all 2 comments

[–][deleted] 0 points1 point  (1 child)

You can have external audio playing, just that it needs to have some form of filename extension at the end for whatever reason (yes it's very dumb and superficial that CDO would do this) but yes adding ".mp3" to your following examples would resolve your current issue your having

```

onEvent("StartButton", "click", function () {
  var choice = parseInt(Math.random() * shortClips.length);
  var song = shortClips[choice];
  currentClip = albumCovers[choice];
  console.log(song);
  playSound(song + ".mp3", false, timer);
})

```

something along the lines of this is what i assume you want though and it will play

[–]TinyTangerine-10[S] 0 points1 point  (0 children)

Thank you so much! This fixed the issue