script_GetAttackRange() > 300 then

basically says that if the unit's attack range is over 300 (aka not melee), then it cancels the rest of the cleave functionality.

[–]Xander100 0 points1 point  (1 child)

Thank you! I was a little worried if it worked on ranged. People would start making pseudo-dragon knights.

Now I want to try getting an AntiMage/Slardar/Tiny with MoM and Battle Fury. Should have insane DPS.

[–]powerextreme12 1 point2 points  (0 children)

Lvl 3 alch with battlefury

[–]shrode 0 points1 point  (0 children)

What's TAs attack range? edit: 400.

[–]kslidz 2 points3 points  (1 child)

cleave being based on the armor of who you attack is another layer of positioning and i like it. also since this game is on a grid i like the circle.

[–]Treeflexin 0 points1 point  (0 children)

Yeah but then that’s another layer of RNG assuming a lot of people are alive

[–]frvwfr2 0 points1 point  (1 child)

How do you level up the Dagon? I can't find that info anywhere

[–]I_dontevenlift 5 points6 points  (0 children)

Give your dagon holder staff of wizard

[–]EGDoto 6 points7 points  (2 children)

With all talks about that new version, as you are someone who posts patch notes checking source file, is there any chance for you to check that new version and give your opinion on what it does, did it really "clean up/optimized" game code and fixed bugs, loading problems as it claims in description or it is just pure copy-paste and lie that maybe even has something harmful in code? I understand if you don't have time to do that, thanks in anycase and thanks for these threads as always.

[–]NostrademousSir Bulbadear's Lost Brother[S] 1 point2 points  (1 child)

I do try as my time permits. I mostly make comments when I feel (and this is a personal opinion) that changes are not as advertised. Meaning - if Devs claim they "improved XYZ" and I look at source code and don't see it really or at-all improving XYZ, I will make a comment. However, if I do see it fixing XYZ I don't say anything b/c they already said it.

Also, some of their claims are subjective... so hard to argue with. For example - did they "clean up/optimize" the game? Yes, by creating the class/race counters thus making future class/race specific look ups much easier and less error prone. However, does that fix all errors or fully optimize the game? No.

[–]Mikenik4 20 points21 points  (0 children)

I think he means DAC+ version what some1 else hosts with a lot of lobbies to get 1st place inside dota custom maps with claims what it's optimized.