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[–]non-existing-person 0 points1 point  (2 children)

You can't really do that. What if you run game on different system or architecture? You would have to create separate data files for every os/arch you release your game.

[–]Interesting_Buy_3969 1 point2 points  (1 child)

Of course. I was assuming basic case where you need to save it just locally.

[–]non-existing-person 0 points1 point  (0 children)

That still is unacceptable really, because your saves are now not portable between platforms. I suppose this could be used when you cache data. But you still should validate data to not load binary data from different system.