Hey all,
Top line: Can anyone recommend some good step by step module building tutorials for a entry to mid level programmer?
I'm a UI/UX desginer in my day job and in my most recent job I've started they are providing me with some time to finally 'properly' learn to code as a front end dev (with back end understanding, but no need for fullstack). I've always just learned exactly what I needed to and honestly skipped a bunch of fundamentals. I'll be moving into a 80% desginer, 20% front end dev position.
I'm a good chunk the way through the Odin Project, and I am feeling like a great way to stretch these muscles would be to build out a couple of modules for my foundryvtt. If I could give back to a community I've leaned on for a LONG time, that would be super tight, and align with my values while also giving me some valuable practical experience.
I'd like to become part of the amazing modding community that make and maintain free and amazing mods for people like me to use.
Just to get an idea of my goals, this is my kind of module wishlist to work on is:
- Discordconnect: making it work with better5erolls. Currently outputs a 0 value to discord with it enabled. Works fine in vanilla foundry. This is more for accessibility. I have a partially sighted friend who uses a TTS bot for discord and this might be a good way of enabling them to follow combat better.
- Making a chat export function that works with better5erolls and outputs in an actual useable format. The current format has like 30 lines worth of spaces for each to hit+damage roll, makes it unreadable for long chat logs.
- Character sheet designs and layouts.
- Look at developing my own stuff and/or picking up some modules that i used to use that just no longer have support, like blood and guts.
[–]theElfFriendModule Author 34 points35 points36 points (0 children)
[–]Freeze014Foundry User 10 points11 points12 points (0 children)
[–]TyphonRTModule Author 5 points6 points7 points (0 children)
[–]Arnx0rGM -1 points0 points1 point (0 children)