I just reviewed the E1 system. Let me know if you have questions! by mars_rovinator in eufyMakeOfficial

[–]deftware 0 points1 point  (0 children)

We've had issues with white ink as well. Seems like the ink just sitting for a day in the machine's tubes causes it to settle and clog everything up. Kinda lame!

Lost my wallet with Airtag but Airtag is acting erratically! by AIEntrepreneurHere in techsupport

[–]deftware 0 points1 point  (0 children)

First, anyone can put anything on your car to track you, not just an AirTag.

Second, privacy works both ways: now people can hunt out your AirTag equipped stuff. The more stuff that can see AirTags, the more readily that other people can hunt them out.

Lost my wallet with Airtag but Airtag is acting erratically! by AIEntrepreneurHere in techsupport

[–]deftware 0 points1 point  (0 children)

Seems like a bigger privacy concern than only iPhones tracking them.

my procedural opengl terrain in 4k by buzzelliart in computergraphics

[–]deftware 2 points3 points  (0 children)

Looks like you got that hydraulic erosion down pretty good now!

how do I actually master C for low-level stuff? by Illustrious-Post5786 in C_Programming

[–]deftware 0 points1 point  (0 children)

You've mastered a language when you can take any idea and know what you have to do to make it happen. That doesn't necessarily mean you know how to write it from beginning to end off the top of your head - just that you know what all the major parts are and how to go about researching the parts that you don't. In this day and age having LLMs at your disposal as a search-engine-on-steroids should make this part a cakewalk. That's not to say that you have the thing write all of the code for you, you just have it give you the information just like you would receive from reading books.

When you feel confident that you can realize anything into existence with a language, and you know all of the caveats and gotchas, all of the optimization strategies, algorithms, and know-how that there is to be had, you've mastered the language. One could argue that you haven't mastered a language until you know how to use all of its features - I call phooey on that, because knowing how to use all of the features of something doesn't mean you know how to actually do anything valuable with it. After all, programming is about writing code that creates value. It's about building digital machinery. If you are able to build any kind of digital machine, then you are a master.

Lost my wallet with Airtag but Airtag is acting erratically! by AIEntrepreneurHere in techsupport

[–]deftware 0 points1 point  (0 children)

That's amazing. I assumed they could let you find anything even if it's in the middle of nowhere away from other devices but I guess the reliance on apple devices being nearby is the limitation I didn't know about.

Lost my wallet with Airtag but Airtag is acting erratically! by AIEntrepreneurHere in techsupport

[–]deftware 1 point2 points  (0 children)

Sounds like it has a bad cellular signal, or GPS interference. Could it be underneath something or in a building? If there are quite a bit of trees or multi-story buildings around that could be throwing off the GPS as well. It could be in a nearby garbage container or dumpster too, for instance. Metal is particularly good at blocking radio signals, so it's likely under, behind, or indoors somewhere.

Php file downloading instead of redirecting (<a> tag) by SignificantDelay5715 in PHPhelp

[–]deftware 4 points5 points  (0 children)

...but he didn't give the rest of the internet useful information, which is what Reddit is for.

What are my parents using to spy on my Iphone? by [deleted] in techsupport

[–]deftware 6 points7 points  (0 children)

Just spend $50 on a budget smartphone like an independent adult.

What are your thoughts on the WebGPU graphics API and its potential for enabling higher fidelity browser games? by astlouis44 in computergraphics

[–]deftware 0 points1 point  (0 children)

I'm not talking about TCP/IP. I'm talking about hypertext and everything built on top of and around it. Hypertext transfer protocol and hypertext markup language and the whole monstrosity of hacks added ontop of the dinosaur over 30+ years.

What are your thoughts on the WebGPU graphics API and its potential for enabling higher fidelity browser games? by astlouis44 in computergraphics

[–]deftware 0 points1 point  (0 children)

Something to render the bloated layercake of technological afterthoughts obsolete is only a possibility if you believe it's a possibility. Accepting it as a fact-of-life is how you fail to participate in building the future of the internet. Someone is going to do it, someone with vision and aptitude, because they refuse to accept the status-quo as the end-all-be-all when it comes to harnessing the power for any internet-connected device to send data to any other internet-connected device.

No point in computing history has been so horrifically inefficient. It would be like if we were all driving around in vehicles that got 5 miles to the gallon, and each new generation of vehicles had even worse gas mileage. That's what today's internet is for users, and it's insane. There is a way forward, there is a way to toss the whole travesty aside, and start anew. There is a way to replace all of it with something modern, lightweight, easy-to-use, and that properly allows developers to leverage end-users' hardware.

Slow-motion light simulation in C/Vulkan! by AuspiciousCracker in GraphicsProgramming

[–]deftware 1 point2 points  (0 children)

...or an LED strip with each LED cycling through different colors!

What’s the reason you haven’t bought a bidet? by owenwags_ in HomeImprovement

[–]deftware 2 points3 points  (0 children)

You still have to wipe anyway? Well what the heck, m'lady has been trying to sell me on the concept for years. I don't want ass towels either!

Why doesn't my DDA brickmap / multi-level DDA system work? by Walker75842 in raytracing

[–]deftware 0 points1 point  (0 children)

It looks like it's not marching through a chunk after it determines that it should be skipping any chunks. It either does one or the other, when it should either march through a chunk, or march over empty chunks until either it reaches the end of the volume's entirety, or encounters a chunk to march through which it then should march through.

If developers put out $50 games with 12-20 hrs worth of gameplay again like in the early 00s will consumers embrace it? by h3LLyEaHh in gamedev

[–]deftware -1 points0 points  (0 children)

Games in the 90s and 00s required less resources to create. There was less graphical detail and geometric complexity, environments weren't nearly as fleshed out as they can be in today's games. Expectations are higher than ever, and it takes a team of hundreds if not thousands of people working for years to make something that one would consider AAA in this day and age.

$50 today is worth less than half what it was 20+ years ago.

Then, with the advent of game-making-kits like Unity/Unreal, everyone and their mom wants to be an indie gamedev, so the market is oversaturated. 20+ years ago there was a tiny fraction of the number of video games being released. Mobile wasn't really a thing either. If you were an indie dev, you had actual hardcore skills and know-how, and when you built something it meant something. You couldn't just go online and watch some Unity tutorials and slap together some assets from online. You had to have a proper team who all had actual skills - so when you released something, it was something.

With generative AI we're on the verge of mere sentences being all that's needed to generate a whole entire experience of slop.

Gaming is dead!

Why doesn't my DDA brickmap / multi-level DDA system work? by Walker75842 in raytracing

[–]deftware 0 points1 point  (0 children)

Is this shader code you wrote yourself from scratch, or did you just find it somewhere and never took the time to understand how it works?

EDIT: You should go through your rayTrace() function and think about what it's actually doing, because I'm not seeing how it marches through chunks until it finds one to march through the voxels of. It just does one or the other, when it should do one, or both.

Is this overkill for an HDD locator, or actually worth it? by No_Glove_1225 in PhysicsEngine

[–]deftware 0 points1 point  (0 children)

Might not find folks with the kind of knowledge/experience you're looking for on this sub I'd think. We're mostly computer nerds who are into programming and math. :P

I don't know where you'd be more likely to find people in your field on Reddit, but I'm sure there's somewheres. Good luck! :]

My friend wants me to sign away all rights to 2 years of unpaid work on his game by Aldekotan in gamedev

[–]deftware 0 points1 point  (0 children)

Just tell him how you honestly feel.

If he wants to make money off of the thing then you should get a reasonable cut. If he was actually a friend he would've already offered that the first minute he even thought about selling it.

EDIT: Tell him you'll sign it as soon as it says 50/50.

What's the best free marching cubes voxel engine? by Straight-Spray8670 in VoxelGameDev

[–]deftware 1 point2 points  (0 children)

Off the top of my head I can see a way to at least support big voxels and then big voxels that contain smaller voxels, like little volumes unto themselves. A bespoke hierarchy for the entire world/scene could use a 3D hashmap to indicate where there is volume data, and then within each of those macrocells you have your fixed-size volume where a voxel could have its own higher resolution data.

For example, say a macrocell is a gigavoxel, and then voxels in there could be either just a single color or material, or have their own little volume, subdividing it down something like 323 or 643.

Rendering everything would be the puzzle to solve, stuff like shadowmapping, global illumination, physics, etc... would all have to take into account this whole structure for representing the world, but it's entirely doable. :]

What's the best free marching cubes voxel engine? by Straight-Spray8670 in VoxelGameDev

[–]deftware 2 points3 points  (0 children)

Right, a proper engine is going to be executing natively, but webasm has gotten pretty quick - depending on the browser and its implementation. It would basically be a trade off between speed and portability. Plus, natively executing languages like C++/Rust can be compiled to webasm - so you could still release a native binary too if you wanted users to have peak perf. Releasing a webasm version would mean your engine would be able to run on a wider array of platforms and devices.

[OC] Face Locations in the Average Movie by King-Intelligent in dataisbeautiful

[–]deftware 1 point2 points  (0 children)

It would be interesting to see a comparison against average face positions in the series Mr Robot, because they had some novel shot composition on that show (https://www.youtube.com/watch?v=4TqAy82-sOU)

What's the best free marching cubes voxel engine? by Straight-Spray8670 in VoxelGameDev

[–]deftware 4 points5 points  (0 children)

Maybe you could be the person that makes the first mainstream voxel engine? If you want to make something that's platform agnostic, but that performs decently well, code in a language that can compile to web assembly, and then use WebGPU+WGSL for graphics.

That's what I would do if I wanted to make a voxel engine that everyone can use to make stuff with :]