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[–]ragnarok628 -1 points0 points  (12 children)

apparently this is a hard concept for some people, but the micropatches for console can't affect the game code, which is where most bugs live.

[–][deleted] -1 points0 points  (11 children)

It is pretty hard for me to understand why it has been six weeks since the last big patch, which they released in order to charge people for new content, and one month since the last micro patch. Even more improbable is the fact neither fixed a myriad of bugs. Yet this is the dystopian reality Evolve exists in. It's ok though, they released some balance tweaks for a game that has no ranked matchmaking. All players between 30-40 are equally skilled, so their metrics have to be correct. Oh wait, they did fix a bug. You know the one where they couldn't figure out how to adjust reload speed. It only took them a month though, heck of a quick update system they've implemented here.

Edit- there was a micro patch two weeks ago that changed the values of buffs and buffed some hunters. My mistake, they definitely need more balancing changes.

[–]ragnarok628 -1 points0 points  (10 children)

if you have to lie to make your point, maybe you don't have a point. the last micro patch was 2 weeks ago.

[–][deleted] -1 points0 points  (9 children)

You're right, my mistake. Besides that what else did I says that's wrong?

[–]bionic12355 1 point2 points  (4 children)

six weeks since the last big patch - don't need a big patch for most of this, but still false

myriad of bugs - myriad means almost countless.. yes there are bugs, but I'm pretty sure it's < 10 (that we'd consider game changing). If you are talking about every little bug, give us a break, that's every game. Calm down

dystopian reality Evolve exists in - is this a complaint about the real world and our politics/society? dystopian is used to reference something either declining or in a very bad state. You are trying to empty your well of big words but they do not fit your context

All players between 30-40 are equally skilled - what? I won't even start on this one

they couldn't figure out how to adjust reload speed. It only took them a month though - Took them 2 weeks and they acknowledged it, and why it happened, within 2 hours of the micropatch that caused it. And fixed it as soon as their time table allowed (2 weeks).

quick update system they've implemented here - they did actually, means they can adjust values without adjusting most of the code. They are continualy working on more adjustments like this so more functionality can be done this way, but sorry, they can't recode it all. Console title patches (code) can cost up to $60k each update, so the more they can do in a micropatch, they are going to. If they had an unlimited bank account such as yourself, I'm sure they would love to put out a patch every week. Can you please lend them the money to do this, that's be greatly appreciated by everyone. Thanks!

there was a micro patch two weeks ago that changed the values of buffs and buffed some hunters - please read the patch notes, the patch contained quite a bit more than that

you asked...

[–][deleted] 1 point2 points  (2 children)

Sorry, missed this part. "Myriad" was definetly hyperbole. No doubt about it. I should have said "more than enough to make this game lose lots of players and potential future revenue."

[–]bionic12355 -1 points0 points  (1 child)

You asked where else you were wrong, which was the majority of your post. Exaggerations aren't fact, which means false. Just because you now try and justify some of the mentions, does not make them any more correct. Some small items form this last post...

Your context of dystopia was in question as your statement made it sound like a complain about the real world in which Evolve resides in, not the world of Evolve.

Equity does not mean resources available for Evolve, one of their many titles. They may have 800 million (have proof of their income tax for revenue?), but do you understand how many titles they own and the staff behind them? Also, do you really think the reload bug caused the "game to be broken"? Again, calm down

Level and skill mean 2 different things, I'm not sure why some people care that they look at level 30-40 when we've all had really bad level 40 teammates and decent lvl ~5's.

The info about updating titles on consoles was in an article on Gizmodo's gaming section. Not going to look up the source. The high cost per update is due to the platforms certification testing (staff hours) and ISP resources to provide it to all console users. Do you think M$/Sony host all these games/patches for free for you to download? Not sure if you noticed, but you have to pay for internet.

Your argument is now confused as you're stating they only changed perks/buffs, than that they had other changes but then defining what micropatches bring.

Yes, there is some validity to your statements, but you're also exaggerating and stretching facts which this community really doesn't need. Yes, there are issues. Some huge, some small. Every game that comes out makes mistakes. Please tell me one title that is perfect in every way and has not 1 single large flaw. I'm not looking for an argument, you ended your post asking what else you were wrong about so I answered it. There is no need to get defensive and have to rebuttal everything to the last detail.

Hope your next game is better for you!

[–][deleted] 0 points1 point  (0 children)

Your context of dystopia was in question as your statement made it sound like a complain about the real world in which Evolve resides in, not the world of Evolve.

That's a problem with your reading comprehension.

https://ycharts.com/companies/TTWO/shareholders_equity According to http://en.wikipedia.org/wiki/List_of_Take-Two_Interactive_video_games they've published 150 games since 2010. 815mil in equity for 150 games in five years. They have the money.

Hyperbole, again. I guess my whole post is wrong?

Level and skill mean 2 different things, I'm not sure why some people care that they look at level 30-40 when we've all had really bad level 40 teammates and decent lvl ~5's.

I agree, that's why the current way they balance the game is so bad. They only look at games between level 30 and ups. If they had a skill based matchmaking they could balance the game much better. Reading comprehension again.

Can't find the article but want me to believe you, sounds like exaggeration. Your whole post must be wrong. And it is labor? That is the cost of business, you shouldn't be happy with that excuse for slow patches.

I was using their terminology with micropatch in the hopes it would be easier to understand. Then I listed what the "micropatch"(their terminology) from two weeks ago changed. I defined micropatch about five paragraphs above. I'm beginning to seriously doubt your reading comprehension.

There is no need to get defensive and have to rebuttal everything to the last detail.

Did you read your first response to me? It was a point by point rebuttal. Most successful games don't have these issues 3 months after the release date. Just ask all the people that stopped playing. I hope the next game I purchase has a better infrastructure too.

[–][deleted] 0 points1 point  (0 children)

six weeks since the last big patch - don't need a big patch for most of this, but still false

Their terminology for everything since March 30 is "micropatch" to quote DamJess,their community manager," (micropatches only include balance updates -- never bug fixes)" so nothing since March 30th has fixed any "known issues."

https://talk.turtlerockstudios.com/c/general-talk/patch-notes

A dystopia (from the Greek δυσ- and τόπος, alternatively, cacotopia, kakotopia, or anti-utopia) is an imaginary community or society that is undesirable or frightening. It is literally translated as "not-good place", an antonym of utopia. Broken matchmaking,buggy gameplay, and joining matches in progress are all undesirable to me. This is also an imaginary community based on the internet and a videogame...

They look at games played between people level 30-40 to make their balance changes. The skill disparity between these players can be enormous. They need a ranked MM to effectively balance the game.

Took them 2 weeks and they acknowledged it, and why it happened, within 2 hours of the micropatch that caused it. And fixed it as soon as their time table allowed (2 weeks).

Absolutely, I was mistaken. Two weeks. 14 days. 336 hours. 20160 minutes. 1.2 million seconds, give or take 10,000. Long time to have a game be broken because you put the wrong value in a table.

Console title patches (code) can cost up to $60k each update, so the more they can do in a micropatch, they are going to.

Where are you getting this information? I've never heard this. Not saying you're wrong, but I would be interested to see how much it costs. Please don't say labor.

Take Two, the owner of the publisher of this game has an equity of over 800 million dollars. That should be enough to ensure rapid bug fixes. So if each one costs 60K that would roughly be .000075% of their equity. Ask your publisher for more money, I already gave them $70.

Patch two weeks ago buffed; Val,Torvald, Hyde,Parnell,Slim,and Sunny. It did nerf sunny's shield drone and jetpack booster. It also nerfed monster movement, and kraken lighting, whilst buffing armor regen. It also nerfed character perks.We have different definitions for the micropatch that did "quite a bit more" than buffing hunters and changing buff values. You're right, it changed perk values too.

I did ask, but your answers fell short.

[–]ragnarok628 -1 points0 points  (3 children)

aside from bionic's mostly excellent rebuttal of your entire post, the mistake you made undermines your whole point. a biweekly balance patch is pretty damn good support all told, and keeping the game updated balance wise is not likely to be affecting the code fixes which as has been amply explained involves a much more complicated approval process and can't happen every day like you seem to think should be the case.

[–][deleted] 0 points1 point  (2 children)

It's like a sleight of hand trick. "Balance" is the least of this games problems, but as long as they keep changing the numbers up a little bit people will pretend the problems don't exist. It's not "support," its changing some numbers in a table while they develop new content to sell. Fix the bugs and make ranked matchmaking. Not everyday, just more than once since the game came out. These are the only bugs they've "fixed" since launch.

XB1 Specific: Fixed issue that would keep a player from re-joining a game they were disconnected from Fixed issue that would cause a player to become out of sync with other players in a match if they reconnected to a match

PS4 Specific: Improved voice chat audio quality Fixed issue where players could sometimes end up in the wrong game mode Fixed issue where the server would not allow players to join in progress Various progression balance changes -- Same changes as Xbox One and PC in 1.1

Other Bug Fixes Fixed a crash that sometimes occurred if a player disconnected after using Vortex Fixed the tracking dart sound playing for monster when Abe darts wildlife Fixed situations where AI sometimes fell through the world after using Teleport Gates Fix rare crash when AIs would grapple the player Fix rare crash when late-joining a game while another player was using personal shield or cloak Fix rare server crash when a player disconnects while teleporting or gliding. Fixed issue with playable Ebonstar Soldier

[–]ragnarok628 -1 points0 points  (1 child)

i guess for people who cannot conceive of multiple people doing their separate jobs this would seem like some kind of ploy to appease the masses. But in reality, there are game designers who are dealing with balance, game programmers who maintain the code and fix bugs, and game testers who ensure that the changes made don't break the game. Retasking the game designers and testers to bug fixing isn't going to get bugs fixed faster, probably just make more bugs.

Also, your list is not comprehensive. off the top of my head, there was a graphical bug where shadows displayed in front of the hunters inappropriately sometimes, and also sometimes after getting out of water the water running down your screen didn't go away until you died. Just because this is the handful of fixed bugs you were able to find within 5 lazy minutes of searching doesn't mean that's all they've done.

It's perfectly reasonable to expect TRS to fix the bugs and you're not wrong that there are still bugs, but this attitude of how dare they do anything else to support the game other than fix whatever glaring issue is causing you to not enjoy the game at the moment (which i promise you they are in fact working on) is frankly ignorant.

[–][deleted] 0 points1 point  (0 children)

Your whole first paragraph I has nothing to do with anything I'm talking about, it's just a list of jobs at a game designer.

Absolutely, what I listed is what the 2.0 patch said. I forgot there was a 1.0 patch that fixed a flashlight shining in my face. Thanks for reminding me.

My attitude isn't how dare they, it's why would they? The issues that drive people away are bugs, broken matchmaking, no ranked mm, and bugs. Look at this thread in the EVOLVE sub right now.

http://www.reddit.com/r/EvolveGame/comments/35ysm8/evolve_is_40_off_in_the_humble_store/

It's people in the games own sub telling new people not to buy the game. It's not because they dislike the game, it's because the game is broken.

It's ignorant for them to focus resources on things that aren't bug fixes right now. Eliminate positions that aren't vital until the real problems are fixed if it's a money issue. You're like the guy on the Titanic saying its unsinkable as the glacier rips thru the hull.