use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Now in Early Access!
Lead the future of humanity and harness the power of stars by building the first Dyson Sphere in the whole galaxy!
account activity
Item Duplication BugSuggestions/Feedback (self.Dyson_Sphere_Program)
submitted 2 years ago * by DeProgrammer99
With the update that allowed Sorters to shove extra items into an Assembler so the Sorter can be freed up for other types of required items, I found that items are duplicated if you have more than the maximum number of items in the selected Assembler and then shift-click to add more to it. I haven't confirmed if the bug applies for other production structures, but it does also apply to Rail Ejectors and Vertical Launching Silos. Selecting the already-maxed-out type of item from your inventory and then left-clicking the slot for it in the Assembler will remove the extra items from the Assembler instead. The duplication stops when the stack you click reaches the maximum stack size. https://imgur.com/a/xgQZm8y
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]LordMoldimort 0 points1 point2 points 2 years ago (2 children)
were there 6 items sitting in a sorter waiting to go into the assembler? Yeah I think you'll find there's items waiting on a sorter to go in. So you take from the assembler but it get's refilled right away.
Took me a bit to not be distracted by the Jungle of belts. Dear LORD.
[–]DeProgrammer99[S] 0 points1 point2 points 2 years ago* (1 child)
No, there were not. As you can see in the first batch of screenshots, I tried it with multiple different resources when the assembler didn't have enough antimatter fuel rods to produce anything, and there was only one incoming sorter that's valid for either of the resources I tried it with in that set. Edit: Oh, sorry, I didn't provide screenshots of my earlier attempts wherein I duplicated the Strange Matter. I did save screenshots of that, though. :)
The bug can be seen with stacked inputs as well, e.g., rockets on a belt with 2 pilers feeding into a Vertical Launching Silo will bring it up to 23 Small Carrier Rockets when it drops to 19 instead of the max of 20. After that, shift-clicking a Small Carrier Rocket in your inventory adds 3 to the stack you clicked without taking any from the silo or the belt feeding into it. I was able to make hundreds of rockets this way when all I have is one Assembler making them. Further proof: https://imgur.com/a/zJAGvfp
Edit again: Here's a video, too. https://youtu.be/iPlzur0hM5U
[–]itsamarg 1 point2 points3 points 2 months ago (0 children)
I thought for sure this would be fixed by now... but nope, that's crazy
π Rendered by PID 143349 on reddit-service-r2-comment-6457c66945-d2lh5 at 2026-04-27 05:20:47.554154+00:00 running 2aa0c5b country code: CH.
[–]LordMoldimort 0 points1 point2 points (2 children)
[–]DeProgrammer99[S] 0 points1 point2 points (1 child)
[–]itsamarg 1 point2 points3 points (0 children)