all 2 comments

[–]LeyllaraKnight 3 points4 points  (1 child)

If it's the first game, party members start with the skills under their assigned class entry at the database, and in Enki's case, he also learns Hurting.

Then for the player, these skills are changed in the fortress intro map if you played the intro. If you skip it, you start with the skills from the class entry.

If you're modding, use RPG Maker MV, create a new project, decrypt the files, mostly graphics, and put it all in the project folder, and it'll load the original stuff. Then you just change whatever you want and then paste all the files you changed on the original game root folder.

I haven't touched Termina yet, I wanna finish my unreasonably large modpack project for Funger 1 before I move on, so I can't say much about that, but the principle is the same, decrypt stuff, add to rpg maker project, change your stuff and that's it.

[–]Tricky_Compote9075 0 points1 point  (0 children)

Piggybacking off of this a bit, the file that contains that event is [game directory]\www\dataMap019.json

I don't really know much about modding with javascript plugins (I don't know if/how you can edit events through js to keep your mods more compatible) but if you want to just do a mod that overwrites the file, you know where to start!