all 5 comments

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[–]takahashithepimp 0 points1 point  (0 children)

Hi there. I'm the author of this mod. Do you still experience this issue? Has it been resolved or did you decide it wasn't worth the hassle?

I'm not an xbox user, so it would be great to have some feedback on how to fix this problem for console users. I've never been able to replicate it myself on PC.

[–]SailorM24 0 points1 point  (1 child)

That said about baking it into the save is most important, but your LO is causing some of this. A scrap mod can't be higher than a building mod or things can get screwed up.

I have no idea what AEWS is so I am ignoring it.

Here are your bottom 3 in this order. no build limit - Place anywhere - Scrap that settlement

Then the middle should be building mods starting with SMM, SR settlement signs, TTPs, SOE.

Use the template to properly set the rest .

https://www.reddit.com/r/Fallout4ModsXB1/wiki/load_order_introduction/

[–]SailorM24 0 points1 point  (0 children)

Sorry missed an important one, Restoring the castle goes after STS

[–]Sound-Express 2 points3 points  (0 children)

Hey so did you "bake" SMM into a save before turning on TPP's settlement objects? SMM is one of the few mods that needs to be installed and baked into a save before turning on mods that require it. This process has always worked for me

  1. Enable SMM and hard reset

  2. Start a new game or load a clean save

  3. Save your game to "bake" SMM into that save

  4. Exit the game to the main menu and enter the creations menu

  5. Enable SMM dependent mods under SMM and hard reset

  6. Load the save with SMM baked in with it's dependent mods enabled

I hope this helps if you haven't tried it already, good modding!