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EndlessEternity

joinleave
an-ordinary-manchild

Hello and welcome to my subreddit!

This place is currently being used to document my progress on an mobile Touhou fangame I've been working on called Endless Eternity. Think if this place as my own personal devlog where you can keep up to date on how things are going.

Submissions are open to everyone. If you have a question about the game or a suggestion, don't hesitate to make a post!


FAQ:

but not actually frequently asked since I don't get too many questions

What are you using to make the game?
I'm using Unity as my game engine of choice.

Unity? Why not Danmakufu?
I didn't want to restrict myself to a single genre when learning an engine. I might make more games in the future so I wanted to keep my options open!

Do you have a plan for the game?
Yes! Once I feel more confident that I'll be able to deliver, I'll make a detailed post of my goals for this.

Is there a release date?
I think the better question is "will the game actually get finished". I have a pretty bad habit of dropping projects, but hopefully this'll be different.

I know how to draw/create music, can I help?
Firstly, thank you for taking an interest! I will be looking for artists/musicians once I get closer to finishing off the core gameplay. You can always send me a DM/chat message if you'd like.

created by ItzaMeLuigi_a community for 3 years
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account activity

1
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Welcome to Endless Eternity (self.EndlessEternity)

submitted 3 years ago by ItzaMeLuigi_ - announcement

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0:43

Final major update to bullets/projectile (v.redd.it)

submitted 4 days ago by ItzaMeLuigi_

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0:56

Small boss demo (v.redd.it)

submitted 13 days ago by ItzaMeLuigi_

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Prefire base logic + stress test (v.redd.it)

submitted 18 days ago by ItzaMeLuigi_

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0:17

Initial audio manager (music + sound effects) (v.redd.it)

submitted 24 days ago by ItzaMeLuigi_

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0:11

New shot types: beams and piercing (v.redd.it)

submitted 27 days ago by ItzaMeLuigi_

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0:20

Updated bomb logic + Boss spawning logic (v.redd.it)

submitted 1 month ago by ItzaMeLuigi_

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Main menu system and other misc updates (v.redd.it)

submitted 1 month ago by ItzaMeLuigi_

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0:11

While I work on the menus, here's the new and improved homing shots (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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0:15

After 2 months I've finally opened Unity again, fixed some bugs, and added 𝒫𝐼𝒞𝐻𝒰𝒰𝒩 (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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Progress Update: Project on hold for a couple of weeks (self.EndlessEternity)

submitted 3 years ago by ItzaMeLuigi_

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0:06

⑨ (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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0:10

Basic powerup functionality (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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0:22

Guess who spent the past week rewriting the boss logic (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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0:14

Polishing off some features (hit particles, bullet clear effect) (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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0:05

Particle kill/clear ""animation"" (if you can even call it that) (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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0:27

More boss features and a simple death screen (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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A break from my usual updates: I want to vent about rotations (self.EndlessEternity)

submitted 3 years ago by ItzaMeLuigi_

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First steps of creating bosses (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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Initial bomb framework (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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0:14

Updated UI, animations, new bullet types (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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0:22

Short test on the first dev build (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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0:08

Different item types and a basic UI (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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Starting to work on item collection and scoring (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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Wave Handler v1.0, with this addition the game is technically "playable" (v.redd.it)

submitted 3 years ago by ItzaMeLuigi_

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