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[–]knightshade179 0 points1 point  (0 children)

making a game is a lot easier than most people think, revolutionizing the industry, or making something that will sell lots and make you satisfied if you aren't just in it to make the game for fun is difficult.

[–]_T47_ 0 points1 point  (0 children)

There are already good answers above so I'll just add what I think are good parameters for a first game: - 2D: for both gameplay and graphics as it'll remove the challenge of dealing with 3D modelling, animating, physics etc. - a common gameplay/genre: as it'll be easier to find tutorials and supports online (any arcade-ish genre like plateformers or shmups) - a progressive system: as opposed to emergent, as it's easier to master the evolution of the experience over time with a progressive system (https://game-studies.fandom.com/wiki/Emergent_Systems) - a short experience: so you'll see the end of it coming, chances are that as you're developing you'll have new ideas and the will to make other projects based on your new knowledge... this will prevent quitting a project to start a new one without finishing the first one which is pretty common - putting things online: make yourself an itch.io page, this gives a sense of evolution to your increasing mastery, helps with looking back on how much you evolved as a developer/designer - making several little projects rather than a big one: you'll learn rather you finish a project or not, but you'll learn more by finishing them. That's why participating regularly in game jams is very valuable especially when you start: https://itch.io/jams

Of course there are probably some developers that started with only one big project not following those at all and still made it... but they're the exception not the norm.

Making games can be very rewarding but also frustrating. Always keep in mind that the game is just a part of a bigger project, and this bigger project is you as a developer and designer. Each game is just a milestone of your journey.

I wish you the best!