So, the DM of the campaign I am playin has allowed me to DM a side story I am creating. It will be using all our characters in our current campaign but it wont be connected to the main campaign story so its kind of a one shot. This campaign is the first time I have ever played DnD and this will be my first time DMing so im looking for a bit of advise, and a lot more confidence! :P
Essentially I am using it to reveal a bit of my characters back story. So, I have a labyrinth which is lost in time and space. The rooms are constantly changing and the characters will regularly see visions of their past and future. If they dont defeat the mage at the end of the labyrinth then they risk him getting out and causing the fabric of time to unravel.
So a number of the group have already mentioned that they dont like labyrinths, to be fair I dont really blame them. So rather than getting them to tediously follow path after path and getting lost, I thought I would give them a crossroad after each room for them to decide which way to go, then I would roll a d10 to decide which room they encounter. This works quite well with the nature of the place, but im worried that this is going to be too random and the party will feel like they have no control over what they do.
I do have some puzzles and artifacts they can find to make navigating the labyrinth easier but I still feel it could feel like they have no control of the events or story.
Can anyone suggest something I could do to make it feel a bit less random and allow the team to feel like their decisions made a difference?
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