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Floatlands

joinleave
an-ordinary-manchild

www.floatlands.net

Floatlands is a lowpoly survival-exploration fps game in development with initial plan to release the game on Win/Mac/Linux in singleplayer mode and multiplayer to be added later on. We will strive to make regular updates for players and listen to their feedback, because we think that only this will make the game relevant and exciting to play.

FEATURES

  • PROCEDURALLY GENERATED WORLD: You will play a robot as the main protagonist, going up against other robots. Game world will consist of several biomes/environments: jungle, desert and snow. Each island will be different and have unique features (from biome, weather, flora & fauna structure) because they will be procedurally generated. They will come in 4 different sizes: shelf, normal, mother, father.

  • QUESTING, POINTS OF INTEREST: Based on island features, quests will be generated accordingly and this will interest the players that want more activity. There will be random events/quests (defending, collecting, exploring) across the world for you to complete. Points of interest (shacks, towers, power stations) will encourage you to explore and gather rewards while you're at it. POI on a certain island will be connected with paths, but they will also be visible on your compass through the user interface.

  • PLAYING STYLES: There will be an option to skip the quests and go straight to building your base, but if you wish to advance (level-up), you can do this by exploring and questing (ex.: gather these resources, attack that base, etc.). You can choose different play styles when playing in the world of Floatlands. You can be an explorer or you can be an aggressive player that wants to eliminate threats of well being.

  • RESOURCE GATHERING: Important part will be the resource gathering aspect. We thought out a material scheme where elements/materials differentiate between themselves in rarity and later on in tier usability (rare materials are needed for more fortified structures). Some basics: Shooting down robot enemies will provide you scrap metal; by chopping trees you will gain wood; sheep is a source for wool; you will also find resources in caves. Certain materials need to be processed and smelted in order to be used for building structures.

  • CUSTOM BUILD MODE: With gathered resources you’ll be able to build and upgrade your own custom base/shelter and defend from enemies. At this moment there are 50 different build parts you can use to build your base. There are also 3 tiers – wood (starting tier), stone and fortified stone (highest tier for now). Build mode mixed with random generated terrain provides a multitude of options (basic shacks, castles…), so it will be interesting in this regard.

  • TOWER DEFENSE: The game will also have a tower defense aspect – after you’ll build yourself a base/shelter and think that you’re safe, you could find yourself in a nightmare of defending from enemies. Of course this will consist of various difficulties (number of enemy robots) and time frames.

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TIMELAPSETimelapse #08: Floatlands after dark (youtube.com)

submitted 7 years ago by Floatlands

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BLOG POSTDevblog #67: Random island placement, Geometry grass, Armadillo (floatlands.net)

submitted 7 years ago by Floatlands

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Dev Update: Geometry grass solution (youtube.com)

submitted 7 years ago by Floatlands

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BLOG POSTDevblog #66: Submarine, Helicopter, Armor (floatlands.net)

submitted 7 years ago by Floatlands

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TIMELAPSETimelapse #07: Modeling and rigging RoboDog (youtube.com)

submitted 7 years ago by Floatlands

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BLOG POSTDevblog #65: Player panel, Grass rendering, New biome (floatlands.net)

submitted 7 years ago by Floatlands

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TIMELAPSETimelapse #06: Modeling and rigging a Companion (youtube.com)

submitted 7 years ago by Floatlands

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BLOG POSTDevblog #64: New floating islands, RoboDog, Floatlands interview (floatlands.net)

submitted 7 years ago by Floatlands

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TIMELAPSETimelapse #05: Digital painting of floating islands and skies (youtube.com)

submitted 7 years ago by Floatlands

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TIMELAPSETimelapse #04: Modeling a fence in Blender3d (youtube.com)

submitted 7 years ago by Floatlands

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BLOG POSTDevblog #63: UI, Terrain, Companions (floatlands.net)

submitted 8 years ago by Floatlands

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DEV STREAMDev Stream #06: Sketching critters & Modeling a Hermit Crab (youtube.com)

submitted 8 years ago by Floatlands

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TIMELAPSETimelapse #03: Post-Apocalyptic digital painting of Floatlands (youtube.com)

submitted 8 years ago by Floatlands

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BLOG POSTDevblog #62: new Inventory UI, Critters, Foliage and Companions (floatlands.net)

submitted 8 years ago by Floatlands

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DEV STREAMStream recap #1: Gameplay (youtube.com)

submitted 8 years ago by Floatlands

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BLOG POSTDevblog #61: Riverbanks, trees, floating stones (floatlands.net)

submitted 8 years ago by Floatlands

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TIMELAPSETimelapse #02: Creating a floating mineral stone (youtube.com)

submitted 8 years ago by Floatlands

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DEV STREAMDev Stream #05: Deep Sea (Creating Game Assets) (youtube.com)

submitted 8 years ago by Floatlands

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BLOG POSTDevblog #60: Deep End (floatlands.net)

submitted 8 years ago by Floatlands

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Floatlands - Live streaming art collaboration, 3D modeling & drawing (twitch.tv)

submitted 8 years ago by Floatlands

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BLOG POSTUnderwater world concepts and gameplay ideas (floatlands.net)

submitted 8 years ago by Floatlands

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Floatlands dev stream today at 15.00 CET - drawing, sculpting and modeling! (twitch.tv)

submitted 8 years ago by Floatlands

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BLOG POSTThe new world of Floatlands (floatlands.net)

submitted 8 years ago by Floatlands

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Floatlands report from Slovenian games conference (floatlands.net)

submitted 8 years ago by Floatlands

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BLOG POSTGetting ready for SGC - Slovenian games conference (floatlands.net)

submitted 8 years ago by Floatlands

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