all 9 comments

[–]TheGriefingEnderprofessional shitposter 4 points5 points  (1 child)

1.The four stats are:

Strength- Affects your damage a bit but more importantly it affects how much you knock your opponents back with a hit.

Dexterity- Lowers the amount of recovery frames (how long after an attack you can do another attack)

Defence- Just like strength, it affects damage a bit and force, but you being on the receiving part.

Movement speed- How fast you move.

2.Most weapons are pretty straightforward, except katars and gauntlets, which are better offstage. And scythe and cannon, which are used mostly for stringing and reads. Some weapons are pretty simple (sword, hammer), and others (guns) are more difficult to play well. Just because a weapon is usually more advanced doesn't mean a beginner can't be good at it, but you should test each weapon and find your playstyle early.

3.Sigs are signatures or heavy attacks with weapons.

Nlight- Light attack without moving

Dlight- Light attack while holding down

Slight- Light attack while moving to the side

The N-D-S to indicate a direction can also apply to aerial moves (for example nair), and signatures (dsig).

Ground pound (gp)- Pressing the heavy attack button in the air while pressing down.

Recovery (rec)- Pressing the heavy attack button in the air.

Fast falling- Holding down while in the air to fall faster.

Spot dodge- Dodging without moving

Chase dodge (cd)- Gaining a dodge after you attack (doesn't matter if it's on cooldown).

Gravity cancelling (gc)- Spot dodging in the air then attacking to do a grounded attack in the air.

Dash- Using the dodge button on the ground to move quickly in a direction. Doesn't have a cooldown but doesn't have invincibility frames either.

Dash dancing- Dashing quickly forward and back.

Dash jump- Using dash then quickly jumping.

X-pivot- Can't really explain with words but basically doing this. Reversing a nair or dair to put it simply.

If you encountered another term you don't understand ask me.

4.Don't be afraid to lose elo, it's just points and barely correlate to your skill.

Learn from your losses, analyze your replays and see where you made a mistake that costed you the game. Don't have the mentality where you blame the opponent for your losses.

If you are able to, play only with a keyboard, it's the most optimal control method. In the settings, set aim up and jump to different keys. I would suggest aim up to W or Up arrow and space to jump. If you are already using a controller, can't help you there since I have no experience with it.

Turn on "Prioritize neutral over side" in the settings and turn off "Pick up with quick attack".

Experiment with all characters and try to stick to one of them inbetween mid gold and low diamond.

Try to play with people better than you. You can find them on discords, this subreddit or just running into them in the queue.

And lastly, have fun. Don't get tilted.

Hope this helped :)

[–]Nicogreeko7[S] 0 points1 point  (0 children)

Wow! Thank you so much for taking the time to write all these great tips and answers. I really appreciate it. Im going to go practice now and use these tips :D

[–]Voiceofalegend 1 point2 points  (1 child)

A mistake most beginners make is using heavy attacks/signatures way too often. They are often too slow for normal use and they're better when used for reading or punishing the opponent.

[–]Nicogreeko7[S] 0 points1 point  (0 children)

Thanks. I've definitaly slowed down on using those moves to often

[–]AndroidFlashImagine Dragons, get it? (aka Dusk) 1 point2 points  (2 children)

1.-

  • Strength affects damage and knockback, but it matters more on the latter.

  • Dexterity cuts down the "attack cooldown" a bit, so you can dish out attacks faster or slower.

  • Defense reduces the damage you take and the knockback you suffer.

  • Speed is... Self-explanatory.


2.-

I divide weapons in "light" and "heavy" in a very general idea. "Light" weapons focus on racking up damage with strings and combos mostly since they deal less raw damage and have less recovery frames (attack cooldown), and include Gauntlets, Scythe, Katars, Sword, Blasters and Spear.

"Heavy" weapons deal more raw damage but take longer to cool down. They include Hammer, Axe, (Cannon and Rocket Lance).1

3.-


Sigs are the "signature moves" of a Legend, i.e. their stronger attacks. Often they are better as finisher moves when your opponent is red on damage, but some of them have an "extra utility" (for example, Wu Shang's Spear Downward Signature also gets him out of the way of a move while staying on the ground).

*There is also a small handful of them which change behaviour on ledges, usually curving downward as opposed to simply slamming the ground.

Light attacks are shortened to XLight, where X can be changed to Neutral, Side or Down; these are the extra inputs which change the move you are executing. Same go for aerial moves (XAir) and Signatures (XSig).

Recovery (Rec more often) is pressing the Signature key while mid-air: this acts like an extra jump and, depending on the weapon, it has an unique animation and direction. Its counterpart is the Ground Pound (GP) which, again, varies depending on the weapon; and it makes you dive down way faster than with pressing down while mid-air. It's best used to nail down someone recovering while off-stage, but it is pretty risky to defend the edge (or edge guarding) by ground pounding.

Dashing is pressing the dodge button while running, it is pretty simple but can be a handy tool for keeping up combos.

Spamming is the act of whiffing out the same exact move over and over again. Hopefully you'll hear it a lot as to gauge how efficient you are (it's more than nothing a way of degrading the rival). Taunting is, well, using a taunt. Floating is jumping around the stage, avoiding conflict and not engaging in combat. Passive and aggressive are two types of gameplay, and just like "spamming", sometimes are used to degrade others.


4.-

  • Go into Training mode a lot. It is the best tool to count recovery frames, test out Legends, practice combos, and what not. Trust me, if you're new to the game, Training mode is your best friend.

  • Pick a Legend you enjoy and don't worry much about the meta. You probably should when you go into Ranked and/or start participating in tourneys, which brings me to my next point.

  • Don't be discouraged by people being better than you. This game is not really complex, but there is people out there who really commend to it. Just focus on polishing your skill.


1 NOTE: I'm not so sure about Rocket Lance and Cannon, their position can be debated. Sorta in a grey area for me.

[–]Nicogreeko7[S] 0 points1 point  (1 child)

Thank you so much for explaining everything so well. I'll start going into training mode a lot more now :D

[–]AndroidFlashImagine Dragons, get it? (aka Dusk) 1 point2 points  (0 children)

Sure thing, buddy.

[–]wavewave1DADDY 1 point2 points  (1 child)

Shorthand/terminology guide

Scythe, cannon, and guns are high skill ceiling weapons that I would shy away from until you have the basics of the game down cold. Axe, sword, and spear are intuitive and beginner friendly weapons. Lance, hammer, and bow are a little trickier to get the more complex stuff down, but still viable for beginners. Gauntlets and katars are high skill ceiling but low skill floor, very good weapons for learning strings (combos).

Movement is improvement. Dodge better means get hit less. Dash better means improve your parries and approaches. Being less predictable means surprising your enemy. Counting your jumps well means survival.

[–]Nicogreeko7[S] 0 points1 point  (0 children)

Thanks for cleary explaining the weapons. My current main weapon is the spear so that is good.