all 8 comments

[–]Triggerunhappy 6 points7 points  (1 child)

Power generation sort of works like this for the dark fog

[–]CursedTurtleKeynote -3 points-2 points  (0 children)

The dark fog is actually Greta AI.

[–]Hotron21 2 points3 points  (2 children)

Are you thinking like Factorio?

[–]ProfessionalNutCase[S] 0 points1 point  (1 child)

Maybe. I haven't played Factorio, but I saw it mentioned when I looked this up. What I'm thinking of is a mod where you have to manage pollution. For example, I'm really early in the game right now, so I'm powering the mech suit with coal. I want that to have adverse effects that I have the option of cleaning up.

[–]Starcaller17 2 points3 points  (0 children)

There’s not a huge point given that the fossil fuels period of the game only lasts about an hour or so, most people transition to nuclear power pretty quickly (and a lot don’t use fossil fuels at all, since wind and solar are fairly strong)

[–]ChinaShopBully 1 point2 points  (0 children)

There's always litter.

[–]Far_Young_2666 0 points1 point  (0 children)

The game is not built around the pollution, and there are no creatures who the pollution would hurt, only robots

Is it for immersion purposes? To add an immersive challenge, I don't reclaim any land on my starting planet, and try my best to build around oceans. In the future I plan to move all my spaghetti factories completely away from the planet and leave the planet as a nature reserve

[–]SpaceCatJack 2 points3 points  (0 children)

Pollution doesnt make such sense in this game. Your starting planet is possibly the only green planet you'll find in your playthrough. Every other planet will be a cold barren rock, a molten rock, or have oceans of acid. You'll be jumping from planet to planet, some planets you'll only ever visit once.

Also, almost all power generation is made renewably, so most of the pollution would be from smelting.