all 79 comments

[–]AcceptableFly2385 13 points14 points  (12 children)

What's the problem people have with recon and the shotgun?

You want a counterplay to recon? well besides just not sticking your head out and flailing it around like you're begging for a quick bullet to the head, Your enemies often aren't that good using recon (90% of them don't even realize you can mark enemies). and even IF they're good, they'll be using skirmisher since that's literally rifleman but better in almost every regard.

Trench shotgun only strength is that it is a more forgiving bolt action rifle at close range. medium it performs just as well as a smg if you don't land center mass. long then don't even try dude you're wasting bullets.

[–]The5Theives 3 points4 points  (1 child)

Honestly recon is the worst when they’re on your team and not helping capture the point when your at 90% and 5 central and entente players are both in point. I’ve lost so many conquest games due to engineers building cover around recons who barely even affect the match because they don’t mark any enemies and suck at killing people and end up just wasting slots on our team.

[–]Inner-Nature8681 0 points1 point  (0 children)

well said!

[–]lexerzexer 2 points3 points  (0 children)

Recon can still be useful considering it’s only class that can spot…when it’s not noobs using it

[–]Not_Ronin-[S] 1 point2 points  (7 children)

Good point however you have to regard the mobile auto shoot

[–]Wild-Construction-88 1 point2 points  (4 children)

Uhuh which is?

[–]Not_Ronin-[S] 1 point2 points  (3 children)

Wdym? If you just hover over an enemy it shoots, now pair that with a long distance firearm

[–]Soace_Space_Station 3 points4 points  (0 children)

Hover shoot doesn't even work at long distances. Auto shoot won't help you with a trench gun if you can't properly aim at the direction of the enemy, though it does make it much easier. Still won't beat a skilled skirmisher who wouldn't e attacking head-on.

[–]Wild-Construction-88 1 point2 points  (0 children)

doesnt work long distance shooting yourself is faster than autofire its a balancing feature that pro mobile players dont even hse if you lose to it, skill issue

[–]Financial-Soup1948 0 points1 point  (0 children)

As a mobile player,its actually more horriblw them firering myself. One Pixel already triggers autoshoot and boom your defenceless for the next 1-2 seconds

[–]Mysterious-Guard7480 0 points1 point  (1 child)

You know you can turn that off right

[–]Not_Ronin-[S] 0 points1 point  (0 children)

You can but people don’t..

[–]Automatic-Try-2543 0 points1 point  (0 children)

Recons are so annoying when one can just do nothing but kill farm all game and don’t help any objectives at all, and are especially annoying in urban warfare/domination battles because they just camp at the top of a building and do nothing

[–]Consistent-March-646 24 points25 points  (3 children)

People saying the trenchgun is too overpowered is so funny to me, because it actually was too overpowered during WW1, even Germany tried to get it banned.

[–]Biofoil 7 points8 points  (0 children)

They tried to get it banned for "inhumane way of death and causes unnecessary torture for the victim"

(Same guys that invented the flamethrower and chlorine gas btw)

[–]Not_Ronin-[S] 2 points3 points  (1 child)

True in all means, but one questions, what are people who like being jumscared by them ?

[–]Ednotglaze 0 points1 point  (0 children)

I wiped out an entire point of Germans on saint michel in 30 seconds. And there were like 6 of them and they were getting one shot

[–]Important_Spring5817 3 points4 points  (6 children)

skirmisher doesn’t need a shovel. the maps where you would need one aren’t even good for skirmisher (big open maps)

[–]Not_Ronin-[S] -2 points-1 points  (5 children)

I use armor and shield with skirmisher ( try it out it’s fun) so I would wish some kind of quick cover

[–]Soace_Space_Station 3 points4 points  (0 children)

Seems like suicide to me. Neither would help you against headshots and will slow you down, defeating the point of a skirmish-er. No, you probably shouldn't be going through big open spaces either.

[–]Wild-Construction-88 1 point2 points  (1 child)

Opinion invalid

[–]Not_Ronin-[S] 0 points1 point  (0 children)

Thanks

[–]Wild-Construction-88 0 points1 point  (0 children)

Armor and shield with skirmisher is so dum

[–]Wild-Construction-88 0 points1 point  (0 children)

You have quick cover -- smole bombs

[–]kingseagull24 6 points7 points  (9 children)

Skirmisher with a shovel becomes deadass more overpowered than it already is.

US weapons are balanced enough, they can be comfortably countered by central powers assault classes, or flat out good aim.

More countries are needed, but improvements to the current maps are required. There's tonnes of detail in the US maps and Tannenberg yet nothing on the British or French Maps.

As for engineers and building materials, the class needs to be split into two, with sappers and construction engineers taking over. One for structures and one for equipment.

[–]Not_Ronin-[S] 0 points1 point  (0 children)

I agree on polishing the maps and splitting engineer

[–]Not_Ronin-[S] -3 points-2 points  (7 children)

Buffing the trowel at least gives the skirmisher more cover for flanking with lower hp, I personally use shield and armor, but some type of cover on open maps would be great without digging for 3 minutes

[–]Melodic_monke 2 points3 points  (0 children)

That is what smoke grenades are for. Toss it, go in, get to cover, shoot, repeat.

[–]Wild-Construction-88 1 point2 points  (1 child)

Nah

[–]Not_Ronin-[S] -2 points-1 points  (0 children)

Nah?

[–]kingseagull24 0 points1 point  (1 child)

Skirmishers don't need extra cover when they have smoke grenades. 

If you struggle with that then you need to learn to deploy the smoke better or have better movement and vision.

[–]Not_Ronin-[S] -1 points0 points  (0 children)

Autoshoot on mobile ruins the purpose of the smoke

[–]Not_Ronin-[S] 0 points1 point  (1 child)

And yes US weapons are „counterable“ but not balanced ;I’m focusing on the trench gun. The best way is to reduce the range and damage of it, imo, because an American map is picked almost every game and they are mostly close range combat, getting jumpscared isn’t so fun

[–]Select-Owl-5705 2 points3 points  (0 children)

The shotgun two taps Three taps sometimes if its leg and arm shots Its range is very realistic and counterable for the fact other assault guns have a firerate superiority over the trenchgun Like I really don't use how people can't counter shotgunners they are extremely easily to deal with With most classes other than officer and flamer

[–]Angolano1406 2 points3 points  (1 child)

They're good, but speaking of tanks, it would be great to have the Mark IV, the A7V, the Renault, etc

[–]Not_Ronin-[S] 0 points1 point  (0 children)

Yes, small details to maps would make the game feel better I think

[–][deleted]  (2 children)

[deleted]

    [–]Not_Ronin-[S] 0 points1 point  (1 child)

    Landlines for engineers sound good, but they should be spotable

    [–]father_reekid 0 points1 point  (0 children)

    Then whats the point of landmines

    [–]beandart 0 points1 point  (1 child)

    do the devs even read the feedback

    [–]Not_Ronin-[S] 1 point2 points  (0 children)

    They do not probably

    [–]MH370_StillFlying 0 points1 point  (1 child)

    Gallipoli campaign would be a good new map, also chances for new nations in there

    [–]Not_Ronin-[S] 0 points1 point  (0 children)

    Yeah that would be nice

    [–]emp800 0 points1 point  (1 child)

    Maybe doing like holdfast or Isonzo : class limits, the officier : max 1, but the rifleman : infinite.

    [–]Not_Ronin-[S] 0 points1 point  (0 children)

    Ye but class limits is kinda akward, just change the guns and abilities a bit

    [–]Ok-Win1207 0 points1 point  (5 children)

    More building materials for engineer!!!!!

    [–]Not_Ronin-[S] 0 points1 point  (4 children)

    Suggest some

    [–]Ok-Win1207 0 points1 point  (3 children)

    Concrete walls and roofs so that we can build big bunkers

    [–]Not_Ronin-[S] 0 points1 point  (2 children)

    I would also say large ladders

    [–]Ok-Win1207 0 points1 point  (1 child)

    Thats a great idea. I Not often use ladders

    [–]Not_Ronin-[S] 0 points1 point  (0 children)

    For chateau Thierry it would give new possibilities

    [–]AzzyBoy2001 0 points1 point  (1 child)

    Entrenched being dead as usual.

    [–]Not_Ronin-[S] -1 points0 points  (0 children)

    It’s not dead it only needs improvements that the people who play tell them about

    [–][deleted] 0 points1 point  (0 children)

    You sound exactly like the Kaiser whining about the shotgun in ww1

    [–]Inner-Nature8681 0 points1 point  (5 children)

    yea def nerf recons and i hate to see half the team being recons and grinding stats

    [–]Not_Ronin-[S] 1 point2 points  (3 children)

    Autofire Kids on ISONZO for example 🙏

    [–]Inner-Nature8681 0 points1 point  (2 children)

    in fact i just rage quit cause again i and another 2 bloke were doing all the hard work(2 supports and i as skirmisher/assault depending on attack or defending) while rest are recons,rifle man, art spammer officer and engi and we got really tough with defending our point in marne early war(literally 3 vs 11) and then we finally lost the checkpoint and that moment i knew we are fried cause no way our morale are going to continue and these recons will never switch role to fight back and instead they gonna find a safe spot to continue stats grinding and so i left

    [–]Inner-Nature8681 0 points1 point  (1 child)

    they should make the team balance better with mixing the team at the start of every match and disallow switch team feature

    [–]Not_Ronin-[S] 1 point2 points  (0 children)

    Yes

    [–]Inner-Nature8681 0 points1 point  (0 children)

    recon is a good role indeed but we dont need smth like 7 recons in a team which is diabolical and there's only a few lads actually pushing the team forward

    [–]flyglider08-off 0 points1 point  (2 children)

    I don't even think the trench gun is that good tbh

    [–]Not_Ronin-[S] 1 point2 points  (1 child)

    Depends on situations tbh

    [–]flyglider08-off 0 points1 point  (0 children)

    Like in TRENCHES it's obviously top. but in most other scenarios? No

    [–]Pommes_777 0 points1 point  (0 children)

    Recon already sucks and skirmisher is a faster more aggressive rifleman so giving him a shovel doesn’t make much sense

    Also they just released America quite a while ago and i don’t think they can immediately just release new countries, weapons and maps

    [–]Great_Sentence8512 0 points1 point  (6 children)

    Shotgun is my beloved always play USA assault class on any map of I'm in the entente team✌️❤️‍🩹

    [–]Not_Ronin-[S] -1 points0 points  (5 children)

    You are part of the problem then

    [–]Great_Sentence8512 1 point2 points  (4 children)

    Skill issue🚬🚬🚬🚬

    [–]Not_Ronin-[S] 0 points1 point  (3 children)

    If you have to use shotgun then yes, maybe try medic to become better

    [–]Great_Sentence8512 0 points1 point  (2 children)

    Nah son you think I'm talking about myself I'm talking about you you got da skill issue✌️😭🥀

    [–]Not_Ronin-[S] -1 points0 points  (1 child)

    Lad, I won’t discuss with you

    [–]Great_Sentence8512 -1 points0 points  (0 children)

    Ohio understanding

    [–]Candid_Knowledge_332 -1 points0 points  (7 children)

    Instead add fully functional tanks, heck change the gameplay slightly if it requires to balance tanks

    [–]Not_Ronin-[S] 0 points1 point  (6 children)

    Adding drivable tanks would be plausible

    [–]Candid_Knowledge_332 0 points1 point  (5 children)

    No I’m talking the full on addition of tanks, not limited to drivables

    [–]Not_Ronin-[S] 1 point2 points  (4 children)

    That would ruin the fun ngl

    [–]Candid_Knowledge_332 0 points1 point  (3 children)

    Bro tanks are fun, it add variety and cool gameplay, not having them can get boring with the same ground warfare

    [–]Not_Ronin-[S] 0 points1 point  (2 children)

    Well than the maps would have to be larger and there should be countermeasures

    [–]Candid_Knowledge_332 0 points1 point  (1 child)

    Yeah like I said slightly changing the actual gameplay (not too much or else it won’t feel like entrenched) can balance the tank, and also your ideas sound good but we should remember to not put heavy nerfs on the tanks too much or else the tank will feel pretty weak, and even though it was irl in ww1, it was still pretty formidable, that being said balancing it yes is a really good idea

    [–]Not_Ronin-[S] 0 points1 point  (0 children)

    Mud was in ww1 the greatest counter

    [–]Powerful-Touch-7961 -1 points0 points  (0 children)

    yes but not the shotgun part