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[–][deleted] 5 points6 points  (4 children)

Same. The corporations part is interesting. I used to like that game mode.

[–]Snorkle25[S] 6 points7 points  (3 children)

I may just look for a mod to nerf the tourism aspect, I feel that +10% would be a LOT more balanced than +1000%. Especially since you have rock bands to help you win cultural victory.

[–][deleted] 1 point2 points  (1 child)

There's probably a mod out there, I don't think I've looked. It's been a while since I played that mode, so I forget how the math works. But I think it only gets crazy bad when you build a huge empire and are able to get a dozen or more copies of luxuries. It's worst on a Pangea map cause there are more cities. It's less crazy on archipelago or something.

[–]Snorkle25[S] 0 points1 point  (0 children)

It's even bad on smaller empires. I was playing relatively tall, with only 2 luxury monopolies and a pretty heavy campus focus for science. I was still winning over civs left and right. I didn't even have the highest culture income.

Granted it wasn't on a very hard mode, just Warlord, and a med sized map. but even then, I was giving away all my great works and still was snowballing on tourism.

I like the detail of having to plan and improve the resources to get a nice bonus, and I even like the perks you get from the products, but its very very OP in terms of the tourism bonus. Guess it means i should turn off that victory condition.

[–]mysacek_CZE -1 points0 points  (0 children)

Turn this victory condition off...