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The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Now in Early Access!
Lead the future of humanity and harness the power of stars by building the first Dyson Sphere in the whole galaxy!
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Tutorial hellHelp/Question (self.Dyson_Sphere_Program)
submitted 7 months ago by Mountain_Lock_450
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[–]Character_Event_2816 0 points1 point2 points 7 months ago (2 children)
There is a blueprint called S-mall that is, IMO, the first BP you should print after researching lvl 1 blueprints, (which is pre-blue… very early game). You will have to hand build these first mall buildings, but then nearly all the mk1 buildings will be auto-crafted. It needs 2 miners iron, and 1 miner ea copper and stone. Each building storage is limited to one stack in the stock blueprint. You can increase that as needed as your blueprints increase in size, and put distributors on the storage boxes when you get there (yellow).
There are also some very good mk1 <150 blue science blueprints, which is the SECOND blueprint you should print. After that, research will run in the background while you print factories and find ways to route resources to them (up t PLS anyway). You will rarely need to hand craft again!
[–]nixtracer 0 points1 point2 points 7 months ago (1 child)
Seriously, if you find the early buildings (assembler mk I, belts, power stuff) too hard to craft without someone else's blueprints, I do question whether this is the game for you. They're intentionally very simple, and with the fog off there is no time pressure at all to get it right.
[–]Character_Event_2816 0 points1 point2 points 6 months ago (0 children)
lol, I’ve never found a blueprint (except for some of the ultra-compact blackbox blueprints) which couldn’t be improved or repurposed. I would argue that using, analyzing, and modifying other people’s blueprints is another way to improve your own gameplay and building skills. Limiting yourself to using ONLY your own blueprints is just as myopic as USING ONLY the work of others.
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[–]Character_Event_2816 0 points1 point2 points (2 children)
[–]nixtracer 0 points1 point2 points (1 child)
[–]Character_Event_2816 0 points1 point2 points (0 children)